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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Displays text and button hints on the controllers
- //
- //=============================================================================
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.UI;
- namespace Valve.VR.InteractionSystem
- {
- //-------------------------------------------------------------------------
- public class ControllerButtonHints : MonoBehaviour
- {
- public Material controllerMaterial;
- public Color flashColor = new Color( 1.0f, 0.557f, 0.0f );
- public GameObject textHintPrefab;
- [Header( "Debug" )]
- public bool debugHints = false;
- private SteamVR_RenderModel renderModel;
- private Player player;
- private List<MeshRenderer> renderers = new List<MeshRenderer>();
- private List<MeshRenderer> flashingRenderers = new List<MeshRenderer>();
- private float startTime;
- private float tickCount;
- private enum OffsetType
- {
- Up,
- Right,
- Forward,
- Back
- }
- //Info for each of the buttons
- private class ButtonHintInfo
- {
- public string componentName;
- public List<MeshRenderer> renderers;
- public Transform localTransform;
- //Text hint
- public GameObject textHintObject;
- public Transform textStartAnchor;
- public Transform textEndAnchor;
- public Vector3 textEndOffsetDir;
- public Transform canvasOffset;
- public Text text;
- public TextMesh textMesh;
- public Canvas textCanvas;
- public LineRenderer line;
- public float distanceFromCenter;
- public bool textHintActive = false;
- }
- private Dictionary<EVRButtonId, ButtonHintInfo> buttonHintInfos;
- private Transform textHintParent;
- private List<KeyValuePair<string, ulong>> componentButtonMasks = new List<KeyValuePair<string, ulong>>();
- private int colorID;
- public bool initialized { get; private set; }
- private Vector3 centerPosition = Vector3.zero;
- SteamVR_Events.Action renderModelLoadedAction;
-
- //-------------------------------------------------
- void Awake()
- {
- renderModelLoadedAction = SteamVR_Events.RenderModelLoadedAction( OnRenderModelLoaded );
- colorID = Shader.PropertyToID( "_Color" );
- }
- //-------------------------------------------------
- void Start()
- {
- player = Player.instance;
- }
- //-------------------------------------------------
- private void HintDebugLog( string msg )
- {
- if ( debugHints )
- {
- Debug.Log( "Hints: " + msg );
- }
- }
- //-------------------------------------------------
- void OnEnable()
- {
- renderModelLoadedAction.enabled = true;
- }
- //-------------------------------------------------
- void OnDisable()
- {
- renderModelLoadedAction.enabled = false;
- Clear();
- }
- //-------------------------------------------------
- private void OnParentHandInputFocusLost()
- {
- //Hide all the hints when the controller is no longer the primary attached object
- HideAllButtonHints();
- HideAllText();
- }
- //-------------------------------------------------
- // Gets called when the hand has been initialized and a render model has been set
- //-------------------------------------------------
- private void OnHandInitialized( int deviceIndex )
- {
- //Create a new render model for the controller hints
- renderModel = new GameObject( "SteamVR_RenderModel" ).AddComponent<SteamVR_RenderModel>();
- renderModel.transform.parent = transform;
- renderModel.transform.localPosition = Vector3.zero;
- renderModel.transform.localRotation = Quaternion.identity;
- renderModel.transform.localScale = Vector3.one;
- renderModel.SetDeviceIndex( deviceIndex );
- if ( !initialized )
- {
