OutputWindow.cs 6.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using OpenTK;
  8. using OpenTK.Input;
  9. using OpenTK.Graphics.OpenGL;
  10. using bbiwarg.InputProviders;
  11. using bbiwarg.Utility;
  12. namespace bbiwarg.Graphics
  13. {
  14. public enum PalmGridControlFocus {
  15. Rows,
  16. Columns
  17. }
  18. class OutputWindow : GameWindow
  19. {
  20. private InputHandler inputHandler;
  21. private InputProvider inputProvider;
  22. private PalmGridControlFocus palmGridControlFocus;
  23. private uint textureID;
  24. public OutputWindow(InputProvider inputProvider, InputHandler inputHandler)
  25. : base((int)(Parameters.OutputScaleFactor * Math.Max(1, Math.Min(Parameters.OutputNumImagesPerRow, Parameters.OutputNumImages)) * Parameters.ImageWidth),
  26. (int)(Parameters.OutputScaleFactor * (1 + (Parameters.OutputNumImages - 1) / Parameters.OutputNumImagesPerRow) * Parameters.ImageHeight))
  27. {
  28. this.inputProvider = inputProvider;
  29. this.inputHandler = inputHandler;
  30. }
  31. protected override void OnLoad(EventArgs e)
  32. {
  33. base.OnLoad(e);
  34. Title = Parameters.OutputTitle;
  35. GL.ClearColor(Color.Black);
  36. // transparency
  37. GL.Enable(EnableCap.Blend);
  38. GL.BlendEquation(BlendEquationMode.Max);
  39. // Depth Test
  40. GL.Enable(EnableCap.DepthTest);
  41. // Texture
  42. GL.Enable(EnableCap.Texture2D);
  43. GL.GenTextures(1, out textureID);
  44. GL.BindTexture(TextureTarget.Texture2D, textureID);
  45. GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
  46. GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
  47. palmGridControlFocus = PalmGridControlFocus.Rows;
  48. Keyboard.KeyDown += HandleKeyDownPalmGridControls;
  49. if (inputProvider is VideoInputProvider)
  50. Keyboard.KeyDown += HandleKeyDownVideoControls;
  51. VSync = VSyncMode.Off;
  52. }
  53. protected override void OnResize(EventArgs e)
  54. {
  55. base.OnResize(e);
  56. int screenWidth = ClientRectangle.Width;
  57. int screenHeight = ClientRectangle.Height;
  58. int numRows = 1 + (Parameters.OutputNumImages - 1) / Parameters.OutputNumImagesPerRow;
  59. int numCols = Math.Min(Parameters.OutputNumImages, Parameters.OutputNumImagesPerRow);
  60. int heightForWidth = (int)((float)screenWidth / ((float)numCols * Parameters.ImageAspectRatio) * (float)numRows);
  61. GL.Viewport(0, (screenHeight - heightForWidth) / 2, screenWidth, heightForWidth);
  62. // top left at (0,0) every image from (i, j) to (i + 1, j + 1)
  63. Matrix4 projection = Matrix4.CreateOrthographicOffCenter(0, numCols, numRows, 0, 0.001f, 10f);
  64. GL.MatrixMode(MatrixMode.Projection);
  65. GL.LoadMatrix(ref projection);
  66. }
  67. protected override void OnRenderFrame(FrameEventArgs e)
  68. {
  69. Timer.start("onRenderFrame");
  70. base.OnRenderFrame(e);
  71. GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
  72. Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, -Vector3.UnitZ, Vector3.UnitY);
  73. GL.MatrixMode(MatrixMode.Modelview);
  74. GL.LoadMatrix(ref modelview);
  75. inputHandler.updateFrame();
  76. Title = Parameters.OutputTitle + " (Frame: " + inputProvider.CurrentFrameID + ")";
  77. Timer.start("buildTextures");
  78. GL.Enable(EnableCap.Texture2D);
  79. int imageIndex = 0;
  80. foreach (OutputImage image in inputHandler.OutputImages)
  81. {
  82. int x = imageIndex % Parameters.OutputNumImagesPerRow;
  83. int y = imageIndex / Parameters.OutputNumImagesPerRow;
  84. GL.BindTexture(TextureTarget.Texture2D, textureID);
  85. GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, Parameters.ImageWidth, Parameters.ImageHeight, 0, PixelFormat.Rgb, PixelType.UnsignedByte, image.Image.MIplImage.imageData);
  86. GL.Begin(PrimitiveType.Quads);
  87. GL.Color3(1.0, 1.0, 1.0);
  88. GL.TexCoord2(0, 0); GL.Vertex3(0 + x, 0 + y, -1);
  89. GL.TexCoord2(1, 0); GL.Vertex3(1 + x, 0 + y, -1);
  90. GL.TexCoord2(1, 1); GL.Vertex3(1 + x, 1 + y, -1);
  91. GL.TexCoord2(0, 1); GL.Vertex3(0 + x, 1 + y, -1);
  92. GL.End();
  93. ++imageIndex;
  94. }
  95. Timer.stop("buildTextures");
  96. Timer.start("swapBuffers");
  97. SwapBuffers();
  98. Timer.stop("swapBuffers");
  99. Timer.stop("buildTextures");
  100. Timer.stop("onRenderFrame");
  101. Timer.outputAll();
  102. }
  103. private void HandleKeyDownVideoControls(object sender, KeyboardKeyEventArgs e)
  104. {
  105. VideoInputProvider vip = (VideoInputProvider)inputProvider;
  106. switch (e.Key)
  107. {
  108. case Key.Space:
  109. if (vip.IsPaused)
  110. vip.play();
  111. else
  112. vip.pause();
  113. break;
  114. case Key.Right:
  115. if (vip.IsPaused)
  116. {
  117. vip.nextFrame();
  118. inputHandler.updateFrame();
  119. }
  120. break;
  121. case Key.Left:
  122. if (vip.IsPaused)
  123. {
  124. vip.previousFrame();
  125. inputHandler.updateFrame();
  126. }
  127. break;
  128. }
  129. }
  130. private void HandleKeyDownPalmGridControls(object sender, KeyboardKeyEventArgs e)
  131. {
  132. switch (e.Key) {
  133. case Key.R:
  134. palmGridControlFocus = PalmGridControlFocus.Rows;
  135. break;
  136. case Key.C:
  137. palmGridControlFocus = PalmGridControlFocus.Columns;
  138. break;
  139. case Key.Plus:
  140. case Key.KeypadPlus:
  141. case Key.BracketRight: //fix
  142. if (palmGridControlFocus == PalmGridControlFocus.Rows)
  143. Parameters.PalmGridNumRows++;
  144. else
  145. Parameters.PalmGridNumColumns++;
  146. break;
  147. case Key.Minus:
  148. case Key.KeypadMinus:
  149. case Key.Slash: //fix
  150. if (palmGridControlFocus == PalmGridControlFocus.Rows)
  151. Parameters.PalmGridNumRows = Math.Max(1, Parameters.PalmGridNumRows - 1);
  152. else
  153. Parameters.PalmGridNumColumns = Math.Max(1, Parameters.PalmGridNumColumns-1);
  154. break;
  155. }
  156. }
  157. }
  158. }