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@@ -1,181 +1,185 @@
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-using System;
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-using System.Runtime.InteropServices;
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-
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-using Iisu;
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-using MathNet.Numerics.LinearAlgebra.Single;
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-
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-namespace bbiwarg.DataSource
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-{
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- class IIsuDataSource: IVideoDataSource
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- {
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- private IHandle handle;
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- private IDevice device;
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- private string moviePath;
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- bool active;
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-
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- // parameters
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- private IParameterHandle<float> frameRate;
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-
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- // data
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- private IDataHandle<bool>[] handOpen = new IDataHandle<bool>[2];
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- private IDataHandle<Iisu.Data.Vector3>[] palmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
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- private IDataHandle<Iisu.Data.Vector3>[] tipPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
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- private IDataHandle<Iisu.Data.Vector3>[] forearmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
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- private IDataHandle<Iisu.Data.Vector3>[] palmNormals3D = new IDataHandle<Iisu.Data.Vector3>[2];
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- private IDataHandle<int[]>[] fingerStatus = new IDataHandle<int[]>[2];
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- private IDataHandle<Iisu.Data.Vector3[]>[] fingerTipPositions3D = new IDataHandle<Iisu.Data.Vector3[]>[2];
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- private IDataHandle<int>[] handSides = new IDataHandle<int>[2];
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- private IDataHandle<Iisu.Data.IImageData> depthImage;
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- private IDataHandle<Iisu.Data.IImageData> colorImage;
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- private IDataHandle<Iisu.Data.IImageData> confidenceImage;
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- private IDataHandle<Iisu.Data.Vertex[]> vertexArray;
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-
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- /*
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- * Creates an Iisu data source.
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- * params:
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- * moviePath: path to movie to be used as source
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- * if empty the camera is used
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- */
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- public IIsuDataSource(string moviePath = "")
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- {
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- this.moviePath = moviePath;
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- active = false;
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- }
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-
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- public void init()
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- {
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- handle = Iisu.Iisu.Context.CreateHandle();
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-
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- IDeviceConfiguration conf = handle.CreateDeviceConfiguration();
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- if (moviePath.Length != 0)
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- conf.MoviePath = moviePath;
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-
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- device = handle.InitializeDevice(conf);
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-
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- // parameters
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- if (moviePath.Length != 0)
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- device.RegisterParameterHandle<int>("SOURCE.MOVIE.PlayMode").Value = 0; // playMode = once
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+using System;
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+using System.Runtime.InteropServices;
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+
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+using Iisu;
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+using MathNet.Numerics.LinearAlgebra.Single;
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+
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+namespace bbiwarg.DataSource
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+{
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+ class IIsuDataSource: IVideoDataSource
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+ {
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+ private IHandle handle;
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+ private IDevice device;
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+ private string moviePath;
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+ bool active;
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+
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+ // parameters
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+ private IParameterHandle<float> frameRate;
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+
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+ // data
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+ private IDataHandle<bool>[] handOpen = new IDataHandle<bool>[2];
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+ private IDataHandle<Iisu.Data.Vector3>[] palmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
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+ private IDataHandle<Iisu.Data.Vector2>[] palmPositions2D = new IDataHandle<Iisu.Data.Vector2>[2];
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+ private IDataHandle<Iisu.Data.Vector3>[] tipPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
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+ private IDataHandle<Iisu.Data.Vector3>[] forearmPositions3D = new IDataHandle<Iisu.Data.Vector3>[2];
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+ private IDataHandle<Iisu.Data.Vector3>[] palmNormals3D = new IDataHandle<Iisu.Data.Vector3>[2];
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+ private IDataHandle<int[]>[] fingerStatus = new IDataHandle<int[]>[2];
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+ private IDataHandle<Iisu.Data.Vector3[]>[] fingerTipPositions3D = new IDataHandle<Iisu.Data.Vector3[]>[2];
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+ private IDataHandle<int>[] handSides = new IDataHandle<int>[2];
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+ private IDataHandle<Iisu.Data.IImageData> depthImage;
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+ private IDataHandle<Iisu.Data.IImageData> colorImage;
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+ private IDataHandle<Iisu.Data.IImageData> confidenceImage;
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+ private IDataHandle<Iisu.Data.Vertex[]> vertexArray;
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+
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+ /*
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+ * Creates an Iisu data source.
