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@@ -52,6 +52,8 @@ public class ThreatIndicatorGLRenderer implements Renderer {
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public void onSurfaceCreated(GL10 arg0, EGLConfig arg1) {
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public void onSurfaceCreated(GL10 arg0, EGLConfig arg1) {
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//GLES20.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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//GLES20.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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+ GLES20.glClearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 1.0f);
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+ // GLES20.glClearColor(0.3f, 0.3f, 0.3f, 1.0f); // dark background
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GLES20.glEnable(GLES20.GL_DEPTH_TEST);
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GLES20.glEnable(GLES20.GL_DEPTH_TEST);
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GLES20.glEnable(GLES20.GL_CULL_FACE);
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GLES20.glEnable(GLES20.GL_CULL_FACE);
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GLES20.glEnable(GLES20.GL_TEXTURE_2D);
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GLES20.glEnable(GLES20.GL_TEXTURE_2D);
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