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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace bbiwarg.Utility
- {
- public enum LineSide
- {
- onLine = 0,
- above = 1,
- below = 2
- }
- public class Line2D
- {
- public Vector2D PointOnLine { get; private set; }
- public Vector2D Direction { get; private set; }
- public Line2D(Vector2D pointOnLine, Vector2D direction)
- {
- PointOnLine = pointOnLine;
- Direction = direction.normalize();
- }
- public float getAngleBetween(Line2D line)
- {
- float angle = Direction.getAngleBetween(line.Direction);
- return Math.Min(angle, 180 - angle);
- }
- public LineSide onSide(Vector2D point)
- {
- float yPerX = Direction.Y / Direction.X;
- float xDiff = point.X - PointOnLine.X;
- float newY = PointOnLine.Y + yPerX * xDiff;
- if (newY < point.Y) return LineSide.above;
- else if (newY > point.Y) return LineSide.below;
- else return LineSide.onLine;
- }
- public Vector2D projectToLine(Vector2D point)
- {
- float px = point.X, py = point.Y, dx = Direction.X, dy = Direction.Y, ox = PointOnLine.X, oy = PointOnLine.Y;
- float diffx = px - ox;
- float diffy = py - oy;
- float diff_d = (diffx * dx + diffy * dy);
- float d_d = (dx * dx + dy * dy);
- float q = diff_d / d_d;
- float newX = ox + q * dx;
- float newY = oy + q * dy;
- return new Vector2D(newX, newY);
- }
- public Vector2D getIntersection(Line2D line)
- {
- Vector2D p = PointOnLine;
- Vector2D r = Direction;
- Vector2D q = line.PointOnLine;
- Vector2D s = line.Direction;
- float r_cross_s = r.crossProduct(s);
- float q_p_cross_s = (q - p).crossProduct(s);
- if (r_cross_s == 0.0)
- return null;
- float t = q_p_cross_s / r_cross_s;
- return p + t * r;
- }
- }
- }
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