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+ * params:
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+ * moviePath: path to movie to be used as source
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+ * if empty the camera is used
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+ */
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+ public IIsuDataSource(string moviePath = "")
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+ {
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+ this.moviePath = moviePath;
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+ active = false;
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+ }
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+
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+ public void init()
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+ {
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+ handle = Iisu.Iisu.Context.CreateHandle();
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+
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+ IDeviceConfiguration conf = handle.CreateDeviceConfiguration();
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+ if (moviePath.Length != 0)
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+ conf.MoviePath = moviePath;
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+
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+ device = handle.InitializeDevice(conf);
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+
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+ // parameters
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+ if (moviePath.Length != 0)
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+ device.RegisterParameterHandle<int>("SOURCE.MOVIE.PlayMode").Value = 0; // playMode = once
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else
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- device.RegisterParameterHandle<int>("SOURCE.DEPTHSENSE.AmplitudeThreshold").Value = 100; // confidence-threshhold
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-
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+ device.RegisterParameterHandle<int>("SOURCE.DEPTHSENSE.AmplitudeThreshold").Value = 100; // confidence-threshhold
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+
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frameRate = device.RegisterParameterHandle<float>("SOURCE.FrameRate");
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-
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- // events
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- device.EventManager.RegisterEventListener("DEVICE.Status", new Iisu.EventDelegates.Device.Status(onDeviceStatusChanged));
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-
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- // data
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- depthImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.DEPTH.Image");
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- colorImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.COLOR.Image");
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- confidenceImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.CONFIDENCE.Image");
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-
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- handOpen[0] = device.RegisterDataHandle<bool>("CI.HAND1.IsOpen");
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- handOpen[1] = device.RegisterDataHandle<bool>("CI.HAND2.IsOpen");
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-
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- palmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmPosition3D");
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- palmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmPosition3D");
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-
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- tipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.TipPosition3D");
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- tipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.TipPosition3D");
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-
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- forearmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.ForearmPosition3D");
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- forearmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.ForearmPosition3D");
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-
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- palmNormals3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmNormal3D");
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- palmNormals3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmNormal3D");
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-
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- fingerStatus[0] = device.RegisterDataHandle<int[]>("CI.HAND1.FingerStatus");
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- fingerStatus[1] = device.RegisterDataHandle<int[]>("CI.HAND2.FingerStatus");
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-
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- fingerTipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND1.FingerTipPositions3D");
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- fingerTipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND2.FingerTipPositions3D");
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-
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- handSides[0] = device.RegisterDataHandle<int>("CI.HAND1.Side");
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- handSides[1] = device.RegisterDataHandle<int>("CI.HAND1.Side");
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- }
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-
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- private void onDeviceStatusChanged(string eventName, DeviceStatus status)
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- {
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- active = status.HasFlag(Iisu.DeviceStatus.Playing);
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+
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+ // events
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+ device.EventManager.RegisterEventListener("DEVICE.Status", new Iisu.EventDelegates.Device.Status(onDeviceStatusChanged));
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+
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+ // data
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+ depthImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.DEPTH.Image");
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+ colorImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.COLOR.Image");
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+ confidenceImage = device.RegisterDataHandle<Iisu.Data.IImageData>("SOURCE.CAMERA.CONFIDENCE.Image");
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+
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+ handOpen[0] = device.RegisterDataHandle<bool>("CI.HAND1.IsOpen");
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+ handOpen[1] = device.RegisterDataHandle<bool>("CI.HAND2.IsOpen");
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+
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+ palmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmPosition3D");
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+ palmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmPosition3D");
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+
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+ palmPositions2D[0] = device.RegisterDataHandle<Iisu.Data.Vector2>("CI.HAND1.PalmPosition2D");
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+ palmPositions2D[1] = device.RegisterDataHandle<Iisu.Data.Vector2>("CI.HAND2.PalmPosition2D");
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+
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+ tipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.TipPosition3D");
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+ tipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.TipPosition3D");
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+
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+ forearmPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.ForearmPosition3D");
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+ forearmPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.ForearmPosition3D");
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+
