Hand.cs 4.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using Emgu.CV;
  8. using Emgu.CV.Structure;
  9. using bbiwarg.Recognition.FingerRecognition;
  10. using bbiwarg.Utility;
  11. using bbiwarg.Recognition.Tracking;
  12. using bbiwarg.Recognition.PalmRecognition;
  13. namespace bbiwarg.Recognition.HandRecognition
  14. {
  15. public enum HandSide {
  16. Undefined = 0,
  17. Right = 1,
  18. Left = 2
  19. }
  20. class Hand : TrackableObject
  21. {
  22. private List<ConvexityDefect> convexityDefects;
  23. public int ZIndex { get; private set; }
  24. public Vector2D Centroid { get; private set; }
  25. public Vector2D CentroidInHand { get; private set; }
  26. public Image<Gray, byte> Mask { get; private set; }
  27. public List<Finger> Fingers { get; private set; }
  28. public ConvexityDefect ThumbDefect { get; private set; }
  29. public Palm Palm { get; private set; }
  30. public HandSide Side { get; private set; }
  31. public Hand(Image<Gray, byte> mask, Finger finger)
  32. {
  33. Mask = mask;
  34. Fingers = new List<Finger>();
  35. addFinger(finger);
  36. findCentroids();
  37. }
  38. public bool isInside(Vector2D point)
  39. {
  40. return (Mask.Data[point.IntY, point.IntX, 0] != 0);
  41. }
  42. public void addFinger(Finger finger)
  43. {
  44. Fingers.Add(finger);
  45. }
  46. public void setZIndex(int zIndex)
  47. {
  48. ZIndex = zIndex;
  49. }
  50. public void findThumbDefect()
  51. {
  52. if (isThumbOnly())
  53. {
  54. findConvexityDefects();
  55. filterThumbDefect();
  56. }
  57. determineHandSide();
  58. }
  59. public void setPalm(Palm palm)
  60. {
  61. Palm = palm;
  62. }
  63. private bool isThumbOnly()
  64. {
  65. return (Fingers.Count == 1);
  66. }
  67. private void findConvexityDefects()
  68. {
  69. Contour<Point> contour = Mask.FindContours(Emgu.CV.CvEnum.CHAIN_APPROX_METHOD.CV_CHAIN_APPROX_SIMPLE, Emgu.CV.CvEnum.RETR_TYPE.CV_RETR_EXTERNAL);
  70. List<MCvConvexityDefect> mcvConvexityDefects = new List<MCvConvexityDefect>(contour.GetConvexityDefacts(new MemStorage(), Emgu.CV.CvEnum.ORIENTATION.CV_CLOCKWISE));
  71. convexityDefects = new List<ConvexityDefect>();
  72. foreach (MCvConvexityDefect defect in mcvConvexityDefects)
  73. convexityDefects.Add(new ConvexityDefect(defect));
  74. }
  75. private void filterThumbDefect()
  76. {
  77. if (convexityDefects.Count > 0)
  78. {
  79. convexityDefects.Sort((cd1, cd2) => (cd2.Depth.CompareTo(cd1.Depth)));
  80. Finger thumb = Fingers[0];
  81. foreach (ConvexityDefect defect in convexityDefects)
  82. {
  83. if (defect.isPossibleThumbDefect(thumb))
  84. {
  85. ThumbDefect = defect;
  86. break;
  87. }
  88. }
  89. }
  90. }
  91. private void determineHandSide() {
  92. if (ThumbDefect != null)
  93. {
  94. if (ThumbDefect.VectorShort.crossProduct(ThumbDefect.VectorLong) > 0)
  95. Side = HandSide.Left;
  96. else
  97. Side = HandSide.Right;
  98. }
  99. else
  100. Side = HandSide.Undefined;
  101. }
  102. private void findCentroids()
  103. {
  104. //find centroid
  105. MCvPoint2D64f gravityCenter = Mask.GetMoments(true).GravityCenter;
  106. Centroid = new Vector2D((float)gravityCenter.x, (float)gravityCenter.y);
  107. //find centroid in hand
  108. if (isInside(Centroid))
  109. CentroidInHand = Centroid;
  110. else
  111. {
  112. Finger finger = Fingers[0];
  113. Vector2D direction = (finger.HandPoint - Centroid).normalize();
  114. CentroidInHand = Centroid + direction;
  115. while (!isInside(CentroidInHand))
  116. CentroidInHand += direction;
  117. }
  118. }
  119. }
  120. }