using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using bbiwarg.Images; using bbiwarg.Utility; using bbiwarg.Graphics; using bbiwarg.Recognition.HandRecognition; using Emgu.CV; namespace bbiwarg.Recognition.FingerRecognition { class Finger { public Vector2D TipPoint { get { return SliceTrail.StartSlice.Mid; } } public Vector2D HandPoint { get { return SliceTrail.EndSlice.Mid; } } public Vector2D MidPoint { get { return SliceTrail.MidSlice.Mid; } } public Vector2D Direction { get { return LineSegment.Direction; } } public Vector2D TipDirection { get { return SliceTrail.getStartDirection(); } } public Vector2D HandDirection { get { return SliceTrail.getEndDirection(); } } public LineSegment2D LineSegment { get { return SliceTrail.LineSegment; } } public FingerSliceTrail SliceTrail { get; private set; } public Contour Contour { get { return SliceTrail.getContour(); } } public Finger(FingerSliceTrail sliceTrail) { SliceTrail = sliceTrail; } public float getSimilarity(Finger compareFinger) { LineSegment2D compareLineSegment = compareFinger.LineSegment; Line2D compareLine = compareLineSegment.Line; //check angle float angle = LineSegment.Line.getAngleBetween(compareLine); float angleSimilarity = Math.Max(1 - angle / Constants.FingerSimilarityMaxAngle, 0); //check parallel distance float parallelDistance = LineSegment.getParallelDistanceTo(compareLineSegment); float parallelDistanceSimilarity = Math.Max(1 - parallelDistance / Constants.FingerSimilarityMaxParallelDistance, 0); //check vertical distance float verticalDistance = LineSegment.getVerticalDistanceTo(compareLineSegment); float verticalDistanceSimilarity = Math.Max(1 - verticalDistance / Constants.FingerSimilarityMaxVerticalDistance, 0); return (angleSimilarity + parallelDistanceSimilarity + verticalDistanceSimilarity) / 3; } public void draw(OutputImage outputImage, bool tracked) { if (tracked) { outputImage.drawLineSegment(LineSegment, Constants.FingerTrackedColor); } else { for (int i = 0; i < SliceTrail.NumSlices; i++) { outputImage.drawLineSegment(SliceTrail[i].LineSegment, Constants.FingerSliceColor); } outputImage.drawLineSegment(LineSegment, Constants.FingerDetectedColor); outputImage.drawContour(Contour, Constants.FingerContourColor, 1); } } } }