using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace bbiwarg.Utility { class Quadrangle { public Vector2D[] Vertices { get { return new Vector2D[4] { BottomLeft, TopLeft, TopRight, BottomRight }; } } public Vector2D BottomLeft { get; private set; } public Vector2D TopLeft { get; private set; } public Vector2D TopRight { get; private set; } public Vector2D BottomRight { get; private set; } public Quadrangle(Vector2D bottomLeft, Vector2D topLeft, Vector2D topRight, Vector2D bottomRight) { BottomLeft = bottomLeft; TopLeft = topLeft; TopRight = topRight; BottomRight = bottomRight; } public Vector2D getRelativePosition(Vector2D p) { Vector2D a = BottomLeft; Vector2D b = TopLeft; Vector2D c = TopRight; Vector2D d = BottomRight; float C = (a.Y - p.Y) * (d.X - p.X) - (a.X - p.X) * (d.Y - p.Y); float B = (a.Y - p.Y) * (c.X - d.X) + (b.Y - a.Y) * (d.X - p.X) - (a.X - p.X) * (c.Y - d.Y) - (b.X - a.X) * (d.Y - p.Y); float A = (b.Y - a.Y) * (c.X - d.X) - (b.X - a.X) * (c.Y - d.Y); float D = B * B - 4 * A * C; float u = (-B - (float)Math.Sqrt(D)) / (2 * A); float p1x = a.X + (b.X - a.X) * u; float p2x = d.X + (c.X - d.X) * u; float px = p.X; float v = (px - p1x) / (p2x - p1x); return new Vector2D(v, u); } } }