Finger.cs 1.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace bbiwarg
  8. {
  9. class Finger
  10. {
  11. private List<Point> fingerPoints;
  12. public Finger(Point fingerPoint) {
  13. fingerPoints = new List<Point>();
  14. fingerPoints.Add(fingerPoint);
  15. }
  16. public float getMinDistance(Point fingerPoint) {
  17. float minDinstance = float.MaxValue;
  18. foreach(Point fp in fingerPoints) {
  19. int xDiff = fp.X-fingerPoint.X;
  20. int yDiff = fp.Y-fingerPoint.Y;
  21. float distance = (float)Math.Sqrt(xDiff*xDiff + yDiff*yDiff);
  22. if(distance < minDinstance) {
  23. minDinstance = distance;
  24. }
  25. }
  26. return minDinstance;
  27. }
  28. public void add(Point fingerPoint) {
  29. fingerPoints.Add(fingerPoint);
  30. }
  31. public float getLength() {
  32. int minX = int.MaxValue;
  33. int maxX = int.MinValue;
  34. int minY = int.MaxValue;
  35. int maxY = int.MinValue;
  36. foreach (Point fingerPoint in fingerPoints) {
  37. if (fingerPoint.X < minX) minX = fingerPoint.X;
  38. if (fingerPoint.X > maxX) maxX = fingerPoint.X;
  39. if (fingerPoint.Y < minY) minY = fingerPoint.Y;
  40. if (fingerPoint.Y > maxY) maxY = fingerPoint.Y;
  41. }
  42. int xDiff = maxX-minX;
  43. int yDiff = maxY-minY;
  44. return (float)Math.Sqrt(xDiff * xDiff + yDiff * yDiff);
  45. }
  46. public List<Point> getFingerPoints() {
  47. return fingerPoints;
  48. }
  49. }
  50. }