|
@@ -1,399 +1,361 @@
|
|
|
-using System;
|
|
|
-using System.Drawing;
|
|
|
-using System.Diagnostics;
|
|
|
-using System.Runtime.InteropServices;
|
|
|
-using Iisu;
|
|
|
-using MathNet.Numerics.LinearAlgebra.Single;
|
|
|
-using bbiwarg.Graphics;
|
|
|
-
|
|
|
-namespace bbiwarg.DataSource
|
|
|
-{
|
|
|
- class IIsuDataSource: IVideoDataSource
|
|
|
- {
|
|
|
- private IHandle handle;
|
|
|
- private IDevice device;
|
|
|
- private string moviePath;
|
|
|
- bool active;
|
|
|
-
|
|
|
- // parameters
|
|
|
- private IParameterHandle<float> frameRate;
|
|
|
-
|
|
|
- // data
|
|
|
- private IDataHandle<bool>[] handOpen = new IDataHandle<bool>[2];
|
|
|
- private IDataHandle<Iisu.Data.Vector3>[] palmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
|
|
|
- private IDataHandle<Iisu.Data.Vector2>[] palmPositions2D = new IDataHandle<Iisu.Data.Vector2>[2];
|
|
|
- private IDataHandle<Iisu.Data.Vector3>[] tipPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
|
|
|
- private IDataHandle<Iisu.Data.Vector3>[] forearmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
|
|
|
- private IDataHandle<Iisu.Data.Vector3>[] palmNormals3D = new IDataHandle<Iisu.Data.Vector3>[2];
|
|
|
- private IDataHandle<int[]>[] fingerStatus = new IDataHandle<int[]>[2];
|
|
|
- private IDataHandle<int>[] handStatus = new IDataHandle<int>[2];
|
|
|
- private IDataHandle<Iisu.Data.Vector3[]>[] fingerTipPositions3D = new IDataHandle<Iisu.Data.Vector3[]>[2];
|
|
|
- private IDataHandle<Iisu.Data.Vector2[]>[] fingerTipPositions2D = new IDataHandle<Iisu.Data.Vector2[]>[2];
|
|
|
- private IDataHandle<int>[] handSides = new IDataHandle<int>[2];
|
|
|
- private IDataHandle<Iisu.Data.IImageData> depthImage;
|
|
|
- private IDataHandle<Iisu.Data.IImageData> colorImage;
|
|
|
- private IDataHandle<Iisu.Data.IImageData> confidenceImage;
|
|
|
- private IDataHandle<Iisu.Data.IImageData> uvImage;
|
|
|
- private IParameterHandle<float> hfov;
|
|
|
- private IParameterHandle<float> vfov;
|
|
|
-
|
|
|
- private ImageData currentImage;
|
|
|
- private float maxU;
|
|
|
- private float maxV;
|
|
|
- private int width;
|
|
|
- private int height;
|
|
|
-
|
|
|
- /*
|
|
|
- * Creates an Iisu data source.
