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@@ -14,12 +14,12 @@ public class ColorSequenceGenerator {
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reverseIndex = (reverseIndex << 1) | (index & 1);
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index >>= 1;
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}
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- float hue = ((float)reverseIndex / (float)(1 << BIT_COUNT) + 0.6f) % 1.0f;
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+ float hue = ((float)reverseIndex / (float)(1 << BIT_COUNT) + 0.0f) % 1.0f;
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float[] hsv = new float[3];
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hsv[0] = 360.0f * hue;
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hsv[1] = 0.7f; // not fully saturated
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- hsv[2] = 1.0f;
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+ hsv[2] = 0.9f;
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return Color.HSVToColor(hsv);
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}
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