- //The controller hint render model needs to be active to get accurate transforms for all the individual components
- renderModel.gameObject.SetActive( true );
- }
- }
- //-------------------------------------------------
- void OnRenderModelLoaded( SteamVR_RenderModel renderModel, bool succeess )
- {
- //Only initialize when the render model for the controller hints has been loaded
- if ( renderModel == this.renderModel )
- {
- textHintParent = new GameObject( "Text Hints" ).transform;
- textHintParent.SetParent( this.transform );
- textHintParent.localPosition = Vector3.zero;
- textHintParent.localRotation = Quaternion.identity;
- textHintParent.localScale = Vector3.one;
- //Get the button mask for each component of the render model
- using ( var holder = new SteamVR_RenderModel.RenderModelInterfaceHolder() )
- {
- var renderModels = holder.instance;
- if ( renderModels != null )
- {
- string renderModelDebug = "Components for render model " + renderModel.index;
- foreach ( Transform child in renderModel.transform )
- {
- ulong buttonMask = renderModels.GetComponentButtonMask( renderModel.renderModelName, child.name );
- componentButtonMasks.Add( new KeyValuePair<string, ulong>( child.name, buttonMask ) );
- renderModelDebug += "\n\t" + child.name + ": " + buttonMask;
- }
- //Uncomment to show the button mask for each component of the render model
- HintDebugLog( renderModelDebug );
- }
- }
- buttonHintInfos = new Dictionary<EVRButtonId, ButtonHintInfo>();
- CreateAndAddButtonInfo( EVRButtonId.k_EButton_SteamVR_Trigger );
- CreateAndAddButtonInfo( EVRButtonId.k_EButton_ApplicationMenu );
- CreateAndAddButtonInfo( EVRButtonId.k_EButton_System );
- CreateAndAddButtonInfo( EVRButtonId.k_EButton_Grip );
- CreateAndAddButtonInfo( EVRButtonId.k_EButton_SteamVR_Touchpad );
- CreateAndAddButtonInfo( EVRButtonId.k_EButton_A );
- ComputeTextEndTransforms();
- initialized = true;
- //Set the controller hints render model to not active
- renderModel.gameObject.SetActive( false );
- }
- }
- //-------------------------------------------------
- private void CreateAndAddButtonInfo( EVRButtonId buttonID )
- {
- Transform buttonTransform = null;
- List<MeshRenderer> buttonRenderers = new List<MeshRenderer>();
- string buttonDebug = "Looking for button: " + buttonID;
- EVRButtonId searchButtonID = buttonID;
- if ( buttonID == EVRButtonId.k_EButton_Grip && SteamVR.instance.hmd_TrackingSystemName.ToLowerInvariant().Contains( "oculus" ) )
- {
- searchButtonID = EVRButtonId.k_EButton_Axis2;
- }
- ulong buttonMaskForID = ( 1ul << (int)searchButtonID );
- foreach ( KeyValuePair<string, ulong> componentButtonMask in componentButtonMasks )
- {
- if ( ( componentButtonMask.Value & buttonMaskForID ) == buttonMaskForID )
- {
- buttonDebug += "\nFound component: " + componentButtonMask.Key + " " + componentButtonMask.Value;
- Transform componentTransform = renderModel.FindComponent( componentButtonMask.Key );
- buttonTransform = componentTransform;
- buttonDebug += "\nFound componentTransform: " + componentTransform + " buttonTransform: " + buttonTransform;
- buttonRenderers.AddRange( componentTransform.GetComponentsInChildren<MeshRenderer>() );
- }
- }
- buttonDebug += "\nFound " + buttonRenderers.Count + " renderers for " + buttonID;
- foreach ( MeshRenderer renderer in buttonRenderers )
- {
- buttonDebug += "\n\t" + renderer.name;
- }
- HintDebugLog( buttonDebug );
- if ( buttonTransform == null )
- {
- HintDebugLog( "Couldn't find buttonTransform for " + buttonID );
- return;
- }
- ButtonHintInfo hintInfo = new ButtonHintInfo();
