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@@ -259,9 +259,9 @@ namespace bbiwarg.Graphics
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, videoHandle.Width, videoHandle.Height, 0, PixelFormat.Rgb, PixelType.Short, edgeTextureData);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, videoHandle.Width, videoHandle.Height, 0, PixelFormat.Rgb, PixelType.Short, edgeTextureData);
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GL.Begin(PrimitiveType.Quads);
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GL.Begin(PrimitiveType.Quads);
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GL.Color3(1.0, 1.0, 1.0);
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GL.Color3(1.0, 1.0, 1.0);
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- GL.TexCoord2(0.0, 0.0); GL.Vertex3(-size_1_5 - gap, size_2, -0.5);
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- GL.TexCoord2(1.0, 0.0); GL.Vertex3(-size_2 - gap, size_2, -0.5);
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- GL.TexCoord2(1.0, 1.0); GL.Vertex3(-size_2 - gap, -size_2, -0.5);
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+ GL.TexCoord2(0.0, 0.0); GL.Vertex3(-size_1_5 - gap, size_2, -0.5);
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+ GL.TexCoord2(1.0, 0.0); GL.Vertex3(-size_2 - gap, size_2, -0.5);
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+ GL.TexCoord2(1.0, 1.0); GL.Vertex3(-size_2 - gap, -size_2, -0.5);
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GL.TexCoord2(0.0, 1.0); GL.Vertex3(-size_1_5 - gap, -size_2, -0.5);
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GL.TexCoord2(0.0, 1.0); GL.Vertex3(-size_1_5 - gap, -size_2, -0.5);
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GL.End();
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GL.End();
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@@ -270,22 +270,22 @@ namespace bbiwarg.Graphics
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, videoHandle.Width, videoHandle.Height, 0, PixelFormat.Rgb, PixelType.Short, depthTextureData);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, videoHandle.Width, videoHandle.Height, 0, PixelFormat.Rgb, PixelType.Short, depthTextureData);
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GL.Begin(PrimitiveType.Quads);
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GL.Begin(PrimitiveType.Quads);
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GL.Color3(1.0, 1.0, 1.0);
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GL.Color3(1.0, 1.0, 1.0);
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- GL.TexCoord2(0.0, 0.0); GL.Vertex3(-size_2, size_2, -0.5);
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- GL.TexCoord2(1.0, 0.0); GL.Vertex3( size_2, size_2, -0.5);
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- GL.TexCoord2(1.0, 1.0); GL.Vertex3( size_2, -size_2, -0.5);
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+ GL.TexCoord2(0.0, 0.0); GL.Vertex3(-size_2, size_2, -0.5);
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+ GL.TexCoord2(1.0, 0.0); GL.Vertex3(size_2, size_2, -0.5);
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+ GL.TexCoord2(1.0, 1.0); GL.Vertex3(size_2, -size_2, -0.5);
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GL.TexCoord2(0.0, 1.0); GL.Vertex3(-size_2, -size_2, -0.5);
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GL.TexCoord2(0.0, 1.0); GL.Vertex3(-size_2, -size_2, -0.5);
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GL.End();
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GL.End();
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GL.Enable(EnableCap.Texture2D);
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GL.Enable(EnableCap.Texture2D);
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GL.BindTexture(TextureTarget.Texture2D, kalmanDemoTextureID);
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GL.BindTexture(TextureTarget.Texture2D, kalmanDemoTextureID);
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- GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, videoHandle.Width, videoHandle.Height, 0, PixelFormat.Rgb, PixelType.Short,
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+ GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb, videoHandle.Width, videoHandle.Height, 0, PixelFormat.Rgb, PixelType.Short,
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kalmanDemo.getTextureData(videoHandle.Width, videoHandle.Height));
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kalmanDemo.getTextureData(videoHandle.Width, videoHandle.Height));
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GL.Begin(PrimitiveType.Quads);
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GL.Begin(PrimitiveType.Quads);
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GL.Color3(1.0, 1.0, 1.0);
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GL.Color3(1.0, 1.0, 1.0);
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- GL.TexCoord2(0.0, 0.0); GL.Vertex3(size_2 + gap, size_2, -0.5);
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- GL.TexCoord2(1.0, 0.0); GL.Vertex3(size_1_5 + gap, size_2, -0.5);
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+ GL.TexCoord2(0.0, 0.0); GL.Vertex3(size_2 + gap, size_2, -0.5);
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+ GL.TexCoord2(1.0, 0.0); GL.Vertex3(size_1_5 + gap, size_2, -0.5);
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GL.TexCoord2(1.0, 1.0); GL.Vertex3(size_1_5 + gap, -size_2, -0.5);
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GL.TexCoord2(1.0, 1.0); GL.Vertex3(size_1_5 + gap, -size_2, -0.5);
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- GL.TexCoord2(0.0, 1.0); GL.Vertex3(size_2 + gap, -size_2, -0.5);
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+ GL.TexCoord2(0.0, 1.0); GL.Vertex3(size_2 + gap, -size_2, -0.5);
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GL.End();
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GL.End();
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SwapBuffers();
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SwapBuffers();
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