HandDetector.cs 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Recognition.FingerRecognition;
  9. using bbiwarg.Graphics;
  10. using bbiwarg.Utility;
  11. using Emgu.CV;
  12. using Emgu.CV.Structure;
  13. namespace bbiwarg.Recognition.HandRecognition
  14. {
  15. class HandDetector
  16. {
  17. private DepthImage depthImage;
  18. private Image<Gray, byte> modifiedHandDepthImage;
  19. private List<Finger> fingers;
  20. private Dictionary<Hand, List<Finger>> otherHandsFingers;
  21. public List<Hand> Hands { get; private set; }
  22. public Image<Gray, byte> HandMask { get; private set; }
  23. public HandDetector(DepthImage depthImage, List<Finger> fingers)
  24. {
  25. this.depthImage = depthImage;
  26. this.fingers = fingers;
  27. createModifiedHandEdgeImage();
  28. findHands();
  29. fixOverlappingFingers();
  30. findCentroids();
  31. createHandMask();
  32. }
  33. private void createModifiedHandEdgeImage()
  34. {
  35. modifiedHandDepthImage = depthImage.Image.Copy();
  36. foreach (Finger finger in fingers)
  37. {
  38. Int16 depthAtHand = depthImage.getDepthAt(finger.HandPoint);
  39. Point[] contour = finger.getContour(0f).ToArray();
  40. modifiedHandDepthImage.DrawPolyline(contour, false, new Gray(depthAtHand), 1);
  41. }
  42. }
  43. private void findHands()
  44. {
  45. Hands = new List<Hand>();
  46. otherHandsFingers = new Dictionary<Hand,List<Finger>>();
  47. List<Finger> assignedFingers = new List<Finger>();
  48. foreach (Finger finger in fingers)
  49. {
  50. if(!assignedFingers.Contains(finger)) {
  51. Image<Gray, byte> handMask = getHandMask(finger.HandPoint);
  52. List<Finger> fingersOnHand = new List<Finger>();
  53. List<Finger> fingersOnOtherHand = new List<Finger>();
  54. foreach (Finger f in fingers) {
  55. if (!assignedFingers.Contains(f) && handMask.Data[f.HandPoint.IntY, f.HandPoint.IntX, 0] != 0)
  56. {
  57. fingersOnHand.Add(f);
  58. assignedFingers.Add(f);
  59. }
  60. else
  61. fingersOnOtherHand.Add(f);
  62. }
  63. Hand hand = new Hand(handMask, fingersOnHand);
  64. otherHandsFingers.Add(hand, fingersOnOtherHand);
  65. Hands.Add(hand);
  66. }
  67. }
  68. }
  69. private Image<Gray, byte> getHandMask(Vector2D p)
  70. {
  71. Image<Gray, byte> mask = new Image<Gray, byte>(Parameters.ImageWidth + 2, Parameters.ImageHeight + 2);
  72. MCvConnectedComp comp = new MCvConnectedComp();
  73. CvInvoke.cvFloodFill(modifiedHandDepthImage, p, new MCvScalar(255), new MCvScalar(Parameters.HandFloodFillDownDiff), new MCvScalar(Parameters.HandFloodFillUpDiff), out comp, Emgu.CV.CvEnum.CONNECTIVITY.FOUR_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, mask);
  74. return mask.Copy(new Rectangle(1, 1, Parameters.ImageWidth, Parameters.ImageHeight));
  75. }
  76. private void fixOverlappingFingers()
  77. {
  78. extendOrMergeThroughOverlappingFingers();
  79. fillOverlappingFingers();
  80. }
  81. private void extendOrMergeThroughOverlappingFingers()
  82. {
  83. List<Hand> mergedHands = new List<Hand>();
  84. foreach (Hand hand in Hands)
  85. {
  86. if (!mergedHands.Contains(hand))
  87. {
  88. List<Hand> mergeHands = new List<Hand>();
  89. foreach (Finger overlappingFinger in otherHandsFingers[hand])
  90. {
  91. FingerSlice midSlice = overlappingFinger.SliceTrail.MidSlice;
  92. Vector2D midOut1 = midSlice.Start.moveWithinBound(midSlice.Direction.getInverse(), Parameters.FingerOutMargin);
  93. Vector2D midOut2 = midSlice.End.moveWithinBound(midSlice.Direction, Parameters.FingerOutMargin);
  94. Int16 depthAtMidOut1 = depthImage.getDepthAt(midOut1);
  95. Int16 depthAtMidOut2 = depthImage.getDepthAt(midOut2);
  96. bool midOut1InHand = hand.isInside(midOut1);
  97. bool midOut2InHand = hand.isInside(midOut2);
  98. Int16 maxDepth = depthImage.MaxDepth;
  99. if (midOut1InHand != midOut2InHand && depthAtMidOut1 != maxDepth && depthAtMidOut2 != maxDepth && Math.Abs(depthAtMidOut1 - depthAtMidOut2) < Parameters.HandExtendMaxDifference)
  100. {
  101. Vector2D pHand, pHandExtension;
  102. if (midOut1InHand)
  103. {
  104. pHand = midOut1;
  105. pHandExtension = midOut2;
  106. }
  107. else
  108. {
  109. pHand = midOut2;
  110. pHandExtension = midOut1;
  111. }
  112. //check if pHandExtension is in other hand (if so -> merge with hand)
  113. bool merge = false;
  114. foreach (Hand mergeHand in Hands)
  115. {
  116. if (mergeHand.isInside(pHandExtension) && !mergedHands.Contains(mergeHand))
  117. {
  118. mergeHands.Add(mergeHand);
  119. merge = true;
  120. break;
  121. }
  122. }
  123. //if no merge, extend hand
  124. if (!merge)
  125. extendToHand(hand, pHandExtension);
  126. }
  127. }
  128. foreach (Hand mergeHand in mergeHands)
  129. {
  130. mergeToHand(hand, mergeHand);
  131. mergedHands.Add(mergeHand);
  132. }
  133. }
  134. }
  135. foreach (Hand mergedHand in mergedHands)
  136. Hands.Remove(mergedHand);
  137. }
  138. private void mergeToHand(Hand hand, Hand mergeHand)
  139. {
  140. hand.mergeWith(mergeHand);
  141. foreach (Finger finger in mergeHand.Fingers)
  142. otherHandsFingers[hand].Remove(finger);
  143. }
  144. private void extendToHand(Hand hand, Vector2D p)
  145. {
  146. Image<Gray, byte> extendMask = getHandMask(p);
  147. int numPixels = extendMask.CountNonzero()[0];
  148. if (numPixels <= Parameters.HandExtensionMaxSize * Parameters.ImageNumPixels)
  149. hand.extendMask(extendMask);
  150. }
  151. private void fillOverlappingFingers()
  152. {
  153. foreach (Hand hand in Hands)
  154. {
  155. hand.fillOverlappingFingers(otherHandsFingers[hand]);
  156. }
  157. }
  158. private void findCentroids() {
  159. foreach (Hand hand in Hands)
  160. hand.findCentroid();
  161. }
  162. private void createHandMask()
  163. {
  164. HandMask = new Image<Gray, byte>(Parameters.ImageWidth, Parameters.ImageHeight);
  165. foreach (Hand hand in Hands)
  166. HandMask = HandMask.Or(hand.Mask);
  167. }
  168. }
  169. }