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cleanup outputtest

Alexander Hendrich vor 11 Jahren
Ursprung
Commit
4d5e1b7591
1 geänderte Dateien mit 5 neuen und 58 gelöschten Zeilen
  1. 5 58
      bbiwarg/Test/OutputTest.cs

+ 5 - 58
bbiwarg/Test/OutputTest.cs

@@ -78,35 +78,12 @@ namespace bbiwarg.Test
 
             for (int i = 0; i < pixel.Count; i++)
             {
-                pixel[i].depth = 300;// imageData.getDepth(pixel[i].x, pixel[i].y);
+                pixel[i].depth = imageData.getDepth(pixel[i].x, pixel[i].y);
                 pixel[i].color = imageData.getColor(pixel[i].x, pixel[i].y);
                 pixel[i].draw();
             }
 
 
-            /*
-            Vector palmPixel = source.getPalmPosition2D(1);
-            Vector palmVertex = source.getPalmPosition3D(1);
-             
-            float palmXn = palmVertex[0];
-            float palmYn = palmVertex[2];
-            float palmZn = palmVertex[1];
-
-            float alphaX = source.getHFOV();
-            float alphaY = source.getVFOV();
-
-            double maxXn = Math.Tan(alphaX/2) / palmZn;
-            double maxYn = Math.Tan(alphaY/2) / palmZn;
-
-            double u = 0.5f + palmXn / maxXn;
-            double v = 0.5f + palmYn / maxYn;
-
-            Console.WriteLine("u:" + u + " v:" + v);
-             
-            int palmX = (int)(u * depthImage.getWidth());
-            int palmY = (int)(1 - v) * depthImage.getHeight());
-             */
-
             Vector palm = source.getPalmPosition2D(1);
             Vector[] fingers = source.getFingerTipPositions2D(1);
 
@@ -114,55 +91,25 @@ namespace bbiwarg.Test
 
             Pixel3D palmPosition = new Pixel3D((int)palm[0], (int)palm[1], width, height);
             Pixel3D finger1Position = new Pixel3D((int)fingers[0][0], (int)fingers[0][1], width, height);
-            palmPosition.depth = 300;// depthImage.getDepth((int)palmPixel[0], (int)palmPixel[1]);// (short)(palmVertex[1] * 1000);
-            finger1Position.depth = 300;// depthImage.getDepth((int)palmPixel[0], (int)palmPixel[1]);// (short)(palmVertex[1] * 1000);
+            palmPosition.depth = depthImage.getDepth((int)palm[0], (int)palm[1]);
             palmPosition.color = Color.Red;
-            finger1Position.color = Color.Red;
             palmPosition.size = 3;
-            finger1Position.size = 3;
             palmPosition.draw();
+            finger1Position.depth = depthImage.getDepth((int)fingers[0][0], (int)fingers[0][1]);
+            finger1Position.color = Color.Red;
+            finger1Position.size = 3;
             finger1Position.draw();
             
             for (int i = 0; i < triangles.Count; i++)
             {
                 triangles[i].draw();
             }
-
-            /*
-            GL.Begin(BeginMode.Triangles);
-            GL.Vertex3(0.0f, 0.0f, -4.0f);
-            GL.Vertex3(2.0f, 0.0f, -4.0f);
-            GL.Vertex3(0.0f, 1.0f, -4.0f);
-            GL.End();
-            */
             SwapBuffers();
 
             if (isActive)
             {
                 source.releaseFrame();
             }
-
-
-            /*
-            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
-
-            Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, Vector3.UnitZ, Vector3.UnitY);
-            GL.MatrixMode(MatrixMode.Modelview);
-            GL.LoadMatrix(ref modelview);
-
-            // triangle
-            GL.Begin(BeginMode.Triangles);
-
-            float x = palmPosition.Value._X;
-            float y = palmPosition.Value._Y;
-            float z = palmPosition.Value._Z;
-
-            GL.Vertex3(-1.0f + x, -1.0f + z, 4.0f - 10 * y);
-            GL.Vertex3(1.0f, -1.0f, 4.0f);
-            GL.Vertex3(0.0f, 1.0f, 4.0f);
-            GL.End();
-
-            SwapBuffers();*/
         }
 
         protected override void OnResize(EventArgs e)