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- using BBIWARG.Input.InputHandling;
- using BBIWARG.Input.InputProviding;
- using BBIWARG.Recognition.FingerRecognition;
- using BBIWARG.Recognition.PalmRecognition;
- using BBIWARG.Utility;
- using System;
- using System.ComponentModel;
- using System.Drawing;
- using System.Windows.Forms;
- namespace BBIWARG.Output.GlassesOutput
- {
- /// <summary>
- /// A Windows Form which displays a full screen window to be shown on augmented reality glasses.
- /// </summary>
- public partial class GlassesWindow : Form
- {
- /// <summary>
- /// true iff the calibration image has the latest data
- /// </summary>
- private bool calibrationImageUpToDate;
- /// <summary>
- /// position of the current calibration point in the output plane
- /// </summary>
- private Vector2D currentCalibrationPoint;
- /// <summary>
- /// id of the current frame
- /// </summary>
- private int currentFrameID;
- /// <summary>
- /// true iff the window is showing the latest data
- /// </summary>
- private bool guiUpToDate;
- /// <summary>
- /// the image shown on the glasses
- /// </summary>
- private OutputImage image;
- /// <summary>
- /// the input handler
- /// </summary>
- private InputHandler inputHandler;
- /// <summary>
- /// the input provider
- /// </summary>
- private IInputProvider inputProvider;
- /// <summary>
- /// size of the input images
- /// </summary>
- private ImageSize inputSize;
- /// <summary>
- /// size of the image show on the glasses
- /// </summary>
- private ImageSize outputSize;
- /// <summary>
- /// projection from the input image plane to a plane which lies in front of the wearer of the glasses (output plane)
- /// </summary>
- private Projection2DTo2D projection;
- /// <summary>
- /// random number generator
- /// </summary>
- private Random rand;
- /// <summary>
- /// timer to periodically update the window
- /// </summary>
- private System.Windows.Forms.Timer timer;
- /// <summary>
- /// Creates a GlassesWindow.
- /// </summary>
- /// <param name="inputProvider">input provider</param>
- /// <param name="inputHandler">input handler</param>
- /// <param name="name">title of the window</param>
- /// <param name="screen">the screen this window is shown on</param>
- /// <param name="updateInterval">the update interval for the window in milliseconds</param>
- public GlassesWindow(IInputProvider inputProvider, InputHandler inputHandler, String name, Screen screen, int updateInterval)
- {
- InitializeComponent();
- this.inputProvider = inputProvider;
- this.inputHandler = inputHandler;
- this.inputSize = inputHandler.ImageSize;
- this.outputSize = new ImageSize(screen.Bounds.Width, screen.Bounds.Height);
- guiUpToDate = false;
- calibrationImageUpToDate = false;
- rand = new Random();
- currentCalibrationPoint = getRandomOutputPoint();
- projection = new Projection2DTo2D(inputSize, outputSize, Parameters.GlassesWindowNumCalibrationPoints);
- Name = name;
- Text = name;
- timer = new System.Windows.Forms.Timer();
- timer.Interval = updateInterval;
- timer.Tick += update;
- timer.Start();
- KeyPreview = true;
- // fullscreen
- FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
- Location = screen.Bounds.Location;
- Size = screen.Bounds.Size;
- }
- /// <summary>
- /// Stops the input provider when closing the window.
- /// </summary>
- /// <param name="e">event arguments</param>
- protected override void OnClosing(CancelEventArgs e)
- {
- base.OnClosing(e);
- inputProvider.stop();
- }
- /// <summary>
- /// Returns a random point in the glasses image.
- /// </summary>
- /// <returns>a random point in the output image</returns>
- private Vector2D getRandomOutputPoint()
- {
- return outputSize.getAbsolutePoint(new Vector2D((float)rand.NextDouble(), (float)rand.NextDouble()));
- }
- /// <summary>
- /// Handle key down events by showing the next point or finishing or resetting the calibration.
- /// </summary>
- /// <param name="sender">event sender</param>
- /// <param name="e">event arguments</param>
- private void GlassesWindow_OnKeyDown(object sender, KeyEventArgs e)
- {
- if (e.KeyCode == Keys.K)
- {
- FrameData frameData = inputHandler.FrameData;
- if (frameData != null)
- {
- lock (frameData)
- {
- if (frameData.TrackedFingers.Count == 1)
- {
- Vector2D pointOutput = currentCalibrationPoint;
- Vector2D pointInput = frameData.TrackedFingers[0].TipPoint;
- projection.addCalibrationPoints(pointInput, pointOutput);
- currentCalibrationPoint = getRandomOutputPoint();
- }
- }
- }
- }
- else if (e.KeyCode == Keys.R)
- {
- projection.reset();
- currentCalibrationPoint = getRandomOutputPoint();
- }
- }
- /// <summary>
- /// Updates the window.
- /// </summary>
- /// <param name="sender">the event sender</param>
- /// <param name="e">the event arguments</param>
- private void update(object sender, EventArgs e)
- {
- Utility.Timer.start("GlassesWindow.update");
- if (!inputProvider.IsActive)
- Close();
- if (projection.IsCalibrated)
- {
- FrameData frameData = inputHandler.FrameData;
- if (frameData != null)
- {
- lock (frameData)
- {
- if (currentFrameID != frameData.FrameID)
- {
- currentFrameID = frameData.FrameID;
- Utility.Timer.start("GlassesWindow.update::updateImage");
- updateImage(frameData);
- Utility.Timer.stop("GlassesWindow.update::updateImage");
- }
- }
- }
- }
- else
- {
- if (!calibrationImageUpToDate)
- updateCalibrationImage();
- }
- if (!guiUpToDate)
- {
- Utility.Timer.start("GlassesWindow.update::updateGUI");
- updateGUI();
- Utility.Timer.stop("GlassesWindow.update::updateGUI");
- }
- Utility.Timer.stop("GlassesWindow.update");
- }
- /// <summary>
- /// Updates the calibration image.
- /// </summary>
- private void updateCalibrationImage()
- {
- guiUpToDate = false;
- if (image != null)
- image.Dispose();
- image = new OutputImage(outputSize);
- image.fillCircle(currentCalibrationPoint, 25, Color.Orange);
- }
- /// <summary>
- /// Updates the GUI elements.
- /// </summary>
- private void updateGUI()
- {
- // update image boxes
- imageBox.Image = image;
- guiUpToDate = true;
- }
- /// <summary>
- /// Updates the glasses image.
- /// </summary>
- /// <param name="frameData">data for the new frame</param>
- private void updateImage(FrameData frameData)
- {
- guiUpToDate = false;
- if (image != null)
- image.Dispose();
- image = new OutputImage(outputSize);
- foreach (Palm palm in frameData.TrackedPalms)
- {
- Quadrangle quadInput = palm.Quad;
- Vector2D a = projection.projectPoint(quadInput.TopLeft);
- Vector2D b = projection.projectPoint(quadInput.TopRight);
- Vector2D c = projection.projectPoint(quadInput.BottomRight);
- Vector2D d = projection.projectPoint(quadInput.BottomLeft);
- Quadrangle quadOutput = new Quadrangle(a, b, c, d);
- image.drawQuadrangleGrid(quadOutput, Color.Yellow, Color.Orange, 3, 4);
- }
- foreach (Finger finger in frameData.TrackedFingers)
- {
- Vector2D tipProjected = projection.projectPoint(finger.TipPoint);
- image.fillCircle(tipProjected, 10, Color.Yellow);
- }
- }
- }
- }
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