123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216 |
- %YAML 1.1
- %TAG !u! tag:unity3d.com,2011:
- --- !u!21 &2100000
- Material:
- serializedVersion: 6
- m_ObjectHideFlags: 0
- m_PrefabParentObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
- m_Name: ControllerButtonHints
- m_Shader: {fileID: 4800000, guid: de053fb214897cc439db35fc0361a282, type: 3}
- m_ShaderKeywords: S_SPECULAR_NONE S_UNLIT _ALPHABLEND_ON
- m_LightmapFlags: 5
- m_CustomRenderQueue: 2000
- stringTagMap:
- OriginalShader: Unlit/Texture
- RenderType: Transparent
- m_SavedProperties:
- serializedVersion: 2
- m_TexEnvs:
- - first:
- name: _BumpMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailAlbedoMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailMask
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailNormalMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _EmissionMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _MetallicGlossMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _OcclusionMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _ParallaxMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: _SpecGlossMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - first:
- name: g_tOverrideLightmap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- m_Floats:
- - first:
- name: PixelSnap
- second: 0
- - first:
- name: _BumpScale
- second: 1
- - first:
- name: _ColorMask
- second: 15
- - first:
- name: _Cutoff
- second: 0.5
- - first:
- name: _DetailNormalMapScale
- second: 1
- - first:
- name: _DstBlend
- second: 10
- - first:
- name: _Glossiness
- second: 0.5
- - first:
- name: _InvFade
- second: 0.5
- - first:
- name: _Metallic
- second: 0
- - first:
- name: _Mode
- second: 2
- - first:
- name: _OcclusionStrength
- second: 1
- - first:
- name: _OcclusionStrengthDirectDiffuse
- second: 1
- - first:
- name: _OcclusionStrengthDirectSpecular
- second: 1
- - first:
- name: _OcclusionStrengthIndirectDiffuse
- second: 1
- - first:
- name: _OcclusionStrengthIndirectSpecular
- second: 1
- - first:
- name: _Parallax
- second: 0.02
- - first:
- name: _SpecularMode
- second: 1
- - first:
- name: _SrcBlend
- second: 5
- - first:
- name: _Stencil
- second: 0
- - first:
- name: _StencilComp
- second: 8
- - first:
- name: _StencilOp
- second: 0
- - first:
- name: _StencilReadMask
- second: 255
- - first:
- name: _StencilWriteMask
- second: 255
- - first:
- name: _UVSec
- second: 0
- - first:
- name: _ZWrite
- second: 0
- - first:
- name: g_bReceiveShadows
- second: 1
- - first:
- name: g_bUnlit
- second: 1
- - first:
- name: g_bWorldAlignedTexture
- second: 0
- - first:
- name: g_flCubeMapScalar
- second: 1
- - first:
- name: g_flReflectanceBias
- second: 0
- - first:
- name: g_flReflectanceMax
- second: 1
- - first:
- name: g_flReflectanceMin
- second: 0
- - first:
- name: g_flReflectanceScale
- second: 1
- m_Colors:
- - first:
- name: _Color
- second: {r: 1, g: 1, b: 1, a: 0.1254902}
- - first:
- name: _EmissionColor
- second: {r: 0, g: 0, b: 0, a: 1}
- - first:
- name: _SceneTint
- second: {r: 0.64705884, g: 0.64705884, b: 0.64705884, a: 1}
- - first:
- name: _SpecColor
- second: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- - first:
- name: _TintColor
- second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- - first:
- name: g_vWorldAlignedNormalTangentU
- second: {r: -1, g: 0, b: 0, a: 0}
- - first:
- name: g_vWorldAlignedNormalTangentV
- second: {r: 0, g: 0, b: 1, a: 0}
- - first:
- name: g_vWorldAlignedTextureNormal
- second: {r: 0, g: 1, b: 0, a: 0}
- - first:
- name: g_vWorldAlignedTexturePosition
- second: {r: 0, g: 0, b: 0, a: 0}
- - first:
- name: g_vWorldAlignedTextureSize
- second: {r: 1, g: 1, b: 1, a: 0}
|