- buttonHintInfos.Add( buttonID, hintInfo );
- hintInfo.componentName = buttonTransform.name;
- hintInfo.renderers = buttonRenderers;
- //Get the local transform for the button
- hintInfo.localTransform = buttonTransform.Find( SteamVR_RenderModel.k_localTransformName );
- OffsetType offsetType = OffsetType.Right;
- switch ( buttonID )
- {
- case EVRButtonId.k_EButton_SteamVR_Trigger:
- {
- offsetType = OffsetType.Right;
- }
- break;
- case EVRButtonId.k_EButton_ApplicationMenu:
- {
- offsetType = OffsetType.Right;
- }
- break;
- case EVRButtonId.k_EButton_System:
- {
- offsetType = OffsetType.Right;
- }
- break;
- case Valve.VR.EVRButtonId.k_EButton_Grip:
- {
- offsetType = OffsetType.Forward;
- }
- break;
- case Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad:
- {
- offsetType = OffsetType.Up;
- }
- break;
- }
- //Offset for the text end transform
- switch ( offsetType )
- {
- case OffsetType.Forward:
- hintInfo.textEndOffsetDir = hintInfo.localTransform.forward;
- break;
- case OffsetType.Back:
- hintInfo.textEndOffsetDir = -hintInfo.localTransform.forward;
- break;
- case OffsetType.Right:
- hintInfo.textEndOffsetDir = hintInfo.localTransform.right;
- break;
- case OffsetType.Up:
- hintInfo.textEndOffsetDir = hintInfo.localTransform.up;
- break;
- }
- //Create the text hint object
- Vector3 hintStartPos = hintInfo.localTransform.position + ( hintInfo.localTransform.forward * 0.01f );
- hintInfo.textHintObject = GameObject.Instantiate( textHintPrefab, hintStartPos, Quaternion.identity ) as GameObject;
- hintInfo.textHintObject.name = "Hint_" + hintInfo.componentName + "_Start";
- hintInfo.textHintObject.transform.SetParent( textHintParent );
- hintInfo.textHintObject.layer = gameObject.layer;
- hintInfo.textHintObject.tag = gameObject.tag;
- //Get all the relevant child objects
- hintInfo.textStartAnchor = hintInfo.textHintObject.transform.Find( "Start" );
- hintInfo.textEndAnchor = hintInfo.textHintObject.transform.Find( "End" );
- hintInfo.canvasOffset = hintInfo.textHintObject.transform.Find( "CanvasOffset" );
- hintInfo.line = hintInfo.textHintObject.transform.Find( "Line" ).GetComponent<LineRenderer>();
- hintInfo.textCanvas = hintInfo.textHintObject.GetComponentInChildren<Canvas>();
- hintInfo.text = hintInfo.textCanvas.GetComponentInChildren<Text>();
- hintInfo.textMesh = hintInfo.textCanvas.GetComponentInChildren<TextMesh>();
- hintInfo.textHintObject.SetActive( false );
- hintInfo.textStartAnchor.position = hintStartPos;
- if ( hintInfo.text != null )
- {
- hintInfo.text.text = hintInfo.componentName;
- }
- if ( hintInfo.textMesh != null )
- {
- hintInfo.textMesh.text = hintInfo.componentName;
- }
- centerPosition += hintInfo.textStartAnchor.position;
- // Scale hint components to match player size
- hintInfo.textCanvas.transform.localScale = Vector3.Scale( hintInfo.textCanvas.transform.localScale, player.transform.localScale );
- hintInfo.textStartAnchor.transform.localScale = Vector3.Scale( hintInfo.textStartAnchor.transform.localScale, player.transform.localScale );
- hintInfo.textEndAnchor.transform.localScale = Vector3.Scale( hintInfo.textEndAnchor.transform.localScale, player.transform.localScale );
- hintInfo.line.transform.localScale = Vector3.Scale( hintInfo.line.transform.localScale, player.transform.localScale );
- }
- //-------------------------------------------------
- private void ComputeTextEndTransforms()
- {
- //This is done as a separate step after all the ButtonHintInfos have been initialized
- //to make the text hints fan out appropriately based on the button's position on the controller.
