HandDetector.cs 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Recognition.FingerRecognition;
  9. using bbiwarg.Graphics;
  10. using bbiwarg.Utility;
  11. using Emgu.CV;
  12. using Emgu.CV.Structure;
  13. namespace bbiwarg.Recognition.HandRecognition
  14. {
  15. class HandDetector
  16. {
  17. private DepthImage depthImage;
  18. private EdgeImage edgeImage;
  19. private Image<Gray, byte> modifiedHandDepthImage;
  20. private List<Finger> fingers;
  21. public List<Hand> Hands { get; private set; }
  22. public Image<Gray, byte> HandMask { get; private set; }
  23. public HandDetector(DepthImage depthImage, EdgeImage edgeImage, List<Finger> fingers)
  24. {
  25. this.depthImage = depthImage;
  26. this.edgeImage = edgeImage;
  27. this.fingers = fingers;
  28. createModifiedHandEdgeImage();
  29. findHands();
  30. fixOverlappingFingers();
  31. setZIndexes();
  32. createHandMask();
  33. findThumbDefects();
  34. }
  35. private void createModifiedHandEdgeImage()
  36. {
  37. modifiedHandDepthImage = depthImage.Image.Copy();
  38. foreach (Finger finger in fingers)
  39. {
  40. Point[] contour = finger.InnerContour.ToArray();
  41. modifiedHandDepthImage.DrawPolyline(contour, false, new Gray(0), 2);
  42. }
  43. }
  44. private void findHands()
  45. {
  46. Hands = new List<Hand>();
  47. foreach (Finger finger in fingers)
  48. {
  49. bool newHand = true;
  50. foreach (Hand hand in Hands)
  51. {
  52. if (hand.isInside(finger.HandPoint))
  53. {
  54. hand.addFinger(finger);
  55. finger.setHand(hand);
  56. newHand = false;
  57. break;
  58. }
  59. }
  60. if (newHand)
  61. {
  62. Image<Gray, byte> handMask = getHandMask(finger.HandPoint);
  63. int numPixels = handMask.CountNonzero()[0];
  64. if (numPixels < Parameters.HandMaxSize * Parameters.ImageNumPixels && numPixels > Parameters.HandMinSize * Parameters.ImageNumPixels)
  65. {
  66. Hand hand = new Hand(handMask, finger);
  67. Hands.Add(hand);
  68. finger.setHand(hand);
  69. }
  70. }
  71. }
  72. }
  73. private Image<Gray, byte> getHandMask(Vector2D p)
  74. {
  75. Image<Gray, byte> mask = new Image<Gray, byte>(Parameters.ImageWidth + 2, Parameters.ImageHeight + 2);
  76. MCvConnectedComp comp = new MCvConnectedComp();
  77. CvInvoke.cvFloodFill(modifiedHandDepthImage, p, new MCvScalar(255), new MCvScalar(Parameters.HandFloodFillDownDiff), new MCvScalar(Parameters.HandFloodFillUpDiff), out comp, Emgu.CV.CvEnum.CONNECTIVITY.EIGHT_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, mask);
  78. return mask.Copy(new Rectangle(1, 1, Parameters.ImageWidth, Parameters.ImageHeight));
  79. }
  80. private void setZIndexes()
  81. {
  82. //sort depending on depth of centroid (far->near)
  83. Hands.Sort((h1, h2) => depthImage.getDepthAt(h2.CentroidInHand).CompareTo(depthImage.getDepthAt(h1.CentroidInHand)));
  84. for (int i = 0; i < Hands.Count; i++)
  85. Hands[i].setZIndex(i);
  86. }
  87. private void fixOverlappingFingers()
  88. {
  89. extendOrMergeThroughOverlappingFingers();
  90. fillOverlappingFingers();
  91. }
  92. private void findThumbDefects()
  93. {
  94. foreach (Hand hand in Hands)
  95. hand.findThumbDefect();
  96. }
  97. private void createHandMask()
  98. {
  99. HandMask = new Image<Gray, byte>(Parameters.ImageWidth, Parameters.ImageHeight);
  100. foreach (Hand hand in Hands)
  101. HandMask = HandMask.Or(hand.Mask);
  102. }
  103. private void extendOrMergeThroughOverlappingFingers()
  104. {
  105. Dictionary<Hand, Hand> mergeHands = new Dictionary<Hand, Hand>();
  106. foreach (Hand overlappingHand in Hands)
  107. {
  108. foreach (Hand underlyingHand in Hands)
  109. {
  110. if (!mergeHands.Keys.Contains(underlyingHand))
  111. {
  112. foreach (Finger overlappingFinger in overlappingHand.Fingers)
  113. {
  114. Vector2D midOut1 = overlappingFinger.SliceTrail.MidSlice.OutStart;
  115. Vector2D midOut2 = overlappingFinger.SliceTrail.MidSlice.OutEnd;
  116. Int16 depthAtMidOut1 = depthImage.getDepthAt(midOut1);
  117. Int16 depthAtMidOut2 = depthImage.getDepthAt(midOut2);
  118. bool midOut1InHand = underlyingHand.isInside(midOut1);
  119. bool midOut2InHand = underlyingHand.isInside(midOut2);
  120. Int16 maxDepth = depthImage.MaxDepth;
  121. if (midOut1InHand != midOut2InHand && depthAtMidOut1 != maxDepth && depthAtMidOut2 != maxDepth && Math.Abs(depthAtMidOut1 - depthAtMidOut2) < Parameters.HandExtendMaxDifference)
  122. {
  123. Vector2D p1, p2;
  124. if (midOut1InHand)
  125. {
  126. p1 = midOut1;
  127. p2 = midOut2;
  128. }
  129. else
  130. {
  131. p1 = midOut2;
  132. p2 = midOut1;
  133. }
  134. //check if p2 is in other hand (if so -> merge)
  135. bool merge = false;
  136. foreach (Hand hand in Hands)
  137. {
  138. if (hand.isInside(p2) && !mergeHands.Keys.Contains(hand))
  139. {
  140. mergeHands.Add(underlyingHand, overlappingHand);
  141. merge = true;
  142. break;
  143. }
  144. }
  145. //if no merge, extend hand
  146. if (!merge)
  147. extendHand(underlyingHand, p2);
  148. }
  149. }
  150. }
  151. }
  152. }
  153. foreach (Hand removeHand in mergeHands.Keys)
  154. {
  155. mergeHands[removeHand].mergeWith(removeHand);
  156. Hands.Remove(removeHand);
  157. }
  158. }
  159. private void extendHand(Hand hand, Vector2D p) {
  160. Image<Gray, byte> extendMask = getHandMask(p);
  161. int numPixels = extendMask.CountNonzero()[0];
  162. if(numPixels <= Parameters.HandExtensionMaxSize * Parameters.ImageNumPixels)
  163. hand.extendMask(extendMask);
  164. }
  165. private void fillOverlappingFingers()
  166. {
  167. foreach (Hand hand in Hands)
  168. {
  169. //get other hands fingers
  170. List<Finger> otherFingers = new List<Finger>();
  171. foreach (Finger finger in fingers)
  172. {
  173. if (!hand.Fingers.Contains(finger))
  174. otherFingers.Add(finger);
  175. }
  176. hand.fillOverlappingFingers(otherFingers);
  177. }
  178. }
  179. }
  180. }