|
|
|
- * params:
|
|
|
- * moviePath: path to movie to be used as source
|
|
|
- * if empty the camera is used
|
|
|
- */
|
|
|
- public IIsuDataSource(string moviePath = "")
|
|
|
- {
|
|
|
- this.moviePath = moviePath;
|
|
|
- active = false;
|
|
|
- }
|
|
|
-
|
|
|
- public void init()
|
|
|
- {
|
|
|
- handle = Iisu.Iisu.Context.CreateHandle();
|
|
|
-
|
|
|
- IDeviceConfiguration conf = handle.CreateDeviceConfiguration();
|
|
|
- if (moviePath.Length != 0)
|
|
|
- conf.MoviePath = moviePath;
|
|
|
-
|
|
|
- device = handle.InitializeDevice(conf);
|
|
|
-
|
|
|
- // parameters
|
|
|
- if (moviePath.Length != 0)
|
|
|
- device.RegisterParameterHandle<int>("SOURCE.MOVIE.PlayMode").Value = 0; // playMode = once
|
|
|
- else
|
|
|
- device.RegisterParameterHandle<int>("SOURCE.DEPTHSENSE.AmplitudeThreshold").Value = 100; // confidence-threshhold
|
|
|
-
|
|
|
- frameRate = device.RegisterParameterHandle<float>("SOURCE.FrameRate");
|
|
|
- hfov = device.RegisterParameterHandle<float>("SOURCE.CAMERA.DEPTH.HFOV");
|
|
|
- vfov = device.RegisterParameterHandle<float>("SOURCE.CAMERA.DEPTH.VFOV");
|
|
|
- maxU = (float)Math.Tan(hfov.Value / 2f);
|
|
|
- maxV = (float)Math.Tan(vfov.Value / 2f);
|
|
|
-
|
|
|
- // events
|
|
|
- device.EventManager.RegisterEventListener("DEVICE.Status", new Iisu.EventDelegates.Device.Status(onDeviceStatusChanged));
|
|
|
-
|
|
|
- // data
|
|
|
- depthImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.DEPTH.Image");
|
|
|
- colorImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.COLOR.Image");
|
|
|
- confidenceImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.CONFIDENCE.Image");
|
|
|
- uvImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.COLOR.REGISTRATION.UV.Image");
|
|
|
-
|
|
|
- handOpen[0] = device.RegisterDataHandle<bool>("CI.HAND1.IsOpen");
|
|
|
- handOpen[1] = device.RegisterDataHandle<bool>("CI.HAND2.IsOpen");
|
|
|
-
|
|
|
- palmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmPosition3D");
|
|
|
- palmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmPosition3D");
|
|
|
-
|
|
|
- palmPositions2D[0] = device.RegisterDataHandle<Iisu.Data.Vector2>("CI.HAND1.PalmPosition2D");
|
|
|
- palmPositions2D[1] = device.RegisterDataHandle<Iisu.Data.Vector2>("CI.HAND2.PalmPosition2D");
|
|
|
-
|
|
|
- tipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.TipPosition3D");
|
|
|
- tipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.TipPosition3D");
|
|
|
-
|
|
|
- forearmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.ForearmPosition3D");
|
|
|
- forearmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.ForearmPosition3D");
|
|
|
-
|
|
|
- palmNormals3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmNormal3D");
|
|
|
- palmNormals3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmNormal3D");
|
|
|
-
|
|
|
- fingerStatus[0] = device.RegisterDataHandle<int[]>("CI.HAND1.FingerStatus");
|
|
|
- fingerStatus[1] = device.RegisterDataHandle<int[]>("CI.HAND2.FingerStatus");
|
|
|
-
|
|
|
- handStatus[0] = device.RegisterDataHandle<int>("CI.HAND1.Status");
|
|
|
- handStatus[1] = device.RegisterDataHandle<int>("CI.HAND2.Status");
|
|
|
-
|
|
|
- fingerTipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND1.FingerTipPositions3D");
|
|
|
- fingerTipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND2.FingerTipPositions3D");
|
|
|
-
|
|
|
- fingerTipPositions2D[0] = device.RegisterDataHandle<Iisu.Data.Vector2[]>("CI.HAND1.FingerTipPositions2D");
|
|
|
- fingerTipPositions2D[1] = device.RegisterDataHandle<Iisu.Data.Vector2[]>("CI.HAND2.FingerTipPositions2D");