- centerPosition /= buttonHintInfos.Count;
- float maxDistanceFromCenter = 0.0f;
- foreach ( var hintInfo in buttonHintInfos )
- {
- hintInfo.Value.distanceFromCenter = Vector3.Distance( hintInfo.Value.textStartAnchor.position, centerPosition );
- if ( hintInfo.Value.distanceFromCenter > maxDistanceFromCenter )
- {
- maxDistanceFromCenter = hintInfo.Value.distanceFromCenter;
- }
- }
- foreach ( var hintInfo in buttonHintInfos )
- {
- Vector3 centerToButton = hintInfo.Value.textStartAnchor.position - centerPosition;
- centerToButton.Normalize();
- centerToButton = Vector3.Project( centerToButton, renderModel.transform.forward );
- //Spread out the text end positions based on the distance from the center
- float t = hintInfo.Value.distanceFromCenter / maxDistanceFromCenter;
- float scale = hintInfo.Value.distanceFromCenter * Mathf.Pow( 2, 10 * ( t - 1.0f ) ) * 20.0f;
- //Flip the direction of the end pos based on which hand this is
- float endPosOffset = 0.1f;
- Vector3 hintEndPos = hintInfo.Value.textStartAnchor.position + ( hintInfo.Value.textEndOffsetDir * endPosOffset ) + ( centerToButton * scale * 0.1f );
- hintInfo.Value.textEndAnchor.position = hintEndPos;
- hintInfo.Value.canvasOffset.position = hintEndPos;
- hintInfo.Value.canvasOffset.localRotation = Quaternion.identity;
- }
- }
- //-------------------------------------------------
- private void ShowButtonHint( params EVRButtonId[] buttons )
- {
- renderModel.gameObject.SetActive( true );
- renderModel.GetComponentsInChildren<MeshRenderer>( renderers );
- for ( int i = 0; i < renderers.Count; i++ )
- {
- Texture mainTexture = renderers[i].material.mainTexture;
- renderers[i].sharedMaterial = controllerMaterial;
- renderers[i].material.mainTexture = mainTexture;
- // This is to poke unity into setting the correct render queue for the model
- renderers[i].material.renderQueue = controllerMaterial.shader.renderQueue;
- }
- for ( int i = 0; i < buttons.Length; i++ )
- {
- if ( buttonHintInfos.ContainsKey( buttons[i] ) )
- {
- ButtonHintInfo hintInfo = buttonHintInfos[buttons[i]];
- foreach ( MeshRenderer renderer in hintInfo.renderers )
- {
- if ( !flashingRenderers.Contains( renderer ) )
- {
- flashingRenderers.Add( renderer );
- }
- }
- }
- }
- startTime = Time.realtimeSinceStartup;
- tickCount = 0.0f;
- }
- //-------------------------------------------------
- private void HideAllButtonHints()
- {
- Clear();
- renderModel.gameObject.SetActive( false );
- }
- //-------------------------------------------------
- private void HideButtonHint( params EVRButtonId[] buttons )
- {
- Color baseColor = controllerMaterial.GetColor( colorID );
- for ( int i = 0; i < buttons.Length; i++ )
- {
- if ( buttonHintInfos.ContainsKey( buttons[i] ) )
- {
- ButtonHintInfo hintInfo = buttonHintInfos[buttons[i]];
- foreach ( MeshRenderer renderer in hintInfo.renderers )
- {
- renderer.material.color = baseColor;
- flashingRenderers.Remove( renderer );
- }
- }
- }
- if ( flashingRenderers.Count == 0 )
- {
- renderModel.gameObject.SetActive( false );
- }
- }
- //-------------------------------------------------
- private bool IsButtonHintActive( EVRButtonId button )
- {
- if ( buttonHintInfos.ContainsKey( button ) )
- {
- ButtonHintInfo hintInfo = buttonHintInfos[button];
- foreach ( MeshRenderer buttonRenderer in hintInfo.renderers )
- {
- if ( flashingRenderers.Contains( buttonRenderer ) )
- {
- return true;
- }
- }
- }
- return false;
- }
- //-------------------------------------------------
- private IEnumerator TestButtonHints()
- {
- while ( true )
- {
- ShowButtonHint( EVRButtonId.k_EButton_SteamVR_Trigger );
- yield return new WaitForSeconds( 1.0f );
- ShowButtonHint( EVRButtonId.k_EButton_ApplicationMenu );
- yield return new WaitForSeconds( 1.0f );
