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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Emgu.CV;
- using Emgu.CV.Structure;
- namespace bbiwarg.Images
- {
- class DepthImage
- {
- private int width;
- private int height;
- private Image<Gray, Int16> image;
- private Int16 minDepth;
- private Int16 maxDepth;
- public DepthImage(int width, int height, Image<Gray, Int16> image) {
- this.width = width;
- this.height = height;
- this.image = image;
- //smooth
- this.image = image.SmoothMedian(3);
- //threshold min&maxDepth
- minDepth = findMinDepth();
- maxDepth = (Int16) (minDepth + 200);
- thresholdDepth(minDepth, maxDepth);
- }
- public Int16 getDepthAt(int x, int y) {
- return image.Data[y, x, 0];
- }
- public void setDepthAt(int x, int y, Int16 depth) {
- image.Data[y, x, 0] = depth;
- }
- public float getRelativeDepth(int x, int y) {
- float minMaxInterval = Math.Max(maxDepth - minDepth, 1);
- return (getDepthAt(x, y)-minDepth) / minMaxInterval;
- }
- public Int16 getMinDepth() {
- return minDepth;
- }
- public Int16 getMaxDepth() {
- return maxDepth;
- }
- public int getWidth() {
- return width;
- }
- public int getHeight() {
- return height;
- }
- public Image<Gray, Int16> getImage() {
- return image;
- }
- private Int16 findMinDepth() {
- minDepth = Int16.MaxValue;
- for (int x = 0; x < width; ++x)
- {
- for (int y = 0; y < height; ++y)
- {
- Int16 depth = getDepthAt(x, y);
- if (depth < minDepth)
- minDepth = depth;
- }
- }
- return minDepth;
- }
- private void thresholdDepth(Int16 min, Int16 max) {
- for (int x = 0; x < width; ++x)
- {
- for (int y = 0; y < height; ++y)
- {
- Int16 depth = getDepthAt(x, y);
- if (depth > max || depth < min)
- image.Data[y, x, 0] = max;
- }
- }
- }
- }
- }
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