using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using bbiwarg.Utility; namespace bbiwarg { public enum InputType { Camera = 0, Movie = 1 } class Parameters { // input public static readonly InputType InputSource = InputType.Camera; public static readonly String InputMoviePath = "..\\..\\videos\\touch\\4.skv"; // Logger public static readonly LogSubject LogLevel = LogSubject.None; public static readonly int ConsoleWidth = 90; public static readonly int ConsoleHeight = 30; // Output public static readonly int OutputUpdateRate = 30; public static readonly int OutputRenderRate = 30; public static readonly int OutputNumImages = 5; public static readonly int OutputNumImagesPerRow = 3; public static readonly float OutputScaleFactor = 1f; // output window size is scaled by this factor (from necessary size for images) public static readonly String OutputTitle = "BBIWARG - Output"; // TUIO public static bool TuioEnabled = false; public static IPAddress TuioIP = new IPAddress(new byte[4] { 127, 0, 0, 1 }); public static Int16 TuioPort = 3333; // image public static readonly int ImageWidth = 320; public static readonly int ImageHeight = 240; public static readonly int ImageNumPixels = ImageWidth * ImageHeight; public static readonly Vector2D ImageMaxPixel = new Vector2D(ImageWidth - 1, ImageHeight - 1); public static readonly float ImageDiagonalLength = ImageMaxPixel.Length; public static readonly float ImageAspectRatio = (float)ImageWidth / (float)ImageHeight; // confidence image public static readonly int ConfidenceImageMinThreshold = 500; // depth image public static readonly int DepthImageMedianSize = 5; public static readonly int DepthImageDepthRange = 200; // <255 // edge image public static readonly int EdgeImageCannyStartThreshold = 60; public static readonly int EdgeImageCannyLinkingThreshold = 40; public static readonly int EdgeImageCannySize = 3; public static readonly int EdgeImageRoughNumDilationIterations = 1; // finger detection public static readonly int FingerStepSize = 2; public static readonly int FingerMaxGapCounter = 5; public static readonly int FingerMaxSliceDifferencePerStep = 5; public static readonly int FingerMinNumSlices = 25 / FingerStepSize; public static readonly int FingerNumSlicesForDirectionDetection = FingerMinNumSlices / 4; public static readonly int FingerMaxWidth = 30; public static readonly int FingerMinWidth = 2; public static readonly int FingerRemoveNumSlicesForCorrection = 5; public static readonly int FingerNumSlicesForRelativeDirection = FingerRemoveNumSlicesForCorrection; public static readonly int FingerOutMargin = 8; public static readonly int FingerCrippleMinDifference = 20; public static readonly int FingerContourMargin = 4; // finger tracking public static readonly float FingerTrackerMinSimilarityForTracking = 0.8f; public static readonly int FingerTrackerNumFramesDetectedUntilTracked = 5; public static readonly int FingerTrackerNumFramesLostUntilDeleted = 10; public static readonly float FingermXX = 0.00005f; public static readonly float FingermXY = 0.0f; public static readonly float FingermYY = 0.00005f; public static readonly int FingerTrackerNumDirectionsForReverseCheck = 20; // hand detection public static readonly int HandNumColors = 3; public static readonly int HandFloodFillDownDiff = 2; public static readonly int HandFloodFillUpDiff = 2; public static readonly float HandMaxSize = 0.6f; public static readonly float HandMinSize = 0.01f; public static readonly float HandExtensionMaxSize = 0.5f * HandMaxSize; public static readonly float HandThumbDefectMaxDistanceToThumb = FingerMaxWidth; public static readonly float HandThumbDefectMinThumbShortLengthRatio = 0.75f; public static readonly float HandThumbDefectMaxThumbShortLengthRatio = 1.1f; public static readonly float HandThumbDefectMinShortLongLengthRatio = 0.3f; public static readonly float HandThumbDefectMaxShortLongLengthRatio = 0.7f; public static readonly int HandExtendMaxDifference = 40; // hand tracker public static readonly float HandTrackerMinSimilarity = 0.7f; public static readonly int HandTrackerNumFramesDetectedUntilTracked = 2; public static readonly int HandTrackerNumFramesLostUntilDeleted = 5; public static readonly float HandmXX = 0.0005f; public static readonly float HandmXY = 0.0f; public static readonly float HandmYY = 0.0005f; // palm detection // palm tracker public static readonly float PalmTrackerMinSimilarity = 0.5f; public static readonly int PalmTrackerNumFramesDetectedUntilTracked = 2; public static readonly int PalmTrackerNumFramesLostUntilDeleted = 5; public static readonly float PalmmXX = 0.00005f; public static readonly float PalmmXY = 0.0f; public static readonly float PalmmYY = 0.00005f; //palm Grid public static int PalmGridNumRows = 3; public static int PalmGridNumColumns = 4; // touch detection public static readonly float TouchMinTouchValue = 0.3f; public static readonly int TouchAreaSize = 30; public static readonly int TouchFloodfillDownDiff = 1; public static readonly int TouchFloodfillUpDiff = 3; public static readonly int TouchTipInsideFactor = 2; public static readonly int TouchTipOutsideFactor = 7; // touch tracking public static readonly float TouchTrackerMinSimilarity = 0.3f; public static readonly int TouchTrackerNumFramesDetectedUntilTracked = 1; public static readonly int TouchTrackerNumFramesLostUntilDeleted = 5; public static readonly float TouchmXX = 0.003f; public static readonly float TouchmXY = 0.0f; public static readonly float TouchmYY = 0.00165f; public static readonly float TouchProcessNoise = 3.0e-4f; // touchEventVisualizer public static readonly int TouchEventVisualizerFadeOutTime = 1500; // colors public static readonly Color ColorDetected = Color.Turquoise; public static readonly Color ColorTracked = Color.Yellow; public static readonly Color DepthImageColor = Color.White; public static readonly Color EdgeImageColor = Color.Blue; public static readonly Color OutputImageBorderColor = Color.White; public static readonly Color FingerSliceColor = Color.Magenta; public static readonly Color FingerDetectedColor = ColorDetected; public static readonly Color FingerTrackedColor = ColorTracked; public static readonly Color FingerTipColor = Color.Blue; public static readonly Color FingerContourColor = Color.Red; public static readonly Color FingerIDColor = Color.White; public static readonly Color FingerPointsPredictionColor = Color.Yellow; public static readonly Color TouchEventDetectedColor = ColorDetected; public static readonly Color TouchEventTrackedColor = ColorTracked; public static readonly Color TouchEventAreaMatchedSubtractColor = Color.DarkOrange; public static readonly Color TouchEventAreaNonMatchedSubtractColor = Color.DarkSlateGray; public static readonly Color TouchEventStatusBarColor = Color.Green; public static readonly Color TouchEventVisualizerLineColor = Color.Yellow; public static readonly Color TouchEventVisualizerPointColor = Color.Red; public static readonly Color TouchEventVisualizerGridColor = Color.White; public static readonly Color TouchEventVisualizerTextColor = Color.White; public static readonly Color PalmQuadColor = Color.Blue; public static readonly Color PalmGridColor = Color.CornflowerBlue; public static readonly Color[] HandColor = new Color[3] { Color.Red, Color.Blue, Color.Green }; public static readonly Color HandCentroidColor = Color.Yellow; public static readonly Color HandIDColor = Color.White; public static readonly Color HandThumbDefectPointColor = Color.Lime; public static readonly Color HandThumbDefectLineColor = Color.CornflowerBlue; } }