using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace bbiwarg.Detectors.Finger { class FingerPoint { private int x; private int y; private Int16 depth; public FingerPoint(int x, int y, Int16 depth) { this.x = x; this.y = y; this.depth = depth; } public int getX() { return x; } public int getY() { return y; } public Int16 getDepth() { return depth; } public float getDistanceTo(FingerPoint fingerPoint) { int xDiff = x - fingerPoint.x; int yDiff = y - fingerPoint.y; float distance = (float)Math.Sqrt(xDiff * xDiff + yDiff * yDiff); return distance; } } }