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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using bbiwarg.Images;
- using bbiwarg.Recognition.FingerRecognition;
- using bbiwarg.Output;
- using bbiwarg.Utility;
- using bbiwarg.Input.InputHandling;
- using Emgu.CV;
- using Emgu.CV.Structure;
- namespace bbiwarg.Recognition.HandRecognition
- {
- class HandDetector
- {
- private DepthImage depthImage;
- private Image<Gray, byte> modifiedHandDepthImage;
- private List<Finger> fingers;
- private Dictionary<Hand, List<Finger>> otherHandsFingers;
- private List<Hand> hands;
- public void detectHands(FrameData frameData)
- {
- depthImage = frameData.DepthImage;
- fingers = frameData.TrackedFingers;
- createModifiedHandEdgeImage();
- findHands();
- fixOverlappingFingers();
- findCentroids();
- frameData.DetectedHands = hands;
- }
- private void createModifiedHandEdgeImage()
- {
- modifiedHandDepthImage = depthImage.Image.Copy();
- foreach (Finger finger in fingers)
- {
- Int16 depthAtHand = depthImage.getDepthAt(finger.HandPoint);
- Point[] contour = finger.getContour(0f).ToArray();
- modifiedHandDepthImage.DrawPolyline(contour, false, new Gray(depthAtHand), 1);
- }
- }
- private void findHands()
- {
- hands = new List<Hand>();
- otherHandsFingers = new Dictionary<Hand,List<Finger>>();
- List<Finger> assignedFingers = new List<Finger>();
- foreach (Finger finger in fingers)
- {
- if(!assignedFingers.Contains(finger)) {
- Image<Gray, byte> handMask = getHandMask(finger.HandPoint);
- List<Finger> fingersOnHand = new List<Finger>();
- List<Finger> fingersOnOtherHand = new List<Finger>();
- foreach (Finger f in fingers) {
- if (!assignedFingers.Contains(f) && handMask.Data[f.HandPoint.IntY, f.HandPoint.IntX, 0] != 0)
- {
- fingersOnHand.Add(f);
- assignedFingers.Add(f);
- }
- else
- fingersOnOtherHand.Add(f);
- }
- Hand hand = new Hand(handMask, fingersOnHand);
- otherHandsFingers.Add(hand, fingersOnOtherHand);
- hands.Add(hand);
- }
- }
- }
- private Image<Gray, byte> getHandMask(Vector2D p)
- {
- Image<Gray, byte> mask = new Image<Gray, byte>(Parameters.ImageWidth + 2, Parameters.ImageHeight + 2);
- MCvConnectedComp comp = new MCvConnectedComp();
- CvInvoke.cvFloodFill(modifiedHandDepthImage, p, new MCvScalar(255), new MCvScalar(Parameters.HandFloodFillDownDiff), new MCvScalar(Parameters.HandFloodFillUpDiff), out comp, Emgu.CV.CvEnum.CONNECTIVITY.FOUR_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, mask);
- return mask.Copy(new Rectangle(1, 1, Parameters.ImageWidth, Parameters.ImageHeight));
- }
- private void fixOverlappingFingers()
- {
- extendOrMergeThroughOverlappingFingers();
- fillOverlappingFingers();
- }
- private void extendOrMergeThroughOverlappingFingers()
- {
- List<Hand> mergedHands = new List<Hand>();
- foreach (Hand hand in hands)
- {
- if (!mergedHands.Contains(hand))
- {
- List<Hand> mergeHands = new List<Hand>();
- foreach (Finger overlappingFinger in otherHandsFingers[hand])
- {
- FingerSlice midSlice = overlappingFinger.SliceTrail.MidSlice;
- Vector2D midOut1 = midSlice.Start.moveWithinBound(midSlice.Direction.getInverse(), Parameters.FingerOutMargin);
- Vector2D midOut2 = midSlice.End.moveWithinBound(midSlice.Direction, Parameters.FingerOutMargin);
- Int16 depthAtMidOut1 = depthImage.getDepthAt(midOut1);
- Int16 depthAtMidOut2 = depthImage.getDepthAt(midOut2);
- bool midOut1InHand = hand.isInside(midOut1);
- bool midOut2InHand = hand.isInside(midOut2);
- Int16 maxDepth = depthImage.MaxDepth;
- if (midOut1InHand != midOut2InHand && depthAtMidOut1 != maxDepth && depthAtMidOut2 != maxDepth && Math.Abs(depthAtMidOut1 - depthAtMidOut2) < Parameters.HandExtendMaxDifference)
- {
- Vector2D pHand, pHandExtension;
- if (midOut1InHand)
- {
- pHand = midOut1;
- pHandExtension = midOut2;
- }
- else
- {
- pHand = midOut2;
- pHandExtension = midOut1;
- }
- //check if pHandExtension is in other hand (if so -> merge with hand)
- bool merge = false;
- foreach (Hand mergeHand in hands)
- {
- if (mergeHand.isInside(pHandExtension) && !mergedHands.Contains(mergeHand))
- {
- mergeHands.Add(mergeHand);
- merge = true;
- break;
- }
- }
- //if no merge, extend hand
- if (!merge)
- extendToHand(hand, pHandExtension);
- }
- }
- foreach (Hand mergeHand in mergeHands)
- {
- mergeToHand(hand, mergeHand);
- mergedHands.Add(mergeHand);
- }
- }
- }
- foreach (Hand mergedHand in mergedHands)
- hands.Remove(mergedHand);
- }
- private void mergeToHand(Hand hand, Hand mergeHand)
- {
- hand.mergeWith(mergeHand);
- foreach (Finger finger in mergeHand.Fingers)
- otherHandsFingers[hand].Remove(finger);
- }
- private void extendToHand(Hand hand, Vector2D p)
- {
- Image<Gray, byte> extendMask = getHandMask(p);
- int numPixels = extendMask.CountNonzero()[0];
- if (numPixels <= Parameters.HandExtensionMaxSize * Parameters.ImageNumPixels)
- hand.extendMask(extendMask);
- }
- private void fillOverlappingFingers()
- {
- foreach (Hand hand in hands)
- {
- hand.fillOverlappingFingers(otherHandsFingers[hand]);
- }
- }
- private void findCentroids() {
- foreach (Hand hand in hands)
- hand.findCentroid();
- }
- }
- }
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