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@@ -62,10 +62,13 @@ public class AnimatedMesh {
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public boolean isActionDone() {
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if (currentAction == null)
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return true;
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+ return currentFrame <= 1 || currentFrame >= currentAction.numFrames - 1;
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+ /*
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if (reverseAction)
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return currentFrame <= 0;
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else
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return currentFrame >= currentAction.numFrames - 1;
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+ */
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}
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private class Bone {
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