Hand.cs 5.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using Emgu.CV;
  8. using Emgu.CV.Structure;
  9. using bbiwarg.Recognition.FingerRecognition;
  10. using bbiwarg.Utility;
  11. using bbiwarg.Recognition.Tracking;
  12. using bbiwarg.Recognition.PalmRecognition;
  13. namespace bbiwarg.Recognition.HandRecognition
  14. {
  15. public enum HandSide {
  16. Undefined = 0,
  17. Right = 1,
  18. Left = 2
  19. }
  20. class Hand : TrackableObject
  21. {
  22. public List<ConvexityDefect> ConvexityDefects { get; private set; }
  23. public int ZIndex { get; private set; }
  24. public Vector2D Centroid { get; private set; }
  25. public Vector2D CentroidInHand { get; private set; }
  26. public Image<Gray, byte> Mask { get; private set; }
  27. public List<Finger> Fingers { get; private set; }
  28. public ConvexityDefect ThumbDefect { get; private set; }
  29. public Palm Palm { get; private set; }
  30. public HandSide Side { get; private set; }
  31. public Hand(Image<Gray, byte> mask, Finger finger)
  32. {
  33. Mask = mask;
  34. Fingers = new List<Finger>();
  35. addFinger(finger);
  36. findCentroids();
  37. }
  38. public bool isInside(Vector2D point)
  39. {
  40. return (Mask.Data[point.IntY, point.IntX, 0] != 0);
  41. }
  42. public void addFinger(Finger finger)
  43. {
  44. Fingers.Add(finger);
  45. }
  46. public void setZIndex(int zIndex)
  47. {
  48. ZIndex = zIndex;
  49. }
  50. public void mergeWith(Hand mergeHand) {
  51. extendMask(mergeHand.Mask);
  52. foreach (Finger f2 in mergeHand.Fingers)
  53. {
  54. addFinger(f2);
  55. f2.setHand(this);
  56. }
  57. findCentroids();
  58. }
  59. public void extendMask(Image<Gray, byte> extendMask) {
  60. Mask = Mask.Or(extendMask);
  61. findCentroids();
  62. }
  63. public void fixDefectsFromOverlappingFingers(List<Finger> otherFingers)
  64. {
  65. foreach (Finger finger in otherFingers) {
  66. foreach (FingerSlice slice in finger.SliceTrail.Slices) {
  67. Vector2D out1 = slice.OutStart;
  68. Vector2D out2 = slice.OutEnd;
  69. if (isInside(out1) && isInside(out2))
  70. Mask.Draw(new Emgu.CV.Structure.LineSegment2D(out1, out2), new Gray(1), 1);
  71. }
  72. }
  73. }
  74. public void findThumbDefect()
  75. {
  76. if (isThumbOnly())
  77. {
  78. findConvexityDefects();
  79. filterThumbDefect();
  80. }
  81. determineHandSide();
  82. }
  83. public void setPalm(Palm palm)
  84. {
  85. Palm = palm;
  86. }
  87. private bool isThumbOnly()
  88. {
  89. return (Fingers.Count == 1);
  90. }
  91. private void findConvexityDefects()
  92. {
  93. Contour<Point> contour = Mask.FindContours(Emgu.CV.CvEnum.CHAIN_APPROX_METHOD.CV_CHAIN_APPROX_SIMPLE, Emgu.CV.CvEnum.RETR_TYPE.CV_RETR_EXTERNAL);
  94. List<MCvConvexityDefect> mcvConvexityDefects = new List<MCvConvexityDefect>(contour.GetConvexityDefacts(new MemStorage(), Emgu.CV.CvEnum.ORIENTATION.CV_CLOCKWISE));
  95. ConvexityDefects = new List<ConvexityDefect>();
  96. foreach (MCvConvexityDefect defect in mcvConvexityDefects)
  97. ConvexityDefects.Add(new ConvexityDefect(defect));
  98. }
  99. private void filterThumbDefect()
  100. {
  101. if (ConvexityDefects.Count > 0)
  102. {
  103. ConvexityDefects.Sort((cd1, cd2) => (cd2.Depth.CompareTo(cd1.Depth)));
  104. Finger thumb = Fingers[0];
  105. foreach (ConvexityDefect defect in ConvexityDefects)
  106. {
  107. if (defect.isPossibleThumbDefect(thumb))
  108. {
  109. ThumbDefect = defect;
  110. break;
  111. }
  112. }
  113. }
  114. }
  115. private void determineHandSide() {
  116. if (ThumbDefect != null)
  117. {
  118. if (ThumbDefect.VectorShort.crossProduct(ThumbDefect.VectorLong) > 0)
  119. Side = HandSide.Left;
  120. else
  121. Side = HandSide.Right;
  122. }
  123. else
  124. Side = HandSide.Undefined;
  125. }
  126. private void findCentroids()
  127. {
  128. //find centroid
  129. MCvPoint2D64f gravityCenter = Mask.GetMoments(true).GravityCenter;
  130. Centroid = new Vector2D((float)gravityCenter.x, (float)gravityCenter.y);
  131. //find centroid in hand
  132. if (isInside(Centroid))
  133. CentroidInHand = Centroid;
  134. else
  135. {
  136. Finger finger = Fingers[0];
  137. Vector2D direction = (finger.HandPoint - Centroid).normalize();
  138. CentroidInHand = Centroid + direction;
  139. while (!isInside(CentroidInHand))
  140. CentroidInHand += direction;
  141. }
  142. }
  143. }
  144. }