Finger.cs 1.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Images;
  8. using bbiwarg.Utility;
  9. using bbiwarg.Graphics;
  10. using bbiwarg.Recognition.HandRecognition;
  11. using bbiwarg.Recognition.TouchRecognition;
  12. using bbiwarg.Recognition.Tracking;
  13. using Emgu.CV;
  14. namespace bbiwarg.Recognition.FingerRecognition
  15. {
  16. class Finger : TrackableObject
  17. {
  18. public Vector2D TipPoint { get { return SliceTrail.StartSlice.Mid; } }
  19. public Vector2D HandPoint { get { return SliceTrail.EndSlice.Mid; } }
  20. public Vector2D MidPoint { get { return SliceTrail.MidSlice.Mid; } }
  21. public Vector2D Direction { get { return SliceTrail.FittedDirection; } }
  22. public LineSegment2D LineSegment { get { return SliceTrail.LineSegment; } }
  23. public FingerSliceTrail SliceTrail { get; private set; }
  24. public Contour<Point> Contour { get { return SliceTrail.Contour; } }
  25. public Contour<Point> InnerContour { get { return SliceTrail.InnerContour; } }
  26. public Hand Hand { get; private set; }
  27. public TouchEvent TouchEvent { get; private set; }
  28. public Finger(FingerSliceTrail sliceTrail)
  29. : base()
  30. {
  31. SliceTrail = sliceTrail;
  32. }
  33. public void reverse() {
  34. SliceTrail.reverse();
  35. }
  36. public void setHand(Hand hand)
  37. {
  38. Hand = hand;
  39. }
  40. public void setTouchEvent(TouchEvent touchEvent)
  41. {
  42. TouchEvent = touchEvent;
  43. }
  44. }
  45. }