using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using Emgu.CV; using Emgu.CV.Structure; using bbiwarg.Recognition.FingerRecognition; using System.Diagnostics; using bbiwarg.Utility; using bbiwarg.Graphics; namespace bbiwarg.Images { class EdgeImage { public Image Image { get; private set; } public Image RoughImage { get; private set; } public EdgeImage(DepthImage depthImage) { Image = (depthImage.Image * (255.0f / (float)(depthImage.MaxDepth - depthImage.MinDepth))).Canny(Constants.EdgeImageCannyStartThreshold, Constants.EdgeImageCannyLinkingThreshold, Constants.EdgeImageCannySize).ThresholdBinary(new Gray(0), new Gray(1)); RoughImage = Image.Dilate(Constants.EdgeImageRoughNumDilationIterations); } public EdgeImage(Image edgeImage) { Image = edgeImage; RoughImage = Image.Dilate(Constants.EdgeImageRoughNumDilationIterations); } public bool isEdgeAt(Point point) { return isEdgeAt(point.X, point.Y); } public bool isEdgeAt(int x, int y) { return (Image.Data[y, x, 0] > 0); } public bool isRoughEdgeAt(Point point) { return isRoughEdgeAt(point.X, point.Y); } public bool isRoughEdgeAt(int x, int y) { return (RoughImage.Data[y, x, 0] > 0); } public void removeEdgesInsidePolygon(Point[] polygon) { Image.FillConvexPoly(polygon, new Gray(0)); RoughImage.FillConvexPoly(polygon, new Gray(0)); } public Vector2D findNextEdge(Vector2D start, Vector2D direction, int maxSearchSize = 0, bool roughEdge=true, bool returnNullIfNoEdgeFound=true) { Vector2D max = new Vector2D(Image.Width-1, Image.Height-1); Vector2D maxGrow = (max - start) / direction; Vector2D maxDecline = start / direction.getAbsolute(); int maxStepsX; if (direction.X > 0) maxStepsX = maxGrow.IntX; else if (direction.X < 0) maxStepsX = maxDecline.IntX; else maxStepsX = int.MaxValue; int maxStepsY; if (direction.Y > 0) maxStepsY = maxGrow.IntY; else if (direction.Y < 0) maxStepsY = maxDecline.IntY; else maxStepsY = int.MaxValue; int maxSteps = Math.Min(maxStepsX, maxStepsY); if (maxSearchSize != 0) maxSteps = Math.Min(maxSteps, maxSearchSize); Vector2D end = new Vector2D(start); for (int i = 0; i < maxSteps; i++) { end += direction; if((roughEdge && isRoughEdgeAt(end)) || (!roughEdge && isEdgeAt(end))) { return end; } } if (returnNullIfNoEdgeFound) return null; else return end; } public EdgeImage copy() { return new EdgeImage(Image.Copy()); } } }