using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using bbiwarg.Utility; namespace bbiwarg.Detectors.Fingers { class FingerSliceTrail { public List Slices { get; private set; } public FingerSlice Start { get { return Slices[0]; } } public FingerSlice End { get { return Slices[Slices.Count - 1]; } } public int NumSlices { get { return Slices.Count; } } public LineSegment2D LineSegment { get { return new LineSegment2D(End.Mid, Start.Mid); } } public FingerSliceTrail(FingerSlice slice) { Slices = new List(); Slices.Add(slice); } public void addSlice(FingerSlice slice) { Slices.Add(slice); } public Vector2D getEndDirection() { int numSlicesToInnerEnd = 5; int innerEndIndex = Math.Max(0, NumSlices - numSlicesToInnerEnd); return (End.Mid - Slices[innerEndIndex].Mid).normalize(); } } }