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- using System;
- namespace BBIWARG.Utility
- {
- /// <summary>
- /// Converts between 2d and 3d coordinates.
- /// </summary>
- public class CoordinateConverter
- {
- /// <summary>
- /// the horizontal field of view angle
- /// </summary>
- private float fieldOfViewHorizontal;
- /// <summary>
- /// the vertical field of view angle
- /// </summary>
- private float fieldOfViewVertical;
- /// <summary>
- /// size of the image the coordinates are from
- /// </summary>
- private ImageSize imageSize;
- /// <summary>
- /// horizontal ratio relative to depth
- /// </summary>
- private float relativeRatioHorizontal;
- /// <summary>
- /// vertical ratio relative to depth
- /// </summary>
- private float relativeRatioVertical;
- /// <summary>
- /// Constructs a CoordinateConverter.
- /// </summary>
- /// <param name="imageSize">size of the image the coordinates are from</param>
- /// <param name="hfov">horizontal field of view angle</param>
- /// <param name="vfov">vertical field of view angle</param>
- public CoordinateConverter(ImageSize imageSize, float hfov, float vfov)
- {
- this.imageSize = imageSize;
- this.fieldOfViewHorizontal = hfov;
- this.fieldOfViewVertical = vfov;
- relativeRatioHorizontal = (float)Math.Tan(hfov / 2);
- relativeRatioVertical = (float)Math.Tan(vfov / 2);
- }
- /// <summary>
- /// Converts a point with a depth to a 3d position.
- /// </summary>
- /// <param name="p">the point</param>
- /// <param name="depth">the depth</param>
- /// <returns>the 3d position</returns>
- public Vector3D convertCoordinate2Dto3D(Vector2D p, float depth)
- {
- return convertCoordinate2Dto3D(p.X, p.Y, depth);
- }
- /// <summary>
- /// Converts a position with a depth to a 3d position.
- /// </summary>
- /// <param name="x">x coordinate of the position</param>
- /// <param name="y">y coordinate of the position</param>
- /// <param name="depth">the depth</param>
- /// <returns>the 3d position</returns>
- public Vector3D convertCoordinate2Dto3D(float x, float y, float depth)
- {
- float deltaX = 2 * ((x / imageSize.Width) - 0.5f);
- float deltaY = -2 * ((y / imageSize.Height) - 0.5f);
- float tanX = deltaX * relativeRatioHorizontal;
- float tanY = deltaY * relativeRatioVertical;
- float a = depth * depth;
- float b = (float)(Math.Pow(tanX, 2) + Math.Pow(tanY, 2));
- float z3 = (float)Math.Sqrt(0.5f * a + Math.Sqrt(0.25f * Math.Pow(a, 2) - b));
- float x3 = tanX * z3;
- float y3 = tanY * z3;
- return new Vector3D(x3, y3, z3);
- }
- /// <summary>
- /// Converts the length of a 3d line segment parallel to the camera at the given depth to the length of the line segment in 2d.
- /// </summary>
- /// <param name="length">3d length of the line segment</param>
- /// <param name="depth">depth of the line segment</param>
- /// <returns>2d length of the line segment</returns>
- public float convertLength3Dto2D(float length, float depth)
- {
- float fullLengthX = (float)(2 * Math.Cos(fieldOfViewHorizontal / 2) * depth);
- float fullLengthY = (float)(2 * Math.Cos(fieldOfViewVertical / 2) * depth);
- float fullLengthDiagonal = (float)Math.Sqrt(Math.Pow(fullLengthX, 2) + Math.Pow(fullLengthY, 2));
- float ratio = length / fullLengthDiagonal;
- return ratio * imageSize.DiagonalLength;
- }
- }
- }
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