using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace bbiwarg.Utility
{
///
/// Class to represent a segment of a line, a line between two points.
///
public class LineSegment2D
{
///
/// first point of the lineSegment
///
public Vector2D P1 { get; private set; }
///
/// second point of the lineSegment
///
public Vector2D P2 { get; private set; }
///
/// Direction Vector of the line which contains the lineSegment
///
public Vector2D Direction { get { return Line.Direction; } }
///
/// Line which contains the lineSegment
///
public Line2D Line { get; private set; }
///
/// Length of the LineSegment
///
public float Length { get; private set; }
///
/// Standard contructor which sets the essential attributes
///
/// first point of LineSegment
/// second point of LineSegment
public LineSegment2D(Vector2D p1, Vector2D p2)
{
//endpoints
P1 = p1;
P2 = p2;
Line = new Line2D(P1, P2 - P1);
Length = P1.getDistanceTo(P2);
}
///
/// Computes the intersection of two LineSegments, iff they do not intersect returns null
///
/// second LineSegment
/// Intersection iff its defined, else null
public bool intersectsWith(LineSegment2D ls) {
Vector2D intersection = Line.getIntersection(ls.Line);
return (intersection != null && intersection.isInBox(P1, P2) && intersection.isInBox(ls.P1, ls.P2));
}
///
/// Computes the Distance of two parallel LineSegments, iff they are not parallel it returns 0
///
/// second LineSegment
/// Distance between the LineSegment
public float getParallelDistanceTo(LineSegment2D line)
{
if (Line.onSide(line.P1) != Line.onSide(line.P2)) return 0;
Vector2D a1 = Line.projectToLine(line.P1);
Vector2D a2 = Line.projectToLine(line.P2);
float distanceA1 = a1.getDistanceTo(line.P1);
float distanceA2 = a2.getDistanceTo(line.P2);
return Math.Min(distanceA1, distanceA2);
}
///
/// Computes the vertical distance between two lineSegments. the vertical distance is the minimal distance between the LineSegments after they are projected on a horizontal line.
///
/// second LineSegment
/// the vertical distance
public float getVerticalDistanceTo(LineSegment2D line)
{
Vector2D a1 = Line.projectToLine(line.P1);
Vector2D a2 = Line.projectToLine(line.P2);
if (P1.isInBox(a1, a2) || P2.isInBox(a1, a2)) return 0;
float distanceP1A1 = P1.getDistanceTo(a1);
float distanceP1A2 = P1.getDistanceTo(a2);
float distanceP2A1 = P2.getDistanceTo(a1);
float distanceP2A2 = P2.getDistanceTo(a2);
return Math.Min(Math.Min(distanceP1A1, distanceP1A2), Math.Min(distanceP2A1, distanceP2A2));
}
///
/// Computes the shortest distance of a point to the LineSegment
///
/// the point for distance calculation
/// the distance
public float getDistanceTo(Vector2D point)
{
// http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment
float l2 = (P1 - P2).dotProduct(P1 - P2); // i.e. |w-v|^2 - avoid a sqrt
if (l2 == 0.0)
return point.getDistanceTo(P1); // v == w case
// Consider the line extending the segment, parameterized as v + t (w - v).
// We find projection of point p onto the line.
// It falls where t = [(p-v) . (w-v)] / |w-v|^2
float t = (point - P1).dotProduct(P2 - P1) / l2;
if (t < 0.0)
return point.getDistanceTo(P1); // Beyond the 'v' end of the segment
else if (t > 1.0)
return point.getDistanceTo(P2); // Beyond the 'w' end of the segment
Vector2D projection = P1 + t * (P2 - P1); // Projection falls on the segment
return point.getDistanceTo(projection);
}
public override string ToString()
{
return (int)P1.X + "|" + (int)P1.Y + " --- " + (int)P2.X + "|" + (int)P2.Y;
}
}
}