using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using Emgu.CV; using Emgu.CV.Structure; using bbiwarg.Images; using bbiwarg.Detectors.FingerDetection; using bbiwarg.Detectors.PalmDetection; using bbiwarg.Utility; using bbiwarg.Graphics; namespace bbiwarg.Detectors.TouchDetection { class TouchDetector { private DepthImage depthImage; private OutputImage outputImage; private List fingers; public List TouchEvents { get; private set; } public TouchDetector(List fingers, DepthImage depthImage, OutputImage outputImage) { this.depthImage = depthImage; this.outputImage = outputImage; this.fingers = fingers; this.TouchEvents = new List(); foreach (Finger finger in fingers) { Vector2D tipPoint = finger.TipPoint; outputImage.fillCircle(tipPoint.IntX, tipPoint.IntY, 3, Constants.TouchEventTipColor); float floodValue = getFloodValue(tipPoint); if (floodValue > Constants.TouchEventMinFloodValue) { //correct touchEvent position Vector2D direction = finger.Direction; Vector2D tep = (tipPoint + Constants.TouchEventTipCorrectionFactor * direction.getInverse()).moveInBound(Vector2D.Zero, depthImage.BottomRight, direction); outputImage.fillCircle(tep.IntX, tep.IntY, 5, Constants.TouchEventDetectedColor); TouchEvent touchEvent = new TouchEvent(tep, floodValue, finger); TouchEvents.Add(touchEvent); } } } private float getFloodValue(Point touchPoint) { int minX = Math.Max(touchPoint.X - 2*Constants.TouchEventAreaSize / 3, 0); int maxX = Math.Min(touchPoint.X + Constants.TouchEventAreaSize / 3, depthImage.Width-1); int minY = Math.Max(touchPoint.Y - 2*Constants.TouchEventAreaSize / 3, 0); int maxY = Math.Min(touchPoint.Y + Constants.TouchEventAreaSize / 3, depthImage.Height-1); Vector2D relTouch = new Vector2D(touchPoint.X - minX, touchPoint.Y - minY); Rectangle rect = new Rectangle(minX, minY, maxX - minX + 1, maxY - minY + 1); Image touchArea = depthImage.Image.Copy(rect); MCvConnectedComp comp = new MCvConnectedComp(); CvInvoke.cvFloodFill(touchArea, relTouch, new MCvScalar(255), new MCvScalar(0), new MCvScalar(2), out comp, Emgu.CV.CvEnum.CONNECTIVITY.EIGHT_CONNECTED, Emgu.CV.CvEnum.FLOODFILL_FLAG.DEFAULT, IntPtr.Zero); int matchedPixels = 0; int countedPixels = 0; for (int x = minX; x <= maxX; x++) { for (int y = minY; y <= maxY; y++) { Color color = outputImage.getColotAt(x, y); byte depth = touchArea.Data[y - minY, x - minX, 0]; Color subtractColor; if(depth == 255) { matchedPixels++; subtractColor = Constants.TouchEventAreaMatchedSubtractColor; } else { subtractColor = Constants.TouchEventAreaNonMatchedSubtractColor; } Color newColor = Color.FromArgb(Math.Max(color.R - subtractColor.R, 0), Math.Max(color.G - subtractColor.G, 0), Math.Max(color.B - subtractColor.B, 0)); outputImage.drawPixel(x, y, newColor); countedPixels++; } } float rel = (float)matchedPixels / (float)countedPixels; outputImage.drawLineSegment(new Utility.LineSegment2D(new Vector2D(minX, maxY), new Vector2D(minX + rel * Constants.TouchEventAreaSize, maxY)), Constants.TouchEventStatusBarColor); outputImage.drawLineSegment(new Utility.LineSegment2D(new Vector2D(minX, maxY-1), new Vector2D(minX + rel * Constants.TouchEventAreaSize, maxY-1)), Constants.TouchEventStatusBarColor); return rel; } } }