Vector2D.cs 4.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace bbiwarg.Utility
  8. {
  9. public class Vector2D
  10. {
  11. public static Vector2D Zero { get { return new Vector2D(0, 0); } }
  12. public float X { get; private set; }
  13. public float Y { get; private set; }
  14. public int IntX { get { return (int)X; } }
  15. public int IntY { get { return (int)Y; } }
  16. public float Length { get { return (float)Math.Sqrt(X * X + Y * Y); } }
  17. public Vector2D(float x, float y)
  18. {
  19. X = x;
  20. Y = y;
  21. }
  22. public Vector2D(Vector2D vec)
  23. {
  24. X = vec.X;
  25. Y = vec.Y;
  26. }
  27. public Vector2D(Point point)
  28. {
  29. X = point.X;
  30. Y = point.Y;
  31. }
  32. public Vector2D(PointF point)
  33. {
  34. X = point.X;
  35. Y = point.Y;
  36. }
  37. public float getDistanceTo(Vector2D point)
  38. {
  39. return (this - point).Length;
  40. }
  41. public float getAngleBetween(Vector2D vector)
  42. {
  43. return (float)Math.Acos(dotProduct(vector) / (Length * vector.Length));
  44. }
  45. public float dotProduct(Vector2D vector)
  46. {
  47. return X * vector.X + Y * vector.Y;
  48. }
  49. public float crossProduct(Vector2D v)
  50. {
  51. return X * v.Y - Y * v.X;
  52. }
  53. public Vector2D scale(Vector2D v) {
  54. return new Vector2D(X * v.X, Y * v.Y);
  55. }
  56. public bool isInBox(Vector2D corner1, Vector2D corner2)
  57. {
  58. float minX = Math.Min(corner1.X, corner2.X);
  59. float maxX = Math.Max(corner1.X, corner2.X);
  60. float minY = Math.Min(corner1.Y, corner2.Y);
  61. float maxY = Math.Max(corner1.Y, corner2.Y);
  62. return (minX <= X && X <= maxX && minY <= Y && Y <= maxY);
  63. }
  64. public bool isInBound(Vector2D topLeft, Vector2D bottomRight) {
  65. return (X >= topLeft.X && X <= bottomRight.X && Y >= topLeft.Y && Y <= bottomRight.Y);
  66. }
  67. public Vector2D moveInBound(Vector2D topLeft, Vector2D bottomRight, Vector2D inBoundDirection) {
  68. Vector2D pos = new Vector2D(X, Y);
  69. while (!pos.isInBound(topLeft, bottomRight)) {
  70. pos += inBoundDirection;
  71. }
  72. return pos;
  73. }
  74. public Vector2D normalize()
  75. {
  76. float length = Length;
  77. return new Vector2D(X / length, Y / length);
  78. }
  79. public Vector2D getOrthogonal(bool side=true)
  80. {
  81. if (side)
  82. return new Vector2D(Y, -X);
  83. else
  84. return new Vector2D(-Y, X);
  85. }
  86. public Vector2D getInverse()
  87. {
  88. return new Vector2D(-X, -Y);
  89. }
  90. public Vector2D getAbsolute() {
  91. return new Vector2D(Math.Abs(X), Math.Abs(Y));
  92. }
  93. public override string ToString()
  94. {
  95. return "(" + X + "|" + Y + ")";
  96. }
  97. public static Vector2D operator *(float scalar, Vector2D vector)
  98. {
  99. return new Vector2D(scalar * vector.X, scalar * vector.Y);
  100. }
  101. public static Vector2D operator *(Vector2D vector, float scalar)
  102. {
  103. return new Vector2D(scalar * vector.X, scalar * vector.Y);
  104. }
  105. public static Vector2D operator /(Vector2D vector, float scalar)
  106. {
  107. return new Vector2D(vector.X / scalar, vector.Y / scalar);
  108. }
  109. public static Vector2D operator /(Vector2D vector1, Vector2D vector2)
  110. {
  111. return new Vector2D(vector1.X / vector2.X, vector1.Y / vector2.Y);
  112. }
  113. public static Vector2D operator +(Vector2D vector1, Vector2D vector2)
  114. {
  115. return new Vector2D(vector1.X + vector2.X, vector1.Y + vector2.Y);
  116. }
  117. public static Vector2D operator -(Vector2D vector1, Vector2D vector2)
  118. {
  119. return new Vector2D(vector1.X - vector2.X, vector1.Y - vector2.Y);
  120. }
  121. public static Vector2D mean(List<Vector2D> vectors)
  122. {
  123. Vector2D meanVector = new Vector2D(0, 0);
  124. foreach (Vector2D vector in vectors)
  125. {
  126. meanVector += vector;
  127. }
  128. return meanVector / vectors.Count;
  129. }
  130. public static implicit operator PointF(Vector2D vec)
  131. {
  132. return new PointF(vec.X, vec.Y);
  133. }
  134. public static implicit operator Point(Vector2D vec)
  135. {
  136. return new Point(vec.IntX, vec.IntY);
  137. }
  138. }
  139. }