FingerSliceTrail.cs 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using bbiwarg.Utility;
  8. using Emgu.CV;
  9. namespace bbiwarg.Recognition.FingerRecognition
  10. {
  11. class FingerSliceTrail
  12. {
  13. private LineSegment2D lineSegment;
  14. private Contour<Point> contour;
  15. private Contour<Point> innerContour;
  16. private bool lineSegmentUpToDate;
  17. private bool contourUpToDate;
  18. private bool innerContourUpToDate;
  19. public List<FingerSlice> Slices { get; private set; }
  20. public FingerSlice StartSlice { get { return Slices[0]; } }
  21. public FingerSlice MidSlice { get { return Slices[NumSlices / 2]; } }
  22. public FingerSlice EndSlice { get { return Slices[Slices.Count - 1]; } }
  23. public FingerSlice this[int index] { get { return Slices[index]; } }
  24. public int NumSlices { get { return Slices.Count; } }
  25. public LineSegment2D LineSegment { get { if (!lineSegmentUpToDate) updateLineSegment(); return lineSegment; } }
  26. public Contour<Point> Contour { get { if (!contourUpToDate) updateContour(); return contour; } }
  27. public Contour<Point> InnerContour { get { if (!innerContourUpToDate) updateInnerContour(); return innerContour; } }
  28. public FingerSliceTrail(FingerSlice slice)
  29. {
  30. Slices = new List<FingerSlice>();
  31. addSlice(slice);
  32. lineSegmentUpToDate = false;
  33. contourUpToDate = false;
  34. }
  35. public void addSlice(FingerSlice slice)
  36. {
  37. Slices.Add(slice);
  38. lineSegmentUpToDate = false;
  39. contourUpToDate = false;
  40. }
  41. public Vector2D getStartDirection()
  42. {
  43. int innerStartIndex = Math.Min(NumSlices, Constants.FingerNumSlicesForRelativeDirection);
  44. return (StartSlice.Mid - Slices[innerStartIndex].Mid).normalize();
  45. }
  46. public Vector2D getEndDirection()
  47. {
  48. int innerEndIndex = Math.Max(0, NumSlices - Constants.FingerNumSlicesForRelativeDirection);
  49. return (EndSlice.Mid - Slices[innerEndIndex].Mid).normalize();
  50. }
  51. public void removeFirstSlices(int numSlices)
  52. {
  53. Slices.RemoveRange(0, numSlices);
  54. lineSegmentUpToDate = false;
  55. contourUpToDate = false;
  56. }
  57. public void reverse()
  58. {
  59. Slices.Reverse();
  60. lineSegmentUpToDate = false;
  61. contourUpToDate = false;
  62. }
  63. private void updateLineSegment()
  64. {
  65. lineSegment = new LineSegment2D(EndSlice.Mid, StartSlice.Mid);
  66. lineSegmentUpToDate = true;
  67. }
  68. private void updateContour()
  69. {
  70. List<Point> pointsA = new List<Point>();
  71. List<Point> pointsB = new List<Point>();
  72. foreach (FingerSlice slice in Slices)
  73. {
  74. pointsA.Add(slice.ContourStart);
  75. pointsB.Add(slice.ContourEnd);
  76. }
  77. pointsA.Reverse();
  78. pointsA.AddRange(pointsB);
  79. contour = new Contour<Point>(new MemStorage());
  80. foreach (Point p in pointsA)
  81. {
  82. contour.Push(p);
  83. }
  84. contourUpToDate = true;
  85. }
  86. private void updateInnerContour()
  87. {
  88. List<Point> pointsA = new List<Point>();
  89. List<Point> pointsB = new List<Point>();
  90. foreach (FingerSlice slice in Slices)
  91. {
  92. pointsA.Add(slice.Start);
  93. pointsB.Add(slice.End);
  94. }
  95. pointsA.Reverse();
  96. pointsA.AddRange(pointsB);
  97. innerContour = new Contour<Point>(new MemStorage());
  98. foreach (Point p in pointsA)
  99. {
  100. innerContour.Push(p);
  101. }
  102. innerContourUpToDate = true;
  103. }
  104. }
  105. }