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+ palmNormals3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND1.PalmNormal3D");
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+ palmNormals3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3>("CI.HAND2.PalmNormal3D");
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+
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+ fingerStatus[0] = device.RegisterDataHandle<int[]>("CI.HAND1.FingerStatus");
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+ fingerStatus[1] = device.RegisterDataHandle<int[]>("CI.HAND2.FingerStatus");
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+
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+ fingerTipPositions3D[0] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND1.FingerTipPositions3D");
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+ fingerTipPositions3D[1] = device.RegisterDataHandle<Iisu.Data.Vector3[]>("CI.HAND2.FingerTipPositions3D");
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+
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+ handSides[0] = device.RegisterDataHandle<int>("CI.HAND1.Side");
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+ handSides[1] = device.RegisterDataHandle<int>("CI.HAND1.Side");
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+ }
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+
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+ private void onDeviceStatusChanged(string eventName, DeviceStatus status)
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+ {
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+ active = status.HasFlag(Iisu.DeviceStatus.Playing);
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if (vertexArray != null && !vertexArray.Valid && active)
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- vertexArray = device.RegisterDataHandle<Iisu.Data.Vertex[]>("SCENE.VertexArray");
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- }
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-
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- public void start()
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- {
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- device.Start();
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- }
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-
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- public void stop()
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- {
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- device.Stop(true);
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- }
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-
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- public void updateFrame()
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- {
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- device.UpdateFrame(true);
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- }
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-
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- public void releaseFrame()
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- {
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- device.ReleaseFrame();
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- }
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-
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- public bool isActive()
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- {
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- return active;
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- }
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-
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- public int getFrameRate()
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- {
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- return (int) frameRate.Value;
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- }
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-
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- public DepthImage getDepthImage()
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- {
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- Iisu.Data.IImageInfos imageInfos = depthImage.Value.ImageInfos;
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- int width = (int) imageInfos.Width;
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- int height = (int) imageInfos.Height;
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- int numBytes = (int) imageInfos.BytesRaw;
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-
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- IntPtr imageData = depthImage.Value.Raw;
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-
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- short[] depthData = new short[width * height];
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- Marshal.Copy(imageData, depthData, 0, width * height);
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-
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- return new DepthImage(width, height, depthData);
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- }
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-
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- public ColorImage getColorImage()
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- {
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- Iisu.Data.IImageInfos imageInfos = colorImage.Value.ImageInfos;
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- int width = (int)imageInfos.Width;
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- int height = (int)imageInfos.Height;
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- int numBytes = (int)imageInfos.BytesRaw;
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-
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- IntPtr imageData = colorImage.Value.Raw;
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-
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- byte[] colorData = new byte[numBytes];
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- Marshal.Copy(imageData, colorData, 0, numBytes);
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-
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- return new ColorImage(width, height, colorData);
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- }
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-
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- public ConfidenceImage getConfidenceImage()
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- {
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- Iisu.Data.IImageInfos imageInfos = confidenceImage.Value.ImageInfos;
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- int width = (int)imageInfos.Width;
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- int height = (int)imageInfos.Height;
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- int numBytes = (int)imageInfos.BytesRaw;
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-
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- IntPtr imageData = confidenceImage.Value.Raw;
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-
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- short[] confidenceData = new short[width * height];
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- Marshal.Copy(imageData, confidenceData, 0, width * height);
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-
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- return new ConfidenceImage(width, height, confidenceData);
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- }
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-
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- public VertexArray getVertexArray()
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+ vertexArray = device.RegisterDataHandle<Iisu.Data.Vertex[]>("SCENE.VertexArray");
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+ }
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+
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+ public void start()
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+ {
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+ device.Start();
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+ }
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+
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+ public void stop()
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+ {
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+ device.Stop(true);
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+ }
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+
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+ public void updateFrame()
