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@@ -0,0 +1,101 @@
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+using System;
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+using System.Collections.Generic;
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+using System.Linq;
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+using System.Text;
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+using System.Drawing;
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+using OpenTK;
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+using OpenTK.Graphics.OpenGL;
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+using MathNet.Numerics.LinearAlgebra.Single;
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+
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+
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+namespace bbiwarg.Graphics
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+{
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+ class VertexBufferObject : GameWindow
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+ {
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+ int VBOid = new int();
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+ int IBOid = new int();
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+ float[] vertices;
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+ uint[] triangles;
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+
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+ static void Main(string[] args)
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+ {
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+ VertexBufferObject demo = new VertexBufferObject();
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+ demo.initSource();
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+ demo.Run(30);
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+ }
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+
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+ public void initSource()
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+ {
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+
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+ GL.EnableClientState(ArrayCap.VertexArray);
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+
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+ vertices = new float[] {
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+ 1.0f, 0.0f, 0.0f,
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+ 0.0f, 0.0f, -5.0f,
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+
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+ 0.0f, 1.0f, 0.0f,
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+ 0.0f, 1.0f, -5.0f,
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+
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+ 0.0f, 0.0f, 1.0f,
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+ 1.0f, 0.0f, -5.0f};
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+ triangles = new uint[] { 0, 1, 2 };
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+
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+
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+
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+ GL.GenBuffers(1, out VBOid);
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+ GL.GenBuffers(1, out IBOid);
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+
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+ GL.BindBuffer(BufferTarget.ArrayBuffer, VBOid);
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+ GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(vertices.Length * sizeof(float)), vertices, BufferUsageHint.StreamDraw);
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+ GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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+
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+
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+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, IBOid);
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+ GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(triangles.Length * sizeof(int)), triangles, BufferUsageHint.StaticDraw);
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+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
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+
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+
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+ //GL.DeleteBuffers(1, ref VBOid); GL.DeleteBuffers(1, ref IBOid);
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+
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+ }
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+
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+ protected override void OnLoad(EventArgs e)
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+ {
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+ base.OnLoad(e);
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+ Title = "vbo test";
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+ GL.ClearColor(Color.Black);
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+ }
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+
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+ protected override void OnRenderFrame(FrameEventArgs e)
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+ {
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+ base.OnRenderFrame(e);
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+
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+ GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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+ Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, -Vector3.UnitZ, Vector3.UnitY);
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+ GL.MatrixMode(MatrixMode.Modelview);
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+ GL.LoadMatrix(ref modelview);
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+
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+ GL.Color3(Color.Red);
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+
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+ GL.BindBuffer(BufferTarget.ArrayBuffer, VBOid);
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+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, IBOid);
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+
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+ GL.InterleavedArrays(InterleavedArrayFormat.C3fV3f, 0, IntPtr.Zero);
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+ GL.DrawElements(BeginMode.Triangles, triangles.Length, DrawElementsType.UnsignedInt, 0);
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+
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+ GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
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+
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+ SwapBuffers();
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+ }
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+
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+ protected override void OnResize(EventArgs e)
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+ {
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+ base.OnResize(e);
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+ GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
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+ Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, Width / (float)Height, 1.0f, 3000.0f);
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+ GL.MatrixMode(MatrixMode.Projection);
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+ GL.LoadMatrix(ref projection);
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+ }
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+ }
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+}
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