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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using OpenTK;
- using OpenTK.Graphics.OpenGL;
- using MathNet.Numerics.LinearAlgebra.Single;
- using bbiwarg.DataSource;
- namespace bbiwarg.Graphics
- {
- class Output : GameWindow
- {
- private IVideoHandle videoHandle;
- private uint imageBufferId, pointBufferId, quadBufferId;
- public Output(IVideoHandle videoHandle)
- {
- this.videoHandle = videoHandle;
- }
- protected override void OnLoad(EventArgs e)
- {
- base.OnLoad(e);
- Title = "OutputTest";
- GL.ClearColor(Color.Black);
- initBuffers();
- GL.Enable(EnableCap.Blend);
- GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
- }
- protected override void OnRenderFrame(FrameEventArgs e)
- {
- base.OnRenderFrame(e);
- GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
- Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, -Vector3.UnitZ, Vector3.UnitY);
- GL.MatrixMode(MatrixMode.Modelview);
- GL.LoadMatrix(ref modelview);
- videoHandle.nextFrame();
- Stopwatch sw = new Stopwatch();
- sw.Start();
- GL.EnableClientState(ArrayCap.VertexArray);
- GL.EnableClientState(ArrayCap.ColorArray);
- GL.BindBuffer(BufferTarget.ArrayBuffer, imageBufferId);
- videoHandle.createVertexArray(GL.MapBuffer(BufferTarget.ArrayBuffer, BufferAccess.WriteOnly));
- GL.UnmapBuffer(BufferTarget.ArrayBuffer);
- GL.VertexPointer(3, VertexPointerType.Float, 3 * sizeof(float) + 4 * sizeof(byte), IntPtr.Zero);
- GL.ColorPointer(4, ColorPointerType.UnsignedByte, 3 * sizeof(float) + 4 * sizeof(byte), 3 * sizeof(float));
- GL.PointSize(2.0f);
- GL.DrawArrays(PrimitiveType.Points, 0, videoHandle.getWidth() * videoHandle.getHeight());
- // draw points
- float[] pointData;
-
- DetectionStatus[] fingerStatus = videoHandle.getFingerStatus(1);
- int numFingersDetected = 0;
- for (int i = 0; i < fingerStatus.Length; ++i)
- {
- if (fingerStatus[i] == DetectionStatus.Detected || fingerStatus[i] == DetectionStatus.Tracked)
- ++numFingersDetected;
- }
- pointData = new float[(4 + 3) * (3 + numFingersDetected)];
- Color y = Color.Yellow;
- Vector palmPosition = videoHandle.getPalmPosition3D(1);
- Vector foreFingerPosition = new DenseVector(new float[] { 0, 0, 0 }); //videoHandle.getForeFingerPosition3D(1);
- Vector foreArmPosition = videoHandle.getForearmPosition3D(1);
- pointData[0] = palmPosition[0];
- pointData[1] = palmPosition[1];
- pointData[2] = -palmPosition[2];
- pointData[3] = y.R / 255.0f;
- pointData[4] = y.G / 255.0f;
- pointData[5] = y.B / 255.0f;
- pointData[6] = y.A / 255.0f;
- pointData[7] = foreArmPosition[0];
- pointData[8] = foreArmPosition[1];
- pointData[9] = -foreArmPosition[2];
- pointData[10] = y.R / 255.0f;
- pointData[11] = y.G / 255.0f;
- pointData[12] = y.B / 255.0f;
- pointData[13] = y.A / 255.0f;
- int index = 14;
- Vector[] fingerPositions = videoHandle.getFingerTipPositions3D(1);
- for (int i = 0; i < fingerStatus.Length; ++i)
- {
- if (fingerStatus[i] == DetectionStatus.Detected || fingerStatus[i] == DetectionStatus.Tracked)
- {
- pointData[index + 0] = fingerPositions[i][0];
- pointData[index + 1] = fingerPositions[i][1];
- pointData[index + 2] = -fingerPositions[i][2];
- pointData[index + 3] = y.R / 255.0f;
- pointData[index + 4] = y.G / 255.0f;