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+ {
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+ device.UpdateFrame(true);
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+ }
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+
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+ public void releaseFrame()
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+ {
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+ device.ReleaseFrame();
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+ }
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+
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+ public bool isActive()
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+ {
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+ return active;
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+ }
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+
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+ public int getFrameRate()
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+ {
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+ return (int) frameRate.Value;
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+ }
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+
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+ public DepthImage getDepthImage()
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+ {
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+ Iisu.Data.IImageInfos imageInfos = depthImage.Value.ImageInfos;
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+ int width = (int) imageInfos.Width;
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+ int height = (int) imageInfos.Height;
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+ int numBytes = (int) imageInfos.BytesRaw;
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+
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+ IntPtr imageData = depthImage.Value.Raw;
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+
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+ short[] depthData = new short[width * height];
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+ Marshal.Copy(imageData, depthData, 0, width * height);
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+
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+ return new DepthImage(width, height, depthData);
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+ }
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+
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+ public ColorImage getColorImage()
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+ {
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+ Iisu.Data.IImageInfos imageInfos = colorImage.Value.ImageInfos;
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+ int width = (int)imageInfos.Width;
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+ int height = (int)imageInfos.Height;
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+ int numBytes = (int)imageInfos.BytesRaw;
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+
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+ IntPtr imageData = colorImage.Value.Raw;
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+
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+ byte[] colorData = new byte[numBytes];
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+ Marshal.Copy(imageData, colorData, 0, numBytes);
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+
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+ return new ColorImage(width, height, colorData);
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+ }
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+
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+ public ConfidenceImage getConfidenceImage()
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+ {
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+ Iisu.Data.IImageInfos imageInfos = confidenceImage.Value.ImageInfos;
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+ int width = (int)imageInfos.Width;
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+ int height = (int)imageInfos.Height;
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+ int numBytes = (int)imageInfos.BytesRaw;
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+
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+ IntPtr imageData = confidenceImage.Value.Raw;
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+
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+ short[] confidenceData = new short[width * height];
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+ Marshal.Copy(imageData, confidenceData, 0, width * height);
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+
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+ return new ConfidenceImage(width, height, confidenceData);
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+ }
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+
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+ public VertexArray getVertexArray()
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{
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if (vertexArray != null && vertexArray.Valid)
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{
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@@ -196,91 +200,97 @@ namespace bbiwarg.DataSource
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else
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{
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return new VertexArray(new DenseVector[0], new Color4[0]);
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- }
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- }
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-
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- private void checkHandIndex(uint handIndex)
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- {
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- if (handIndex < 1 || handIndex > 2)
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- throw new ArgumentOutOfRangeException("handIndex is out of range [0,1]");
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- }
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-
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- public bool isHandOpen(uint handIndex)
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- {
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- checkHandIndex(handIndex);
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- return handOpen[handIndex - 1].Value;
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- }
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-
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- public Vector getPalmPosition3D(uint handIndex)
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- {
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- checkHandIndex(handIndex);
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- return new DenseVector(palmPositions3D[handIndex - 1].Value.ToArray());
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- }
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-
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- public Vector getTipPosition3D(uint handIndex)
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- {
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- checkHandIndex(handIndex);
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- return new DenseVector(tipPositions3D[handIndex - 1].Value.ToArray());
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- }
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-
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- public Vector getForearmPosition3D(uint handIndex)
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- {
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- checkHandIndex(handIndex);
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- return new DenseVector(forearmPositions3D[handIndex - 1].Value.ToArray());
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- }
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-
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- public Vector getPalmNormal3D(uint handIndex)
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- {
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- checkHandIndex(handIndex);
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- return new DenseVector(palmNormals3D[handIndex - 1].Value.ToArray());
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- }
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-
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- public FingerStatus[] getFingerStatus(uint handIndex)
