VideoHandle.cs 5.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using MathNet.Numerics.LinearAlgebra.Single;
  8. using bbiwarg.Graphics;
  9. namespace bbiwarg.DataSource
  10. {
  11. class VideoHandle : IVideoHandle
  12. {
  13. private IInputProvider inputProvider;
  14. private DepthImage depthImage;
  15. private ConfidenceImage confidenceImage;
  16. private UVImage uvImage;
  17. private ColorImage colorImage;
  18. private float maxU;
  19. private float maxV;
  20. public VideoHandle(IInputProvider inputProvider) {
  21. this.inputProvider = inputProvider;
  22. inputProvider.init();
  23. inputProvider.start();
  24. inputProvider.updateFrame();
  25. createImageData();
  26. maxU = (float)(Math.Tan(inputProvider.getHFOV() / 2f));
  27. maxV = (float)(Math.Tan(inputProvider.getVFOV() / 2f));
  28. }
  29. ~VideoHandle()
  30. {
  31. //inputProvider.stop();
  32. }
  33. public void nextFrame()
  34. {
  35. if (inputProvider.isActive())
  36. {
  37. inputProvider.releaseFrame();
  38. inputProvider.updateFrame();
  39. createImageData();
  40. }
  41. else {
  42. inputProvider.stop();
  43. }
  44. }
  45. public int getWidth()
  46. {
  47. return depthImage.getWidth();
  48. }
  49. public int getHeight()
  50. {
  51. return depthImage.getHeight();
  52. }
  53. private void createImageData()
  54. {
  55. depthImage = inputProvider.getDepthImage();
  56. confidenceImage = inputProvider.getConfidenceImage();
  57. uvImage = inputProvider.getUVImage();
  58. colorImage = inputProvider.getColorImage();
  59. }
  60. public short getDepth(int x, int y)
  61. {
  62. return depthImage.getDepth(x, y);
  63. }
  64. public short getConfidence(int x, int y)
  65. {
  66. return confidenceImage.getConfidence(x, y);
  67. }
  68. public Color getColor(int x, int y)
  69. {
  70. float u = uvImage.getU(x, y);
  71. float v = uvImage.getV(x, y);
  72. if (u < 0 || v < 0)
  73. return Color.Black;
  74. int colorImageWidth = colorImage.getWidth();
  75. int colorImageHeight = colorImage.getHeight();
  76. int xInColorImage = (int)(u * colorImageWidth) % colorImageWidth;
  77. int yInColorImage = (int)(v * colorImageHeight) % colorImageHeight;
  78. return colorImage.getColor(xInColorImage, yInColorImage);
  79. }
  80. public DetectionStatus[] getFingerStatus(uint handIndex)
  81. {
  82. return inputProvider.getFingerStatus(handIndex);
  83. }
  84. public Vector[] getFingerTipPositions3D(uint handIndex)
  85. {
  86. return inputProvider.getFingerTipPositions3D(handIndex);
  87. }
  88. public Vector getPalmPosition2D(uint handIndex)
  89. {
  90. return inputProvider.getPalmPosition2D(handIndex);
  91. }
  92. public Vector getPalmPosition3D(uint handIndex)
  93. {
  94. return inputProvider.getPalmPosition3D(handIndex);
  95. }
  96. public Vector getForearmPosition3D(uint handIndex)
  97. {
  98. return inputProvider.getForearmPosition3D(handIndex);
  99. }
  100. // TODO
  101. public void createVertexArray(IntPtr vertexBuffer)
  102. {
  103. int width = depthImage.getWidth();
  104. int height = depthImage.getHeight();
  105. int confidenceThreshold = inputProvider.getConfidenceThreshold();
  106. int index = 0;
  107. for (int x = 0; x < width; x++)
  108. {
  109. for (int y = 0; y < height; y++)
  110. {
  111. if (confidenceImage.getConfidence(x, y) > confidenceThreshold)
  112. {
  113. int depth = depthImage.getDepth(x, y);
  114. Color c = getColor(x, y);
  115. create3DVertexFrom2D(x, y, depth, c, index, vertexBuffer);
  116. index++;
  117. }
  118. }
  119. }
  120. }
  121. public Vector pixel2VertexPosition(Vector pixelPosition)
  122. {
  123. int width = depthImage.getWidth();
  124. int height = depthImage.getHeight();
  125. float convertedDepth = pixelPosition[2] / 1000f; // mm into m
  126. float u = (pixelPosition[0] / (float)width - 0.5f) * 2f;
  127. float v = ((1 - pixelPosition[1] / (float)height) - 0.5f) * 2f;
  128. float relX = (u * maxU);
  129. float relY = (v * maxV);
  130. Vector result = new DenseVector(3);
  131. result[2] = -convertedDepth / (float)Math.Sqrt(1 + relX * relX + relY * relY);
  132. result[0] = -relX * result[2];
  133. result[1] = -relY * result[2];
  134. return result;
  135. }
  136. private void create3DVertexFrom2D(float pixelX, float pixelY, int depth, Color c, int index, IntPtr vertexBuffer)
  137. {
  138. Vector pixelPosition = new DenseVector(3);
  139. pixelPosition[0] = pixelX;
  140. pixelPosition[1] = pixelY;
  141. pixelPosition[2] = depth;
  142. Vector vertexPosition = pixel2VertexPosition(pixelPosition);
  143. int i4 = (3 * sizeof(float) + 4 * sizeof(byte)) / sizeof(float) * index;
  144. int i16 = (3 * sizeof(float) + 4 * sizeof(byte)) * index;
  145. unsafe
  146. {
  147. byte* vertexArrayB = (byte*)vertexBuffer.ToPointer();
  148. float* vertexArrayF = (float*)vertexBuffer.ToPointer();
  149. vertexArrayF[i4 + 0] = vertexPosition[0];
  150. vertexArrayF[i4 + 1] = vertexPosition[1];
  151. vertexArrayF[i4 + 2] = vertexPosition[2];
  152. vertexArrayB[i16 + 12] = c.R;
  153. vertexArrayB[i16 + 13] = c.G;
  154. vertexArrayB[i16 + 14] = c.B;
  155. vertexArrayB[i16 + 15] = c.A;
  156. }
  157. }
  158. }
  159. }