using System; using System.Drawing; using MathNet.Numerics.LinearAlgebra.Single; using MathNet.Numerics.LinearAlgebra.Single; namespace bbiwarg.DataSource { public enum DetectionStatus { Inactive, Detected, Tracked } public enum HandSide { Unknown, Left, Right } interface IVideoHandle { void nextFrame(); short getDepth(int x, int y); short getConfidence(int x, int y); Color getColor(int x, int y); VertexArray getVertexArray(); //convert2Dto3D(float x, float y, int depth) Vector getPalmPosition3D(uint handIndex); } }