|
|
|
-
|
|
|
- handSides[0] = device.RegisterDataHandle<int>("CI.HAND1.Side");
|
|
|
- handSides[1] = device.RegisterDataHandle<int>("CI.HAND1.Side");
|
|
|
- }
|
|
|
-
|
|
|
- private void onDeviceStatusChanged(string eventName, DeviceStatus status)
|
|
|
- {
|
|
|
- active = status.HasFlag(Iisu.DeviceStatus.Playing);
|
|
|
- }
|
|
|
-
|
|
|
- public void start()
|
|
|
- {
|
|
|
- device.Start();
|
|
|
- updateFrame();
|
|
|
- }
|
|
|
-
|
|
|
- public void stop()
|
|
|
- {
|
|
|
- device.Stop(true);
|
|
|
- }
|
|
|
-
|
|
|
- public void updateFrame()
|
|
|
- {
|
|
|
- device.UpdateFrame(true);
|
|
|
- createImageData();
|
|
|
- }
|
|
|
-
|
|
|
- public void releaseFrame()
|
|
|
- {
|
|
|
- device.ReleaseFrame();
|
|
|
- }
|
|
|
-
|
|
|
- public bool isActive()
|
|
|
- {
|
|
|
- return active;
|
|
|
- }
|
|
|
-
|
|
|
- public int getFrameRate()
|
|
|
- {
|
|
|
- return (int) frameRate.Value;
|
|
|
- }
|
|
|
-
|
|
|
- public float getHFOV() {
|
|
|
- return hfov.Value;
|
|
|
- }
|
|
|
-
|
|
|
- public float getVFOV() {
|
|
|
- return vfov.Value;
|
|
|
- }
|
|
|
-
|
|
|
- public DepthImage getDepthImage()
|
|
|
- {
|
|
|
- Iisu.Data.IImageInfos imageInfos = depthImage.Value.ImageInfos;
|
|
|
- int width = (int) imageInfos.Width;
|
|
|
- int height = (int) imageInfos.Height;
|
|
|
- int numBytes = (int) imageInfos.BytesRaw;
|
|
|
-
|
|
|
- IntPtr imageData = depthImage.Value.Raw;
|
|
|
-
|
|
|
- short[] depthData = new short[width * height];
|
|
|
- Marshal.Copy(imageData, depthData, 0, width * height);
|
|
|
-
|
|
|
- return new DepthImage(width, height, depthData);
|
|
|
- }
|
|
|
-
|
|
|
- public ColorImage getColorImage()
|
|
|
- {
|
|
|
- Iisu.Data.IImageInfos imageInfos = colorImage.Value.ImageInfos;
|
|
|
- int width = (int)imageInfos.Width;
|
|
|
- int height = (int)imageInfos.Height;
|
|
|
- int numBytes = (int)imageInfos.BytesRaw;
|
|
|
-
|
|
|
- IntPtr imageData = colorImage.Value.Raw;
|
|
|
-
|
|
|
- byte[] colorData = new byte[numBytes];
|
|
|
- Marshal.Copy(imageData, colorData, 0, numBytes);
|
|
|
-
|
|
|
- return new ColorImage(width, height, colorData);
|
|
|
- }
|
|
|
-
|
|
|
- public ConfidenceImage getConfidenceImage()
|
|
|
- {
|
|
|
- Iisu.Data.IImageInfos imageInfos = confidenceImage.Value.ImageInfos;
|
|
|
- int width = (int)imageInfos.Width;
|
|
|
- int height = (int)imageInfos.Height;
|
|
|
- int numBytes = (int)imageInfos.BytesRaw;
|
|
|
-
|
|
|
- IntPtr imageData = confidenceImage.Value.Raw;
|
|
|
-
|
|
|
- short[] confidenceData = new short[width * height];
|
|
|
- Marshal.Copy(imageData, confidenceData, 0, width * height);
|
|
|
-
|
|
|
- return new ConfidenceImage(width, height, confidenceData);
|
|
|
- }
|
|
|
-
|
|
|
- public UVImage getUVImage()
|
|
|
- {
|
|
|
- Iisu.Data.IImageInfos imageInfos = uvImage.Value.ImageInfos;
|
|
|
- int width = (int)imageInfos.Width;
|
|
|
- int height = (int)imageInfos.Height;
|
|
|
- int numBytes = (int)imageInfos.BytesRaw;
|
|
|
-
|
|
|
- IntPtr imageData = uvImage.Value.Raw;
|
|
|
-
|
|
|
- float[] uvData = new float[2 * width * height];
|
|
|
- Marshal.Copy(imageData, uvData, 0, 2 * width * height);
|
|
|
-
|
|
|
- return new UVImage(width, height, uvData);
|
|
|
- }
|
|
|
-
|
|
|
- public ImageData getImageData()
|
|
|
- {
|
|
|
- return currentImage;
|
|
|
- }
|
|
|
-
|
|
|
- private void createImageData() {
|
|
|
- currentImage = new ImageData(getDepthImage(), getConfidenceImage(), getColorImage(), getUVImage());
|
|
|
- width = currentImage.getWidth();
|
|
|
- height = currentImage.getHeight();