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- {
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- checkHandIndex(handIndex);
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- int[] status = fingerStatus[handIndex - 1].Value;
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- FingerStatus[] result = new FingerStatus[status.Length];
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- for (int i = 0; i < status.Length; ++i)
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- {
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- switch (status[i])
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- {
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- case 0:
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- result[i] = FingerStatus.Inactive;
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- break;
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- case 1:
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- result[i] = FingerStatus.Detected;
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- break;
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- case 2:
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- result[i] = FingerStatus.Tracked;
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- break;
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- }
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- }
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- return result;
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- }
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-
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- public Vector[] getFingerTipPositions3D(uint handIndex)
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- {
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- checkHandIndex(handIndex);
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- Iisu.Data.Vector3[] positions = fingerTipPositions3D[handIndex - 1].Value;
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- Vector[] results = new DenseVector[positions.Length];
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- for (int i = 0; i < positions.Length; ++i)
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- results[i] = new DenseVector(positions[i].ToArray());
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- return results;
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- }
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-
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- public HandSide getHandSide(uint handIndex)
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- {
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- checkHandIndex(handIndex);
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- int side = handSides[handIndex - 1].Value;
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- switch (side)
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- {
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- case 1:
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- return HandSide.Left;
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- case 2:
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- return HandSide.Right;
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- default:
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- return HandSide.Unknown;
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- }
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- }
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- }
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-}
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+ }
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+ }
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+
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+ private void checkHandIndex(uint handIndex)
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+ {
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+ if (handIndex < 1 || handIndex > 2)
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+ throw new ArgumentOutOfRangeException("handIndex is out of range [0,1]");
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+ }
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+
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+ public bool isHandOpen(uint handIndex)
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+ {
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+ checkHandIndex(handIndex);
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+ return handOpen[handIndex - 1].Value;
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+ }
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+
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+ public Vector getPalmPosition3D(uint handIndex)
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+ {
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+ checkHandIndex(handIndex);
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+ return new DenseVector(palmPositions3D[handIndex - 1].Value.ToArray());
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|
|
+ }
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+
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+ public Vector getPalmPosition2D(uint handIndex)
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+ {
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+ checkHandIndex(handIndex);
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+ return new DenseVector(palmPositions2D[handIndex - 1].Value.ToArray());
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|
|
+ }
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+
|
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+ public Vector getTipPosition3D(uint handIndex)
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|
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+ {
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|
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+ checkHandIndex(handIndex);
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|
|
+ return new DenseVector(tipPositions3D[handIndex - 1].Value.ToArray());
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|
|
+ }
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|
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+
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|
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+ public Vector getForearmPosition3D(uint handIndex)
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|
|
+ {
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|
|
+ checkHandIndex(handIndex);
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|
|
+ return new DenseVector(forearmPositions3D[handIndex - 1].Value.ToArray());
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector getPalmNormal3D(uint handIndex)
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|
|
+ {
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|
|
+ checkHandIndex(handIndex);
|
|
|
+ return new DenseVector(palmNormals3D[handIndex - 1].Value.ToArray());
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|
|
+ }
|
|
|
+
|
|
|
+ public FingerStatus[] getFingerStatus(uint handIndex)
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|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ int[] status = fingerStatus[handIndex - 1].Value;
|
|
|
+ FingerStatus[] result = new FingerStatus[status.Length];
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|
|
+ for (int i = 0; i < status.Length; ++i)
|
|
|
+ {
|
|
|
+ switch (status[i])
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ result[i] = FingerStatus.Inactive;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ result[i] = FingerStatus.Detected;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ result[i] = FingerStatus.Tracked;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+
|
|
|
+ public Vector[] getFingerTipPositions3D(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ Iisu.Data.Vector3[] positions = fingerTipPositions3D[handIndex - 1].Value;
|
|
|
+ Vector[] results = new DenseVector[positions.Length];
|
|
|
+ for (int i = 0; i < positions.Length; ++i)
|
|
|
+ results[i] = new DenseVector(positions[i].ToArray());
|
|
|
+ return results;
|
|
|
+ }
|
|
|
+
|
|
|
+ public HandSide getHandSide(uint handIndex)
|
|
|
+ {
|
|
|
+ checkHandIndex(handIndex);
|
|
|
+ int side = handSides[handIndex - 1].Value;
|
|
|
+ switch (side)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ return HandSide.Left;
|
|
|
+ case 2:
|
|
|
+ return HandSide.Right;
|
|
|
+ default:
|
|
|
+ return HandSide.Unknown;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|