12345678910111213141516171819202122 |
- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Sets a random rotation for the arrow head
- //
- //=============================================================================
- using UnityEngine;
- using System.Collections;
- namespace Valve.VR.InteractionSystem
- {
- //-------------------------------------------------------------------------
- public class ArrowheadRotation : MonoBehaviour
- {
- //-------------------------------------------------
- void Start()
- {
- float randX = Random.Range( 0f, 180f );
- transform.localEulerAngles = new Vector3( randX, -90f, 90f );
- }
- }
- }
|