|
|
|
- }
|
|
|
-
|
|
|
- private void checkHandIndex(uint handIndex)
|
|
|
- {
|
|
|
- if (handIndex < 1 || handIndex > 2)
|
|
|
- throw new ArgumentOutOfRangeException("handIndex is out of range [0,1]");
|
|
|
- }
|
|
|
-
|
|
|
- public bool isHandOpen(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- return handOpen[handIndex - 1].Value;
|
|
|
- }
|
|
|
-
|
|
|
- public Vector getPalmPosition3D(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- return new DenseVector(palmPositions3D[handIndex - 1].Value.ToArray());
|
|
|
- }
|
|
|
-
|
|
|
- public Vector getPalmPosition2D(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- return new DenseVector(palmPositions2D[handIndex - 1].Value.ToArray());
|
|
|
- }
|
|
|
-
|
|
|
- public Vector getTipPosition3D(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- return new DenseVector(tipPositions3D[handIndex - 1].Value.ToArray());
|
|
|
- }
|
|
|
-
|
|
|
- public Vector getForearmPosition3D(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- return new DenseVector(forearmPositions3D[handIndex - 1].Value.ToArray());
|
|
|
- }
|
|
|
-
|
|
|
- public Vector getPalmNormal3D(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- return new DenseVector(palmNormals3D[handIndex - 1].Value.ToArray());
|
|
|
- }
|
|
|
-
|
|
|
- public DetectionStatus[] getFingerStatus(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- int[] status = fingerStatus[handIndex - 1].Value;
|
|
|
- DetectionStatus[] result = new DetectionStatus[status.Length];
|
|
|
- for (int i = 0; i < status.Length; ++i)
|
|
|
- {
|
|
|
- switch (status[i])
|
|
|
- {
|
|
|
- case 0:
|
|
|
- result[i] = DetectionStatus.Inactive;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- result[i] = DetectionStatus.Detected;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- result[i] = DetectionStatus.Tracked;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return result;
|
|
|
- }
|
|
|
-
|
|
|
- public DetectionStatus getHandStatus(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- int status = handStatus[handIndex - 1].Value;
|
|
|
- DetectionStatus result = new DetectionStatus();
|
|
|
- switch (status)
|
|
|
- {
|
|
|
- case 0:
|
|
|
- result = DetectionStatus.Inactive;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- result = DetectionStatus.Detected;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- result = DetectionStatus.Tracked;
|
|
|
- break;
|
|
|
- }
|
|
|
- return result;
|
|
|
- }
|
|
|
-
|
|
|
- public Vector[] getFingerTipPositions3D(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- Iisu.Data.Vector3[] positions = fingerTipPositions3D[handIndex - 1].Value;
|
|
|
- Vector[] results = new DenseVector[positions.Length];
|
|
|
- for (int i = 0; i < positions.Length; ++i)
|
|
|
- results[i] = new DenseVector(positions[i].ToArray());
|
|
|
- return results;
|
|
|
- }
|
|
|
-
|
|
|
- public Vector[] getFingerTipPositions2D(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- Iisu.Data.Vector2[] positions = fingerTipPositions2D[handIndex - 1].Value;
|
|
|
- Vector[] results = new DenseVector[positions.Length];
|
|
|
- for (int i = 0; i < positions.Length; ++i)
|
|
|
- results[i] = new DenseVector(positions[i].ToArray());
|
|
|
- return results;
|
|
|
- }
|
|
|
-
|
|
|
- public HandSide getHandSide(uint handIndex)
|
|
|
- {
|
|
|
- checkHandIndex(handIndex);
|
|
|
- int side = handSides[handIndex - 1].Value;
|
|
|
- switch (side)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- return HandSide.Left;
|
|
|
- case 2:
|
|
|
- return HandSide.Right;
