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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace bbiwarg.Utility
- {
- public class CoordinateConverter
- {
- private ImageSize imageSize;
- private float hfov;
- private float vfov;
- private float hRatio;
- private float vRatio;
- public CoordinateConverter(ImageSize imageSize, float hfov, float vfov)
- {
- this.imageSize = imageSize;
- this.hfov = hfov;
- this.vfov = vfov;
- hRatio = (float)Math.Tan(hfov / 2);
- vRatio = (float)Math.Tan(vfov / 2);
- }
- public Vector3D convertCoordinate2Dto3D(Vector2D p, float depth) {
- return convertCoordinate2Dto3D(p.X, p.Y, depth);
- }
- public Vector3D convertCoordinate2Dto3D(float x, float y, float depth)
- {
- float deltaX = 2 * ((x / imageSize.Width) - 0.5f);
- float deltaY = -2 * ((y / imageSize.Height) - 0.5f);
- float tanX = deltaX * hRatio;
- float tanY = deltaY * vRatio;
- float a = depth * depth;
- float b = (float)(Math.Pow(tanX, 2) + Math.Pow(tanY, 2));
- float z3 = (float)(Math.Sqrt(0.5f*a + Math.Sqrt(0.25f*Math.Pow(a,2)-b)));
- float x3 = tanX * z3;
- float y3 = tanY * z3;
- return new Vector3D(x3, y3, z3);
- }
- public float convertLength3Dto2D(float length, float depth) {
- float fullLengthX = (float)(2 * Math.Cos(hfov / 2) * depth);
- float fullLengthY = (float)(2 * Math.Cos(vfov / 2) * depth);
- float fullLengthDiagonal = (float)Math.Sqrt(Math.Pow(fullLengthX, 2) + Math.Pow(fullLengthY, 2));
- float ratio = length / fullLengthDiagonal;
- return ratio * imageSize.DiagonalLength;
- }
- }
- }
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