using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace bbiwarg.Utility { public class CoordinateConverter { private ImageSize imageSize; private float hfov; private float vfov; private float hRatio; private float vRatio; public CoordinateConverter(ImageSize imageSize, float hfov, float vfov) { this.imageSize = imageSize; this.hfov = hfov; this.vfov = vfov; hRatio = (float)Math.Tan(hfov / 2); vRatio = (float)Math.Tan(vfov / 2); } public Vector3D convertCoordinate2Dto3D(Vector2D p, float depth) { return convertCoordinate2Dto3D(p.X, p.Y, depth); } public Vector3D convertCoordinate2Dto3D(float x, float y, float depth) { float deltaX = 2 * ((x / imageSize.Width) - 0.5f); float deltaY = -2 * ((y / imageSize.Height) - 0.5f); float tanX = deltaX * hRatio; float tanY = deltaY * vRatio; float a = depth * depth; float b = (float)(Math.Pow(tanX, 2) + Math.Pow(tanY, 2)); float z3 = (float)(Math.Sqrt(0.5f*a + Math.Sqrt(0.25f*Math.Pow(a,2)-b))); float x3 = tanX * z3; float y3 = tanY * z3; return new Vector3D(x3, y3, z3); } public float convertLength3Dto2D(float length, float depth) { float fullLengthX = (float)(2 * Math.Cos(hfov / 2) * depth); float fullLengthY = (float)(2 * Math.Cos(vfov / 2) * depth); float fullLengthDiagonal = (float)Math.Sqrt(Math.Pow(fullLengthX, 2) + Math.Pow(fullLengthY, 2)); float ratio = length / fullLengthDiagonal; return ratio * imageSize.DiagonalLength; } } }