|
|
|
- default:
|
|
|
- return HandSide.Unknown;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public VertexArray getVertexArray()
|
|
|
- {
|
|
|
- Vertex[] vertices = new Vertex[width * height];
|
|
|
- Color[] colors = new Color[width * height];
|
|
|
-
|
|
|
- int index = 0;
|
|
|
- for (int x = 0; x < width; x++)
|
|
|
- {
|
|
|
- for (int y = 0; y < height; y++)
|
|
|
- {
|
|
|
- int depth = currentImage.getDepth(x, y);
|
|
|
- vertices[index] = create3DVertexFrom2D(x, y, depth);
|
|
|
- colors[index] = currentImage.getColor(x, y);
|
|
|
-
|
|
|
- index++;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return new VertexArray(vertices, colors);
|
|
|
- }
|
|
|
-
|
|
|
- private Vertex create3DVertexFrom2D(float pixelX, float pixelY, int depth)
|
|
|
- {
|
|
|
- float convertedDepth = depth / 1000f; // mm into m
|
|
|
-
|
|
|
- float u = (pixelX / (float)width - 0.5f) * 2f;
|
|
|
- float v = ((1 - pixelY / (float)height) - 0.5f) * 2f;
|
|
|
-
|
|
|
- float relX = (u * maxU);
|
|
|
- float relY = (v * maxV);
|
|
|
-
|
|
|
- float z = convertedDepth / (float)Math.Sqrt(1 + relX * relX + relY * relY);
|
|
|
- float x = relX * z;
|
|
|
- float y = relY * z;
|
|
|
-
|
|
|
- return new Vertex(x, y, z);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
+using System;
|
|
|
+using System.Drawing;
|
|
|
+using System.Diagnostics;
|
|
|
+using System.Runtime.InteropServices;
|
|
|
+using Iisu;
|
|
|
+using MathNet.Numerics.LinearAlgebra.Single;
|
|
|
+using bbiwarg.Graphics;
|
|
|
+
|
|
|
+namespace bbiwarg.DataSource
|
|
|
+{
|
|
|
+ class IisuInputProvider : IInputProvider
|
|
|
+ {
|
|
|
+ private IHandle handle;
|
|
|
+ private IDevice device;
|
|
|
+ private string moviePath;
|
|
|
+ private bool active;
|
|
|
+ private bool sourceIsMovie;
|
|
|
+
|
|
|
+ //parameters
|
|
|
+ private IParameterHandle<float> frameRate;
|
|
|
+ private IParameterHandle<float> hfov;
|
|
|
+ private IParameterHandle<float> vfov;
|
|
|
+
|
|
|
+ //data
|
|
|
+ private IDataHandle<int>[] handStatus = new IDataHandle<int>[2];
|
|
|
+ private IDataHandle<bool>[] handOpen = new IDataHandle<bool>[2];
|
|
|
+ private IDataHandle<int>[] handSides = new IDataHandle<int>[2];
|
|
|
+ private IDataHandle<int[]>[] fingerStatus = new IDataHandle<int[]>[2];
|
|
|
+ private IDataHandle<Iisu.Data.Vector3>[] palmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
|
|
|
+ private IDataHandle<Iisu.Data.Vector2>[] palmPositions2D = new IDataHandle<Iisu.Data.Vector2>[2];
|
|
|
+ private IDataHandle<Iisu.Data.Vector3>[] tipPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
|
|
|
+ private IDataHandle<Iisu.Data.Vector3>[] forearmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
|
|
|
+ private IDataHandle<Iisu.Data.Vector3>[] palmNormals3D = new IDataHandle<Iisu.Data.Vector3>[2];
|
|
|
+ private IDataHandle<Iisu.Data.Vector3[]>[] fingerTipPositions3D = new IDataHandle<Iisu.Data.Vector3[]>[2];
|
|
|
+ private IDataHandle<Iisu.Data.Vector2[]>[] fingerTipPositions2D = new IDataHandle<Iisu.Data.Vector2[]>[2];
|
|
|
+ private IDataHandle<Iisu.Data.IImageData> depthImage;
|
|
|
+ private IDataHandle<Iisu.Data.IImageData> confidenceImage;
|
|
|
+ private IDataHandle<Iisu.Data.IImageData> uvImage;
|
|
|
+ private IDataHandle<Iisu.Data.IImageData> colorImage;
|
|
|
+
|
|
|
+ public IisuInputProvider(String moviePath = "")
|
|
|
+ {
|
|
|
+ if (moviePath.Length != 0)
|
|
|
+ {
|
|
|
+ this.moviePath = moviePath;
|
|
|
+ sourceIsMovie = true;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ sourceIsMovie = false;
|
