FingerSliceTrail.cs 5.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Utility;
  8. using Emgu.CV;
  9. namespace bbiwarg.Recognition.FingerRecognition
  10. {
  11. class FingerSliceTrail
  12. {
  13. private LineSegment2D lineSegment;
  14. private Contour<Point> contour;
  15. private Contour<Point> innerContour;
  16. private Contour<Point> outerContour;
  17. private Vector2D fittedDirection;
  18. private bool lineSegmentUpToDate;
  19. private bool contourUpToDate;
  20. private bool innerContourUpToDate;
  21. private bool outerContourUpToDate;
  22. private bool fittedDirectionUpToDate;
  23. public List<FingerSlice> Slices { get; private set; }
  24. public FingerSlice StartSlice { get { return Slices[0]; } }
  25. public FingerSlice MidSlice { get { return Slices[NumSlices / 2]; } }
  26. public FingerSlice EndSlice { get { return Slices[Slices.Count - 1]; } }
  27. public FingerSlice this[int index] { get { return Slices[index]; } }
  28. public int NumSlices { get { return Slices.Count; } }
  29. public LineSegment2D LineSegment { get { if (!lineSegmentUpToDate) updateLineSegment(); return lineSegment; } }
  30. public Contour<Point> Contour { get { if (!contourUpToDate) updateContour(); return contour; } }
  31. public Contour<Point> InnerContour { get { if (!innerContourUpToDate) updateInnerContour(); return innerContour; } }
  32. public Contour<Point> OuterContour { get { if (!outerContourUpToDate) updateOuterContour(); return outerContour; } }
  33. public Vector2D FittedDirection { get { if (!fittedDirectionUpToDate) updateFittedDirection(); return fittedDirection; } }
  34. public FingerSliceTrail(FingerSlice slice)
  35. {
  36. Slices = new List<FingerSlice>();
  37. addSlice(slice);
  38. lineSegmentUpToDate = false;
  39. contourUpToDate = false;
  40. fittedDirectionUpToDate = false;
  41. }
  42. public void addSlice(FingerSlice slice)
  43. {
  44. Slices.Add(slice);
  45. lineSegmentUpToDate = false;
  46. contourUpToDate = false;
  47. fittedDirectionUpToDate = false;
  48. }
  49. public Vector2D getStartDirection()
  50. {
  51. int innerStartIndex = Math.Min(NumSlices, Parameters.FingerNumSlicesForRelativeDirection);
  52. return (StartSlice.Mid - Slices[innerStartIndex].Mid).normalize();
  53. }
  54. public Vector2D getEndDirection()
  55. {
  56. int innerEndIndex = Math.Max(0, NumSlices - Parameters.FingerNumSlicesForRelativeDirection);
  57. return (EndSlice.Mid - Slices[innerEndIndex].Mid).normalize();
  58. }
  59. public void removeFirstSlices(int numSlices)
  60. {
  61. Slices.RemoveRange(0, numSlices);
  62. lineSegmentUpToDate = false;
  63. contourUpToDate = false;
  64. fittedDirectionUpToDate = false;
  65. }
  66. public void reverse()
  67. {
  68. Slices.Reverse();
  69. lineSegmentUpToDate = false;
  70. contourUpToDate = false;
  71. fittedDirectionUpToDate = false;
  72. }
  73. private void updateLineSegment()
  74. {
  75. lineSegment = new LineSegment2D(EndSlice.Mid, StartSlice.Mid);
  76. lineSegmentUpToDate = true;
  77. }
  78. private void updateFittedDirection()
  79. {
  80. List<PointF> midPoints = new List<PointF>();
  81. foreach (FingerSlice slice in Slices)
  82. midPoints.Add(slice.Mid);
  83. PointF pointOnLine, direction;
  84. PointCollection.Line2DFitting(midPoints.ToArray(), Emgu.CV.CvEnum.DIST_TYPE.CV_DIST_FAIR, out direction, out pointOnLine);
  85. fittedDirection = new Vector2D(direction).normalize();
  86. if (fittedDirection.isInOppositeDirection(LineSegment.Direction))
  87. fittedDirection = fittedDirection.getInverse();
  88. fittedDirectionUpToDate = true;
  89. }
  90. private void updateContour()
  91. {
  92. List<Point> pointsA = new List<Point>();
  93. List<Point> pointsB = new List<Point>();
  94. foreach (FingerSlice slice in Slices)
  95. {
  96. pointsA.Add(slice.ContourStart);
  97. pointsB.Add(slice.ContourEnd);
  98. }
  99. pointsA.Reverse();
  100. pointsA.AddRange(pointsB);
  101. contour = new Contour<Point>(new MemStorage());
  102. foreach (Point p in pointsA)
  103. {
  104. contour.Push(p);
  105. }
  106. contourUpToDate = true;
  107. }
  108. private void updateInnerContour()
  109. {
  110. List<Point> pointsA = new List<Point>();
  111. List<Point> pointsB = new List<Point>();
  112. foreach (FingerSlice slice in Slices)
  113. {
  114. pointsA.Add(slice.Start);
  115. pointsB.Add(slice.End);
  116. }
  117. pointsA.Reverse();
  118. pointsA.AddRange(pointsB);
  119. innerContour = new Contour<Point>(new MemStorage());
  120. foreach (Point p in pointsA)
  121. {
  122. innerContour.Push(p);
  123. }
  124. innerContourUpToDate = true;
  125. }
  126. private void updateOuterContour()
  127. {
  128. List<Point> pointsA = new List<Point>();
  129. List<Point> pointsB = new List<Point>();
  130. foreach (FingerSlice slice in Slices)
  131. {
  132. pointsA.Add(slice.OutStart);
  133. pointsB.Add(slice.OutEnd);
  134. }
  135. pointsA.Reverse();
  136. pointsA.AddRange(pointsB);
  137. outerContour = new Contour<Point>(new MemStorage());
  138. foreach (Point p in pointsA)
  139. {
  140. outerContour.Push(p);
  141. }
  142. outerContourUpToDate = true;
  143. }
  144. }
  145. }