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- using System;
- namespace BBIWARG.Utility
- {
-
-
-
- public class CoordinateConverter
- {
-
-
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- private float fieldOfViewHorizontal;
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-
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- private float fieldOfViewVertical;
-
-
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- private ImageSize imageSize;
-
-
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- private float relativeRatioHorizontal;
-
-
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- private float relativeRatioVertical;
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-
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-
-
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- public CoordinateConverter(ImageSize imageSize, float hfov, float vfov)
- {
- this.imageSize = imageSize;
- this.fieldOfViewHorizontal = hfov;
- this.fieldOfViewVertical = vfov;
- relativeRatioHorizontal = (float)Math.Tan(hfov / 2);
- relativeRatioVertical = (float)Math.Tan(vfov / 2);
- }
-
-
-
-
-
-
- public Vector3D convertCoordinate2Dto3D(Vector2D p, float depth)
- {
- return convertCoordinate2Dto3D(p.X, p.Y, depth);
- }
-
-
-
-
-
-
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- public Vector3D convertCoordinate2Dto3D(float x, float y, float depth)
- {
- float deltaX = 2 * ((x / imageSize.Width) - 0.5f);
- float deltaY = -2 * ((y / imageSize.Height) - 0.5f);
- float tanX = deltaX * relativeRatioHorizontal;
- float tanY = deltaY * relativeRatioVertical;
- float a = depth * depth;
- float b = (float)(Math.Pow(tanX, 2) + Math.Pow(tanY, 2));
- float z3 = (float)Math.Sqrt(0.5f * a + Math.Sqrt(0.25f * Math.Pow(a, 2) - b));
- float x3 = tanX * z3;
- float y3 = tanY * z3;
- return new Vector3D(x3, y3, z3);
- }
-
-
-
-
-
-
- public float convertLength3Dto2D(float length, float depth)
- {
- float fullLengthX = (float)(2 * Math.Cos(fieldOfViewHorizontal / 2) * depth);
- float fullLengthY = (float)(2 * Math.Cos(fieldOfViewVertical / 2) * depth);
- float fullLengthDiagonal = (float)Math.Sqrt(Math.Pow(fullLengthX, 2) + Math.Pow(fullLengthY, 2));
- float ratio = length / fullLengthDiagonal;
- return ratio * imageSize.DiagonalLength;
- }
- }
- }
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