|
|
+ }
|
|
|
+ active = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ // control-methodes
|
|
|
+
|
|
|
+ public void init()
|
|
|
+ {
|
|
|
+ handle = Iisu.Iisu.Context.CreateHandle();
|
|
|
+
|
|
|
+ IDeviceConfiguration conf = handle.CreateDeviceConfiguration();
|
|
|
+ if (sourceIsMovie)
|
|
|
+ conf.MoviePath = moviePath;
|
|
|
+
|
|
|
+ device = handle.InitializeDevice(conf);
|
|
|
+
|
|
|
+ // parameters
|
|
|
+ if (sourceIsMovie)
|
|
|
+ device.RegisterParameterHandle<int>("SOURCE.MOVIE.PlayMode").Value = 0; // playMode = once
|
|
|
+ else
|
|
|
+ device.RegisterParameterHandle<int>("SOURCE.DEPTHSENSE.AmplitudeThreshold").Value = 100; // confidence-threshhold
|
|
|
+
|
|
|
+ frameRate = device.RegisterParameterHandle<float>("SOURCE.FrameRate");
|
|
|
+ hfov = device.RegisterParameterHandle<float>("SOURCE.CAMERA.DEPTH.HFOV");
|
|
|
+ vfov = device.RegisterParameterHandle<float>("SOURCE.CAMERA.DEPTH.VFOV");
|
|
|
+
|
|
|
+ // events
|
|
|
+ device.EventManager.RegisterEventListener("DEVICE.Status", new Iisu.EventDelegates.Device.Status(onDeviceStatusChanged));
|
|
|
+
|
|
|
+ // data
|
|
|
+ handStatus[0] = device.RegisterDataHandle<int>("CI.HAND1.Status");
|
|
|
+ handStatus[1] = device.RegisterDataHandle<int>("CI.HAND2.Status");
|
|
|
+
|
|
|
+ handOpen[0] = device.RegisterDataHandle<bool>("CI.HAND1.IsOpen");
|
|
|
+ handOpen[1] = device.RegisterDataHandle<bool>("CI.HAND2.IsOpen");
|
|
|
+
|
|
|
+ handSides[0] = device.RegisterDataHandle<int>("CI.HAND1.Side");
|
|
|
+ handSides[1] = device.RegisterDataHandle<int>("CI.HAND1.Side");
|
|
|
+
|
|
|
+ fingerStatus[0] = device.RegisterDataHandle<int[]>("CI.HAND1.FingerStatus");
|
|
|
+ fingerStatus[1] = device.RegisterDataHandle<int[]>("CI.HAND2.FingerStatus");
|
|
|
+
|
|
|
+ palmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmPosition3D");
|
|
|
+ palmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmPosition3D");
|
|
|
+
|
|
|
+ palmPositions2D[0] = device.RegisterDataHandle<Iisu.Data.Vector2>("CI.HAND1.PalmPosition2D");
|
|
|
+ palmPositions2D[1] = device.RegisterDataHandle<Iisu.Data.Vector2>("CI.HAND2.PalmPosition2D");
|
|
|
+
|
|
|
+ tipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.TipPosition3D");
|
|
|
+ tipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.TipPosition3D");
|
|
|
+
|
|
|
+ forearmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.ForearmPosition3D");
|
|
|
+ forearmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.ForearmPosition3D");
|
|
|
+
|
|
|
+ palmNormals3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmNormal3D");
|
|
|
+ palmNormals3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmNormal3D");
|
|
|
+
|
|
|
+ fingerTipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND1.FingerTipPositions3D");
|
|
|
+ fingerTipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND2.FingerTipPositions3D");
|
|
|
+
|
|
|
+ fingerTipPositions2D[0] = device.RegisterDataHandle<Iisu.Data.Vector2[]>("CI.HAND1.FingerTipPositions2D");
|
|
|
+ fingerTipPositions2D[1] = device.RegisterDataHandle<Iisu.Data.Vector2[]>("CI.HAND2.FingerTipPositions2D");
|
|
|
+
|
|
|
+ depthImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.DEPTH.Image");
|
|
|
+ colorImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.COLOR.Image");
|
|
|
+ confidenceImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.CONFIDENCE.Image");
|
|
|
+ uvImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.COLOR.REGISTRATION.UV.Image");
|
|
|
+ }
|
|
|
+
|
|
|
+ private void onDeviceStatusChanged(string eventName, DeviceStatus status)
