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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using bbiwarg.Recognition.HandRecognition;
- using bbiwarg.Utility;
- using Emgu.CV.Structure;
- using Emgu.CV;
- namespace bbiwarg.Recognition.PalmRecognition
- {
- class PalmDetector
- {
- private List<Hand> hands;
- private List<Hand> palmHands;
- public List<Palm> Palms { get; private set; }
- public PalmDetector(List<Hand> hands)
- {
- this.hands = hands;
- findPalmHands();
- createPalms();
- }
- private void findPalmHands()
- {
- palmHands = new List<Hand>();
- foreach (Hand hand in hands)
- {
- if (hand.ThumbDefect != null)
- palmHands.Add(hand);
- }
- }
- private void createPalms()
- {
- Palms = new List<Palm>();
- foreach (Hand palmHand in palmHands)
- {
- ConvexityDefect thumbDefect = palmHand.ThumbDefect;
- Vector2D handLength = 1.5f*thumbDefect.VectorLong;
- Vector2D handWidth = 0.45f*handLength.getOrthogonal(palmHand.Side == HandSide.Right);
- Vector2D fingersUpper = thumbDefect.Inner + 0.75f*handLength;
- Vector2D wristUpper = thumbDefect.Inner - 0.25f*handLength;
- Vector2D wristLower = wristUpper + handWidth;
- Vector2D fingersLower = wristLower + 0.75f * handLength - 0.2f * handWidth;
- Palm palm = new Palm(palmHand, wristUpper, wristLower, fingersLower, fingersUpper);
- Palms.Add(palm);
- palmHand.setPalm(palm);
- }
- }
- }
- }
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