- pointData[index + 5] = y.B / 255.0f;
- pointData[index + 6] = y.A / 255.0f;
- index += 7;
- }
- }
- pointData[index + 0] = foreFingerPosition[0];
- pointData[index + 1] = foreFingerPosition[1];
- pointData[index + 2] = foreFingerPosition[2];
- pointData[index + 3] = Color.Red.R / 255.0f;
- pointData[index + 4] = Color.Red.G / 255.0f;
- pointData[index + 5] = Color.Red.B / 255.0f;
- pointData[index + 6] = Color.Red.A / 255.0f;
- index += 7;
- GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
- GL.BindBuffer(BufferTarget.ArrayBuffer, pointBufferId);
- GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(pointData.Length * sizeof(float)), pointData, BufferUsageHint.DynamicDraw);
- GL.VertexPointer(3, VertexPointerType.Float, (4 + 3) * sizeof(float), IntPtr.Zero);
- GL.ColorPointer(4, ColorPointerType.Float, (4 + 3) * sizeof(float), 3 * sizeof(float));
- GL.PointSize(10f);
- GL.DrawArrays(PrimitiveType.Points, 0, pointData.Length / (4 + 3));
- // draw quads
- float[] quadData = new float[4 * (4 + 3) * 1];
- Palm palm = videoHandle.getPalm(1);
- Vector ul = palm.getUpperLeft();
- Vector ur = palm.getUpperRight();
- Vector lr = palm.getLowerRight();
- Vector ll = palm.getLowerLeft();
- quadData[0] = ul.x();
- quadData[1] = ul.y();
- quadData[2] = -ul.z();
- quadData[3] = y.R / 255.0f;
- quadData[4] = y.G / 255.0f;
- quadData[5] = y.B / 255.0f;
- quadData[6] = 0.5f;
- quadData[7] = ur.x();
- quadData[8] = ur.y();
- quadData[9] = -ur.z();
- quadData[10] = y.R / 255.0f;
- quadData[11] = y.G / 255.0f;
- quadData[12] = y.B / 255.0f;
- quadData[13] = 0.5f;
- quadData[14] = lr.x();
- quadData[15] = lr.y();
- quadData[16] = -lr.z();
- quadData[17] = y.R / 255.0f;
- quadData[18] = y.G / 255.0f;
- quadData[19] = y.B / 255.0f;
- quadData[20] = 0.5f;
- quadData[21] = ll.x();
- quadData[22] = ll.y();
- quadData[23] = -ll.z();
- quadData[24] = y.R / 255.0f;
- quadData[25] = y.G / 255.0f;
- quadData[26] = y.B / 255.0f;
- quadData[27] = 0.5f;
- GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
- GL.BindBuffer(BufferTarget.ArrayBuffer, quadBufferId);
- GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(quadData.Length * sizeof(float)), quadData, BufferUsageHint.DynamicDraw);
- GL.VertexPointer(3, VertexPointerType.Float, (4 + 3) * sizeof(float), IntPtr.Zero);
- GL.ColorPointer(4, ColorPointerType.Float, (4 + 3) * sizeof(float), 3 * sizeof(float));
- GL.DrawArrays(PrimitiveType.Quads, 0, quadData.Length / (4 + 3));
- sw.Stop();
- Console.WriteLine(sw.ElapsedMilliseconds);
- SwapBuffers();
- }
- protected override void OnResize(EventArgs e)
- {
- base.OnResize(e);
- GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
- Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 3, Width / (float)Height, 0.01f, 3.0f);
- GL.MatrixMode(MatrixMode.Projection);
- GL.LoadMatrix(ref projection);
- }
- private void initBuffers()
- {
- GL.GenBuffers(1, out imageBufferId);
- GL.GenBuffers(1, out pointBufferId);
- GL.GenBuffers(1, out quadBufferId);
- GL.BindBuffer(BufferTarget.ArrayBuffer, imageBufferId);
- GL.BufferData(BufferTarget.ArrayBuffer,
- (IntPtr)((3 * sizeof(float) + 4 * sizeof(byte)) * videoHandle.getWidth() * videoHandle.getHeight()),
- IntPtr.Zero, BufferUsageHint.StreamDraw);
- }
- }
- }
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