|
|
|
+ {
|
|
|
+ active = status.HasFlag(Iisu.DeviceStatus.Playing);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void start()
|
|
|
+ {
|
|
|
+ device.Start();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void stop()
|
|
|
+ {
|
|
|
+ device.Stop(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void updateFrame()
|
|
|
+ {
|
|
|
+ device.UpdateFrame(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void releaseFrame()
|
|
|
+ {
|
|
|
+ device.ReleaseFrame();
|
|
|
+ }
|
|
|
+
|
|
|
+ // getParameter-methodes
|
|
|
+
|
|
|
+ public float getFrameRate()
|
|
|
+ {
|
|
|
+ return frameRate.Value;
|
|
|
+ }
|
|
|
+
|
|
|
+ public float getHFOV()
|
|
|
+ {
|
|
|
+ return hfov.Value;
|
|
|
+ }
|
|
|
+
|
|
|
+ public float getVFOV()
|
|
|
+ {
|
|
|
+ return vfov.Value;
|
|
|
+ }
|
|
|
+
|
|
|
+ // getData-methodes
|
|
|
+
|
|
|
+ public bool isActive()
|
|
|
+ {
|
|
|
+ return active;
|
|
|
+ }
|
|
|
+
|
|
|
+ public DetectionStatus getHandStatus(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ int status = handStatus[handIndex - 1].Value;
|
|
|
+ DetectionStatus result = new DetectionStatus();
|
|
|
+ switch (status)
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ result = DetectionStatus.Inactive;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ result = DetectionStatus.Detected;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ result = DetectionStatus.Tracked;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+
|
|
|
+ public bool isHandOpen(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ return handOpen[handIndex - 1].Value;
|
|
|
+ }
|
|
|
+
|
|
|
+ public HandSide getHandSide(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ int side = handSides[handIndex - 1].Value;
|
|
|
+ switch (side)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ return HandSide.Left;
|
|
|
+ case 2:
|
|
|
+ return HandSide.Right;
|
|
|
+ default:
|
|
|
+ return HandSide.Unknown;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public DetectionStatus[] getFingerStatus(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ int[] status = fingerStatus[handIndex - 1].Value;
|
|
|
+ DetectionStatus[] result = new DetectionStatus[status.Length];
|
|
|
+ for (int i = 0; i < status.Length; ++i)
|
|
|
+ {
|
|
|
+ switch (status[i])
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ result[i] = DetectionStatus.Inactive;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ result[i] = DetectionStatus.Detected;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ result[i] = DetectionStatus.Tracked;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector getPalmPosition3D(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ return new DenseVector(swapXZYtoXYZ(palmPositions3D[handIndex - 1].Value.ToArray()));
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector getPalmPosition2D(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ return new DenseVector(palmPositions2D[handIndex - 1].Value.ToArray());
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector getTipPosition3D(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ return new DenseVector(swapXZYtoXYZ(tipPositions3D[handIndex - 1].Value.ToArray()));
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector getForearmPosition3D(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ return new DenseVector(swapXZYtoXYZ(forearmPositions3D[handIndex - 1].Value.ToArray()));
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector getPalmNormal3D(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ return new DenseVector(swapXZYtoXYZ(palmNormals3D[handIndex - 1].Value.ToArray()));
