Hand.cs 5.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using Emgu.CV;
  8. using Emgu.CV.Structure;
  9. using bbiwarg.Recognition.FingerRecognition;
  10. using bbiwarg.Utility;
  11. using bbiwarg.Recognition.Tracking;
  12. using bbiwarg.Recognition.PalmRecognition;
  13. namespace bbiwarg.Recognition.HandRecognition
  14. {
  15. public enum HandSide
  16. {
  17. Undefined = 0,
  18. Right = 1,
  19. Left = 2
  20. }
  21. class Hand : TrackableObject
  22. {
  23. public List<ConvexityDefect> ConvexityDefects { get; private set; }
  24. public int ZIndex { get; private set; }
  25. public Vector2D Centroid { get; private set; }
  26. public Vector2D CentroidInHand { get; private set; }
  27. public Image<Gray, byte> Mask { get; private set; }
  28. public List<Finger> Fingers { get; private set; }
  29. public ConvexityDefect ThumbDefect { get; private set; }
  30. public Palm Palm { get; private set; }
  31. public HandSide Side { get; private set; }
  32. public Hand(Image<Gray, byte> mask, Finger finger)
  33. {
  34. Mask = mask;
  35. Fingers = new List<Finger>();
  36. addFinger(finger);
  37. findCentroids();
  38. }
  39. public bool isInside(Vector2D point)
  40. {
  41. return (Mask.Data[point.IntY, point.IntX, 0] != 0);
  42. }
  43. public void addFinger(Finger finger)
  44. {
  45. Fingers.Add(finger);
  46. }
  47. public void setZIndex(int zIndex)
  48. {
  49. ZIndex = zIndex;
  50. }
  51. public void mergeWith(Hand mergeHand)
  52. {
  53. extendMask(mergeHand.Mask);
  54. Fingers.AddRange(mergeHand.Fingers);
  55. foreach (Finger finger in Fingers)
  56. {
  57. finger.setHand(this);
  58. }
  59. findCentroids();
  60. }
  61. public void extendMask(Image<Gray, byte> extendMask)
  62. {
  63. Mask = Mask.Or(extendMask);
  64. findCentroids();
  65. }
  66. public void fillOverlappingFingers(List<Finger> otherFingers)
  67. {
  68. foreach (Finger finger in otherFingers)
  69. {
  70. FingerSliceTrail trail = null;
  71. foreach (FingerSlice slice in finger.SliceTrail.Slices)
  72. {
  73. Vector2D out1 = slice.OutStart;
  74. Vector2D out2 = slice.OutEnd;
  75. if (isInside(out1) && isInside(out2))
  76. {
  77. if (trail == null)
  78. trail = new FingerSliceTrail(slice);
  79. else
  80. trail.addSlice(slice);
  81. }
  82. }
  83. if (trail != null)
  84. Mask.FillConvexPoly(trail.OuterContour.ToArray(), new Gray(1));
  85. Mask = Mask.Dilate(1);
  86. }
  87. }
  88. public void findThumbDefect()
  89. {
  90. if (isThumbOnly())
  91. {
  92. findConvexityDefects();
  93. filterThumbDefect();
  94. }
  95. determineHandSide();
  96. }
  97. public void setPalm(Palm palm)
  98. {
  99. Palm = palm;
  100. }
  101. private bool isThumbOnly()
  102. {
  103. return (Fingers.Count == 1);
  104. }
  105. private void findConvexityDefects()
  106. {
  107. Contour<Point> contour = Mask.FindContours(Emgu.CV.CvEnum.CHAIN_APPROX_METHOD.CV_CHAIN_APPROX_SIMPLE, Emgu.CV.CvEnum.RETR_TYPE.CV_RETR_EXTERNAL);
  108. List<MCvConvexityDefect> mcvConvexityDefects = new List<MCvConvexityDefect>(contour.GetConvexityDefacts(new MemStorage(), Emgu.CV.CvEnum.ORIENTATION.CV_CLOCKWISE));
  109. ConvexityDefects = new List<ConvexityDefect>();
  110. foreach (MCvConvexityDefect defect in mcvConvexityDefects)
  111. ConvexityDefects.Add(new ConvexityDefect(defect));
  112. }
  113. private void filterThumbDefect()
  114. {
  115. if (ConvexityDefects.Count > 0)
  116. {
  117. ConvexityDefects.Sort((cd1, cd2) => (cd2.Depth.CompareTo(cd1.Depth)));
  118. Finger thumb = Fingers[0];
  119. foreach (ConvexityDefect defect in ConvexityDefects)
  120. {
  121. if (defect.isPossibleThumbDefect(thumb))
  122. {
  123. ThumbDefect = defect;
  124. break;
  125. }
  126. }
  127. }
  128. }
  129. private void determineHandSide()
  130. {
  131. if (ThumbDefect != null)
  132. {
  133. if (ThumbDefect.VectorShort.crossProduct(ThumbDefect.VectorLong) > 0)
  134. Side = HandSide.Left;
  135. else
  136. Side = HandSide.Right;
  137. }
  138. else
  139. Side = HandSide.Undefined;
  140. }
  141. private void findCentroids()
  142. {
  143. //find centroid
  144. MCvPoint2D64f gravityCenter = Mask.GetMoments(true).GravityCenter;
  145. Centroid = new Vector2D((float)gravityCenter.x, (float)gravityCenter.y);
  146. //find centroid in hand
  147. if (isInside(Centroid))
  148. CentroidInHand = Centroid;
  149. else
  150. {
  151. Finger finger = Fingers[0];
  152. Vector2D direction = (finger.HandPoint - Centroid).normalize();
  153. CentroidInHand = Centroid;
  154. while (!isInside(CentroidInHand))
  155. CentroidInHand += direction;
  156. }
  157. }
  158. }
  159. }