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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "Custom/FadeBlack"
- {
- Properties
- {
- _Fade ("Fade", Float) = 0.5
- }
- SubShader
- {
- Tags{ "Queue" = "Overlay" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
- Blend SrcAlpha OneMinusSrcAlpha
- ZTest Always
- ZWrite Off
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- };
- uniform fixed _Fade;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- return fixed4(0,0,0,_Fade);
- }
- ENDCG
- }
- }
- }
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