- ShowButtonHint( EVRButtonId.k_EButton_System );
- yield return new WaitForSeconds( 1.0f );
- ShowButtonHint( EVRButtonId.k_EButton_Grip );
- yield return new WaitForSeconds( 1.0f );
- ShowButtonHint( EVRButtonId.k_EButton_SteamVR_Touchpad );
- yield return new WaitForSeconds( 1.0f );
- }
- }
- //-------------------------------------------------
- private IEnumerator TestTextHints()
- {
- while ( true )
- {
- ShowText( EVRButtonId.k_EButton_SteamVR_Trigger, "Trigger" );
- yield return new WaitForSeconds( 3.0f );
- ShowText( EVRButtonId.k_EButton_ApplicationMenu, "Application" );
- yield return new WaitForSeconds( 3.0f );
- ShowText( EVRButtonId.k_EButton_System, "System" );
- yield return new WaitForSeconds( 3.0f );
- ShowText( EVRButtonId.k_EButton_Grip, "Grip" );
- yield return new WaitForSeconds( 3.0f );
- ShowText( EVRButtonId.k_EButton_SteamVR_Touchpad, "Touchpad" );
- yield return new WaitForSeconds( 3.0f );
- HideAllText();
- yield return new WaitForSeconds( 3.0f );
- }
- }
- //-------------------------------------------------
- void Update()
- {
- if ( renderModel != null && renderModel.gameObject.activeInHierarchy && flashingRenderers.Count > 0 )
- {
- Color baseColor = controllerMaterial.GetColor( colorID );
- float flash = ( Time.realtimeSinceStartup - startTime ) * Mathf.PI * 2.0f;
- flash = Mathf.Cos( flash );
- flash = Util.RemapNumberClamped( flash, -1.0f, 1.0f, 0.0f, 1.0f );
- float ticks = ( Time.realtimeSinceStartup - startTime );
- if ( ticks - tickCount > 1.0f )
- {
- tickCount += 1.0f;
- SteamVR_Controller.Device device = SteamVR_Controller.Input( (int)renderModel.index );
- if ( device != null )
- {
- device.TriggerHapticPulse();
- }
- }
- for ( int i = 0; i < flashingRenderers.Count; i++ )
- {
- Renderer r = flashingRenderers[i];
- r.material.SetColor( colorID, Color.Lerp( baseColor, flashColor, flash ) );
- }
- if ( initialized )
- {
- foreach ( var hintInfo in buttonHintInfos )
- {
- if ( hintInfo.Value.textHintActive )
- {
- UpdateTextHint( hintInfo.Value );
- }
- }
- }
- }
- }
- //-------------------------------------------------
- private void UpdateTextHint( ButtonHintInfo hintInfo )
- {
- Transform playerTransform = player.hmdTransform;
- Vector3 vDir = playerTransform.position - hintInfo.canvasOffset.position;
- Quaternion standardLookat = Quaternion.LookRotation( vDir, Vector3.up );
- Quaternion upsideDownLookat = Quaternion.LookRotation( vDir, playerTransform.up );
- float flInterp;
- if ( playerTransform.forward.y > 0.0f )
- {
- flInterp = Util.RemapNumberClamped( playerTransform.forward.y, 0.6f, 0.4f, 1.0f, 0.0f );
- }
- else
- {
- flInterp = Util.RemapNumberClamped( playerTransform.forward.y, -0.8f, -0.6f, 1.0f, 0.0f );
- }
- hintInfo.canvasOffset.rotation = Quaternion.Slerp( standardLookat, upsideDownLookat, flInterp );
- Transform lineTransform = hintInfo.line.transform;
- hintInfo.line.useWorldSpace = false;
- hintInfo.line.SetPosition( 0, lineTransform.InverseTransformPoint( hintInfo.textStartAnchor.position ) );
- hintInfo.line.SetPosition( 1, lineTransform.InverseTransformPoint( hintInfo.textEndAnchor.position ) );
- }
- //-------------------------------------------------
- private void Clear()
- {
- renderers.Clear();
- flashingRenderers.Clear();
- }
- //-------------------------------------------------
- private void ShowText( EVRButtonId button, string text, bool highlightButton = true )
- {
- if ( buttonHintInfos.ContainsKey( button ) )
- {
- ButtonHintInfo hintInfo = buttonHintInfos[button];
- hintInfo.textHintObject.SetActive( true );
- hintInfo.textHintActive = true;
- if ( hintInfo.text != null )
- {
- hintInfo.text.text = text;
- }
- if ( hintInfo.textMesh != null )
- {
- hintInfo.textMesh.text = text;
- }
- UpdateTextHint( hintInfo );
- if ( highlightButton )