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector[] getFingerTipPositions3D(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ Iisu.Data.Vector3[] positions = fingerTipPositions3D[handIndex - 1].Value;
|
|
|
+ Vector[] results = new DenseVector[positions.Length];
|
|
|
+ for (int i = 0; i < positions.Length; ++i)
|
|
|
+ results[i] = new DenseVector(swapXZYtoXYZ(positions[i].ToArray()));
|
|
|
+ return results;
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector[] getFingerTipPositions2D(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ Iisu.Data.Vector2[] positions = fingerTipPositions2D[handIndex - 1].Value;
|
|
|
+ Vector[] results = new DenseVector[positions.Length];
|
|
|
+ for (int i = 0; i < positions.Length; ++i)
|
|
|
+ results[i] = new DenseVector(positions[i].ToArray());
|
|
|
+ return results;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ public DepthImage getDepthImage()
|
|
|
+ {
|
|
|
+ Iisu.Data.IImageInfos imageInfos = depthImage.Value.ImageInfos;
|
|
|
+ int width = (int)imageInfos.Width;
|
|
|
+ int height = (int)imageInfos.Height;
|
|
|
+ int numBytes = (int)imageInfos.BytesRaw;
|
|
|
+
|
|
|
+ IntPtr imageData = depthImage.Value.Raw;
|
|
|
+
|
|
|
+ short[] depthData = new short[width * height];
|
|
|
+ Marshal.Copy(imageData, depthData, 0, width * height);
|
|
|
+
|
|
|
+ return new DepthImage(width, height, depthData);
|
|
|
+ }
|
|
|
+
|
|
|
+ public ConfidenceImage getConfidenceImage()
|
|
|
+ {
|
|
|
+ Iisu.Data.IImageInfos imageInfos = confidenceImage.Value.ImageInfos;
|
|
|
+ int width = (int)imageInfos.Width;
|
|
|
+ int height = (int)imageInfos.Height;
|
|
|
+ int numBytes = (int)imageInfos.BytesRaw;
|
|
|
+
|
|
|
+ IntPtr imageData = confidenceImage.Value.Raw;
|
|
|
+
|
|
|
+ short[] confidenceData = new short[width * height];
|
|
|
+ Marshal.Copy(imageData, confidenceData, 0, width * height);
|
|
|
+
|
|
|
+ return new ConfidenceImage(width, height, confidenceData);
|
|
|
+ }
|
|
|
+
|
|
|
+ public UVImage getUVImage()
|
|
|
+ {
|
|
|
+ Iisu.Data.IImageInfos imageInfos = uvImage.Value.ImageInfos;
|
|
|
+ int width = (int)imageInfos.Width;
|
|
|
+ int height = (int)imageInfos.Height;
|
|
|
+ int numBytes = (int)imageInfos.BytesRaw;
|
|
|
+
|
|
|
+ IntPtr imageData = uvImage.Value.Raw;
|
|
|
+
|
|
|
+ float[] uvData = new float[2 * width * height];
|
|
|
+ Marshal.Copy(imageData, uvData, 0, 2 * width * height);
|
|
|
+
|
|
|
+ return new UVImage(width, height, uvData);
|
|
|
+ }
|
|
|
+
|
|
|
+ public ColorImage getColorImage()
|
|
|
+ {
|
|
|
+ Iisu.Data.IImageInfos imageInfos = colorImage.Value.ImageInfos;
|
|
|
+ int width = (int)imageInfos.Width;
|
|
|
+ int height = (int)imageInfos.Height;
|
|
|
+ int numBytes = (int)imageInfos.BytesRaw;
|
|
|
+
|
|
|
+ IntPtr imageData = colorImage.Value.Raw;
|
|
|
+
|
|
|
+ byte[] colorData = new byte[numBytes];
|
|
|
+ Marshal.Copy(imageData, colorData, 0, numBytes);
|
|
|
+
|
|
|
+ return new ColorImage(width, height, colorData);
|
|
|
+ }
|
|
|
+
|
|
|
+ // other
|
|
|
+
|
|
|
+ private void checkHandIndex(uint handIndex)
|
|
|
+ {
|
|
|
+ if (handIndex < 1 || handIndex > 2)
|
|
|
+ throw new ArgumentOutOfRangeException("handIndex is out of range [0,1]");
|
|
|
+ }
|
|
|
+
|
|
|
+ private float[] swapXZYtoXYZ(float[] vector)
|
|
|
+ {
|
|
|
+ float dummy = vector[1];
|
|
|
+ vector[1] = vector[2];
|
|
|
+ vector[2] = dummy;
|
|
|
+ return vector;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+}
|