Finger.cs 3.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Utility;
  9. using bbiwarg.Graphics;
  10. using bbiwarg.Recognition.HandRecognition;
  11. using bbiwarg.Recognition.Tracking;
  12. using Emgu.CV;
  13. namespace bbiwarg.Recognition.FingerRecognition
  14. {
  15. class Finger : TrackableObject
  16. {
  17. public Vector2D TipPoint { get { return SliceTrail.StartSlice.Mid; } }
  18. public Vector2D HandPoint { get { return SliceTrail.EndSlice.Mid; } }
  19. public Vector2D MidPoint { get { return SliceTrail.MidSlice.Mid; } }
  20. public Vector2D Direction { get { return LineSegment.Direction; } }
  21. public Vector2D TipDirection { get { return SliceTrail.getStartDirection(); } }
  22. public Vector2D HandDirection { get { return SliceTrail.getEndDirection(); } }
  23. public LineSegment2D LineSegment { get { return SliceTrail.LineSegment; } }
  24. public FingerSliceTrail SliceTrail { get; private set; }
  25. public Contour<Point> Contour { get { return SliceTrail.getContour(); } }
  26. public Finger(FingerSliceTrail sliceTrail)
  27. : base()
  28. {
  29. SliceTrail = sliceTrail;
  30. }
  31. public override float getSimilarity(TrackableObject compareObject)
  32. {
  33. Finger compareFinger = (Finger)compareObject;
  34. LineSegment2D compareLineSegment = compareFinger.LineSegment;
  35. Line2D compareLine = compareLineSegment.Line;
  36. /*
  37. //tip position
  38. float tipPointDistance = TipPoint.getDistanceTo(compareFinger.TipPoint);
  39. float tipPointSimilarity = Math.Max(0, 1 - tipPointDistance / Constants.FingerSimilarityMaxTipPointDistance);
  40. //hand position
  41. float handPointDistance = HandPoint.getDistanceTo(compareFinger.HandPoint);
  42. float handPointSimilarity = Math.Max(0, 1 - handPointDistance / Constants.FingerSimilarityMaxHandPointDistance);
  43. */
  44. //check angle
  45. float angle = LineSegment.Line.getAngleBetween(compareLine);
  46. float angleSimilarity = Math.Max(1 - angle / Constants.FingerSimilarityMaxAngle, 0);
  47. //check parallel distance
  48. float parallelDistance = LineSegment.getParallelDistanceTo(compareLineSegment);
  49. float parallelDistanceSimilarity = Math.Max(1 - parallelDistance / Constants.FingerSimilarityMaxParallelDistance, 0);
  50. //check vertical distance
  51. float verticalDistance = LineSegment.getVerticalDistanceTo(compareLineSegment);
  52. float verticalDistanceSimilarity = Math.Max(1 - verticalDistance / Constants.FingerSimilarityMaxVerticalDistance, 0);
  53. //float similarity = tipPointSimilarity * handPointSimilarity * angleSimilarity * parallelDistanceSimilarity * verticalDistanceSimilarity;
  54. float similarity = (angleSimilarity + parallelDistanceSimilarity + verticalDistanceSimilarity) / 3;
  55. return similarity;
  56. }
  57. public void draw(OutputImage outputImage, bool tracked)
  58. {
  59. if (tracked)
  60. {
  61. outputImage.drawLineSegment(LineSegment, Constants.FingerTrackedColor);
  62. }
  63. else
  64. {
  65. for (int i = 0; i < SliceTrail.NumSlices; i++)
  66. {
  67. outputImage.drawLineSegment(SliceTrail[i].LineSegment, Constants.FingerSliceColor);
  68. }
  69. outputImage.drawLineSegment(LineSegment, Constants.FingerDetectedColor);
  70. outputImage.drawContour(Contour, Constants.FingerContourColor, 1);
  71. }
  72. }
  73. }
  74. }