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@@ -166,9 +166,9 @@ namespace bbiwarg.DataSource
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float relY = (v * maxV);
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Vector result = new DenseVector(3);
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- result[2] = -convertedDepth / (float)Math.Sqrt(1 + relX * relX + relY * relY);
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- result[0] = -relX * result[2];
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- result[1] = -relY * result[2];
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+ result[2] = convertedDepth / (float)Math.Sqrt(1 + relX * relX + relY * relY);
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+ result[0] = relX * result[2];
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+ result[1] = relY * result[2];
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return result;
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}
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@@ -190,7 +190,7 @@ namespace bbiwarg.DataSource
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vertexArrayF[i4 + 0] = vertexPosition[0];
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vertexArrayF[i4 + 1] = vertexPosition[1];
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- vertexArrayF[i4 + 2] = vertexPosition[2];
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+ vertexArrayF[i4 + 2] = -vertexPosition[2];
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vertexArrayB[i16 + 12] = c.R;
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vertexArrayB[i16 + 13] = c.G;
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