FingerSliceTrail.cs 5.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Utility;
  8. using Emgu.CV;
  9. namespace bbiwarg.Recognition.FingerRecognition
  10. {
  11. class FingerSliceTrail
  12. {
  13. private LineSegment2D lineSegment;
  14. private Contour<Point> contour;
  15. private Contour<Point> innerContour;
  16. private Contour<Point> outerContour;
  17. private Vector2D fittedDirection;
  18. private bool lineSegmentUpToDate;
  19. private bool contourUpToDate;
  20. private bool innerContourUpToDate;
  21. private bool outerContourUpToDate;
  22. private bool fittedDirectionUpToDate;
  23. public List<FingerSlice> Slices { get; private set; }
  24. public FingerSlice StartSlice { get { return Slices[0]; } }
  25. public FingerSlice MidSlice { get { return Slices[NumSlices / 2]; } }
  26. public FingerSlice EndSlice { get { return Slices[Slices.Count - 1]; } }
  27. public FingerSlice this[int index] { get { return Slices[index]; } }
  28. public int NumSlices { get { return Slices.Count; } }
  29. public LineSegment2D LineSegment { get { if (!lineSegmentUpToDate) updateLineSegment(); return lineSegment; } }
  30. public Contour<Point> Contour { get { if (!contourUpToDate) updateContour(); return contour; } }
  31. public Contour<Point> InnerContour { get { if (!innerContourUpToDate) updateInnerContour(); return innerContour; } }
  32. public Contour<Point> OuterContour { get { if (!outerContourUpToDate) updateOuterContour(); return outerContour; } }
  33. public Vector2D FittedDirection { get { if (!fittedDirectionUpToDate) updateFittedDirection(); return fittedDirection; } }
  34. public FingerSliceTrail(FingerSlice slice)
  35. {
  36. Slices = new List<FingerSlice>();
  37. addSlice(slice);
  38. lineSegmentUpToDate = false;
  39. contourUpToDate = false;
  40. fittedDirectionUpToDate = false;
  41. }
  42. public void addSlice(FingerSlice slice)
  43. {
  44. Slices.Add(slice);
  45. lineSegmentUpToDate = false;
  46. contourUpToDate = false;
  47. fittedDirectionUpToDate = false;
  48. }
  49. public Vector2D getStartDirection()
  50. {
  51. int innerStartIndex = Math.Min(NumSlices, Parameters.FingerNumSlicesForRelativeDirection);
  52. return (StartSlice.Mid - Slices[innerStartIndex].Mid).normalize();
  53. }
  54. public Vector2D getEndDirection()
  55. {
  56. int innerEndIndex = Math.Max(0, NumSlices - Parameters.FingerNumSlicesForRelativeDirection);
  57. return (EndSlice.Mid - Slices[innerEndIndex].Mid).normalize();
  58. }
  59. public void removeFirstSlices(int numSlices)
  60. {
  61. Slices.RemoveRange(0, numSlices);
  62. lineSegmentUpToDate = false;
  63. contourUpToDate = false;
  64. fittedDirectionUpToDate = false;
  65. }
  66. public void reverse()
  67. {
  68. Slices.Reverse();
  69. lineSegmentUpToDate = false;
  70. contourUpToDate = false;
  71. fittedDirectionUpToDate = false;
  72. }
  73. private void updateLineSegment()
  74. {
  75. //lineSegment = new LineSegment2D(EndSlice.Mid, StartSlice.Mid);
  76. float length_2 = 0.5f * (EndSlice.Mid.getDistanceTo(StartSlice.Mid));
  77. Vector2D p1 = MidSlice.Mid + length_2 * FittedDirection;
  78. Vector2D p2 = MidSlice.Mid - length_2 * FittedDirection;
  79. lineSegment = new LineSegment2D(p1, p2);
  80. lineSegmentUpToDate = true;
  81. }
  82. private void updateFittedDirection()
  83. {
  84. List<PointF> midPoints = new List<PointF>();
  85. foreach (FingerSlice slice in Slices)
  86. midPoints.Add(slice.Mid);
  87. PointF pointOnLine, direction;
  88. PointCollection.Line2DFitting(midPoints.ToArray(), Emgu.CV.CvEnum.DIST_TYPE.CV_DIST_FAIR, out direction, out pointOnLine);
  89. fittedDirection = new Vector2D(direction).normalize().getInverse();
  90. fittedDirectionUpToDate = true;
  91. }
  92. private void updateContour()
  93. {
  94. List<Point> pointsA = new List<Point>();
  95. List<Point> pointsB = new List<Point>();
  96. foreach (FingerSlice slice in Slices)
  97. {
  98. pointsA.Add(slice.ContourStart);
  99. pointsB.Add(slice.ContourEnd);
  100. }
  101. pointsA.Reverse();
  102. pointsA.AddRange(pointsB);
  103. contour = new Contour<Point>(new MemStorage());
  104. foreach (Point p in pointsA)
  105. {
  106. contour.Push(p);
  107. }
  108. contourUpToDate = true;
  109. }
  110. private void updateInnerContour()
  111. {
  112. List<Point> pointsA = new List<Point>();
  113. List<Point> pointsB = new List<Point>();
  114. foreach (FingerSlice slice in Slices)
  115. {
  116. pointsA.Add(slice.Start);
  117. pointsB.Add(slice.End);
  118. }
  119. pointsA.Reverse();
  120. pointsA.AddRange(pointsB);
  121. innerContour = new Contour<Point>(new MemStorage());
  122. foreach (Point p in pointsA)
  123. {
  124. innerContour.Push(p);
  125. }
  126. innerContourUpToDate = true;
  127. }
  128. private void updateOuterContour()
  129. {
  130. List<Point> pointsA = new List<Point>();
  131. List<Point> pointsB = new List<Point>();
  132. foreach (FingerSlice slice in Slices)
  133. {
  134. pointsA.Add(slice.OutStart);
  135. pointsB.Add(slice.OutEnd);
  136. }
  137. pointsA.Reverse();
  138. pointsA.AddRange(pointsB);
  139. outerContour = new Contour<Point>(new MemStorage());
  140. foreach (Point p in pointsA)
  141. {
  142. outerContour.Push(p);
  143. }
  144. outerContourUpToDate = true;
  145. }
  146. }
  147. }