- {
- ShowButtonHint( button );
- }
- renderModel.gameObject.SetActive( true );
- }
- }
- //-------------------------------------------------
- private void HideText( EVRButtonId button )
- {
- if ( buttonHintInfos.ContainsKey( button ) )
- {
- ButtonHintInfo hintInfo = buttonHintInfos[button];
- hintInfo.textHintObject.SetActive( false );
- hintInfo.textHintActive = false;
- HideButtonHint( button );
- }
- }
- //-------------------------------------------------
- private void HideAllText()
- {
- foreach ( var hintInfo in buttonHintInfos )
- {
- hintInfo.Value.textHintObject.SetActive( false );
- hintInfo.Value.textHintActive = false;
- }
- HideAllButtonHints();
- }
- //-------------------------------------------------
- private string GetActiveHintText( EVRButtonId button )
- {
- if ( buttonHintInfos.ContainsKey( button ) )
- {
- ButtonHintInfo hintInfo = buttonHintInfos[button];
- if ( hintInfo.textHintActive )
- {
- return hintInfo.text.text;
- }
- }
- return string.Empty;
- }
- //-------------------------------------------------
- // These are the static functions which are used to show/hide the hints
- //-------------------------------------------------
- //-------------------------------------------------
- private static ControllerButtonHints GetControllerButtonHints( Hand hand )
- {
- if ( hand != null )
- {
- ControllerButtonHints hints = hand.GetComponentInChildren<ControllerButtonHints>();
- if ( hints != null && hints.initialized )
- {
- return hints;
- }
- }
- return null;
- }
- //-------------------------------------------------
- public static void ShowButtonHint( Hand hand, params EVRButtonId[] buttons )
- {
- ControllerButtonHints hints = GetControllerButtonHints( hand );
- if ( hints != null )
- {
- hints.ShowButtonHint( buttons );
- }
- }
- //-------------------------------------------------
- public static void HideButtonHint( Hand hand, params EVRButtonId[] buttons )
- {
- ControllerButtonHints hints = GetControllerButtonHints( hand );
- if ( hints != null )
- {
- hints.HideButtonHint( buttons );
- }
- }
- //-------------------------------------------------
- public static void HideAllButtonHints( Hand hand )
- {
- ControllerButtonHints hints = GetControllerButtonHints( hand );
- if ( hints != null )
- {
- hints.HideAllButtonHints();
- }
- }
- //-------------------------------------------------
- public static bool IsButtonHintActive( Hand hand, EVRButtonId button )
- {
- ControllerButtonHints hints = GetControllerButtonHints( hand );
- if ( hints != null )
- {
- return hints.IsButtonHintActive( button );
- }
- return false;
- }
- //-------------------------------------------------
- public static void ShowTextHint( Hand hand, EVRButtonId button, string text, bool highlightButton = true )
- {
- ControllerButtonHints hints = GetControllerButtonHints( hand );
- if ( hints != null )
- {
- hints.ShowText( button, text, highlightButton );
- }
- }
- //-------------------------------------------------
- public static void HideTextHint( Hand hand, EVRButtonId button )
- {
- ControllerButtonHints hints = GetControllerButtonHints( hand );
- if ( hints != null )
- {
- hints.HideText( button );
- }
- }
- //-------------------------------------------------
- public static void HideAllTextHints( Hand hand )
- {
- ControllerButtonHints hints = GetControllerButtonHints( hand );
- if ( hints != null )
- {
- hints.HideAllText();
- }
- }
- //-------------------------------------------------
- public static string GetActiveHintText( Hand hand, EVRButtonId button )
- {
- ControllerButtonHints hints = GetControllerButtonHints( hand );
- if ( hints != null )
- {
- return hints.GetActiveHintText( button );
- }
- return string.Empty;
- }
- }
- }
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