using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using bbiwarg.Detectors.Fingers; using bbiwarg.Detectors.Palm; using bbiwarg.Utility; namespace bbiwarg.Detectors.Touch { class PalmTouchDetector { public List<PalmTouchEvent> PalmTouchEvents { get; private set; } public PalmTouchDetector(List<TouchEvent> touchEvents, Quadrangle palmQuad) { PalmTouchEvents = new List<PalmTouchEvent>(); foreach (TouchEvent touchEvent in touchEvents) { Vector2D relativePos = palmQuad.getRelativePosition(touchEvent.Position); if (relativePos.X >= 0 && relativePos.X <= 1.0 && relativePos.Y >= 0 && relativePos.Y <= 1.0) { PalmTouchEvent pte = new PalmTouchEvent(touchEvent.Position, relativePos, touchEvent.FloodValue, touchEvent.Finger); PalmTouchEvents.Add(pte); } } } } }